Index: Source/core/rendering/RenderLayerRepainter.cpp |
diff --git a/Source/core/rendering/RenderLayerRepainter.cpp b/Source/core/rendering/RenderLayerRepainter.cpp |
index ad8c16b306c2926dc3ef3ecb53adda788dc144cc..23bc28a27843ba439e2b8a85c446a1b00362a2cd 100644 |
--- a/Source/core/rendering/RenderLayerRepainter.cpp |
+++ b/Source/core/rendering/RenderLayerRepainter.cpp |
@@ -73,7 +73,7 @@ void RenderLayerRepainter::repaintAfterLayout(bool shouldCheckForRepaint) |
// LayoutState outside the layout() phase and use it here. |
ASSERT(!view->layoutStateEnabled()); |
- RenderLayerModelObject* repaintContainer = m_renderer.containerForRepaint(); |
+ const RenderLayerModelObject* repaintContainer = m_renderer.containerForRepaint(); |
LayoutRect oldRepaintRect = m_repaintRect; |
LayoutPoint oldOffset = m_offset; |
computeRepaintRects(repaintContainer); |
@@ -143,7 +143,7 @@ inline bool RenderLayerRepainter::shouldRepaintLayer() const |
} |
// Since we're only painting non-composited layers, we know that they all share the same repaintContainer. |
-void RenderLayerRepainter::repaintIncludingNonCompositingDescendants(RenderLayerModelObject* repaintContainer) |
+void RenderLayerRepainter::repaintIncludingNonCompositingDescendants(const RenderLayerModelObject* repaintContainer) |
{ |
m_renderer.repaintUsingContainer(repaintContainer, pixelSnappedIntRect(m_renderer.clippedOverflowRectForRepaint(repaintContainer)), InvalidationLayer); |