| Index: content/public/android/java/src/org/chromium/content/browser/androidoverlay/DialogOverlayCore.java
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| diff --git a/content/public/android/java/src/org/chromium/content/browser/androidoverlay/DialogOverlayCore.java b/content/public/android/java/src/org/chromium/content/browser/androidoverlay/DialogOverlayCore.java
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..cf41e8a6b43d0084b3bae7f40bbd30835ce7ae41
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| --- /dev/null
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| +++ b/content/public/android/java/src/org/chromium/content/browser/androidoverlay/DialogOverlayCore.java
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| @@ -0,0 +1,220 @@
|
| +// Copyright 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +package org.chromium.content.browser.androidoverlay;
|
| +
|
| +import android.annotation.SuppressLint;
|
| +import android.app.Dialog;
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| +import android.os.IBinder;
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| +import android.view.Gravity;
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| +import android.view.Surface;
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| +import android.view.SurfaceHolder;
|
| +import android.view.WindowManager;
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| +
|
| +import org.chromium.gfx.mojom.Rect;
|
| +import org.chromium.media.mojom.AndroidOverlayConfig;
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| +
|
| +/**
|
| + * Core class for control of a single Dialog-based AndroidOverlay instance. Everything runs on the
|
| + * overlay thread, which is not the Browser UI thread.
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| + *
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| + * Note that this does not implement AndroidOverlay; we assume that, and the associated thread-
|
| + * hopping, is handled elsewhere (DialogOverlayImpl).
|
| + */
|
| +class DialogOverlayCore {
|
| + private static final String TAG = "DSCore";
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| +
|
| + // Host interface, since we're on the wrong thread to talk to mojo, or anything else, really.
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| + public interface Host {
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| + // Notify the host that we have a surface.
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| + void onSurfaceReady(Surface surface);
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| +
|
| + // Notify the host that we have failed to get a surface or the surface was destroyed.
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| + void onOverlayDestroyed();
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| +
|
| + // Wait until the host has been told to clean up. We are allowed to let surfaceDestroyed
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| + // proceed once this happens.
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| + void waitForCleanup();
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| + }
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| +
|
| + private Host mHost;
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| +
|
| + // When initialized via Init, we'll create mDialog. We'll clear it when we send
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| + // onOverlayDestroyed to the host. In general, when this is null, either we haven't been
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| + // initialized yet, or we've been torn down. It shouldn't be the case that anything calls
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| + // methods after construction but before |initialize()|, though.
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| + private Dialog mDialog;
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| +
|
| + private Callbacks mDialogCallbacks;
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| +
|
| + // Most recent layout parameters.
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| + private WindowManager.LayoutParams mLayoutParams;
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| +
|
| + /**
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| + * Construction may be called from a random thread, for simplicity. Call initialize from the
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| + * proper thread before doing anything else.
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| + */
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| + public DialogOverlayCore() {}
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| +
|
| + /**
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| + * Finish init on the proper thread. We'll use this thread for the Dialog Looper thread.
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| + * @param dialog the dialog, which uses our current thread as the UI thread.
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| + * @param config initial config.
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| + * @param host host interface, for sending messages that (probably) need to thread hop.
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| + */
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| + public void initialize(Dialog dialog, AndroidOverlayConfig config, Host host) {
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| + mHost = host;
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| + mLayoutParams = createLayoutParams(config.secure);
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| + layoutSurface(config.rect);
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| +
|
| + // Set this after calling layoutSurface(), so that it doesn't try to use it. We haven't
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| + // shown |dialog| yet!
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| + mDialog = dialog;
|
| + }
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| +
|
| + /**
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| + * Release the underlying surface, and generally clean up, in response to
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| + * the client releasing the AndroidOverlay.
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| + */
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| + public void release() {
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| + // If we've not released the dialog yet, then do so.
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| + if (mDialog != null) {
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| + if (mDialog.isShowing()) mDialog.dismiss();
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| + mDialog = null;
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| + mDialogCallbacks = null;
|
| + }
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| +
|
| + mLayoutParams.token = null;
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| +
|
| + // We don't bother to notify |mHost| that we've been destroyed; it told us.
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| + mHost = null;
|
| + }
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| +
|
| + /**
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| + * Layout the AndroidOverlay. If we don't have a token, then we ignore it, since a well-behaved
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| + * client shouldn't call us before getting the surface anyway.
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| + */
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| + public void layoutSurface(final Rect rect) {
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| + if (mDialog == null || mLayoutParams.token == null) return;
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| +
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| + // TODO(liberato): adjust for CompositorView screen location here if we want to support
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| + // non-full screen use cases.
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| + mLayoutParams.x = rect.x;
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| + mLayoutParams.y = rect.y;
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| + mLayoutParams.width = rect.width;
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| + mLayoutParams.height = rect.height;
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| +
|
| + mDialog.getWindow().setAttributes(mLayoutParams);
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| + }
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| +
|
| + /**
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| + * Callbacks for finding out about the Dialog's Surface.
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| + * These happen on the looper thread.
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| + */
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| + private class Callbacks implements SurfaceHolder.Callback2 {
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| + @Override
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| + public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {}
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| +
|
| + @Override
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| + public void surfaceCreated(SurfaceHolder holder) {
|
| + // Make sure that we haven't torn down the dialog yet.
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| + if (mDialog == null) return;
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| +
|
| + if (mHost != null) mHost.onSurfaceReady(holder.getSurface());
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| + }
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| +
|
| + @Override
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| + public void surfaceDestroyed(SurfaceHolder holder) {
|
| + if (mDialog == null || mHost == null) return;
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| +
|
| + // Notify the host that we've been destroyed, and wait for it to clean up.
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| + mHost.onOverlayDestroyed();
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| + mHost.waitForCleanup();
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| + mHost = null;
|
| + }
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| +
|
| + @Override
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| + public void surfaceRedrawNeeded(SurfaceHolder holder) {}
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| + }
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| +
|
| + public void onWindowToken(IBinder token) {
|
| + if (mDialog == null || mHost == null) return;
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| +
|
| + if (token == null || (mLayoutParams.token != null && token != mLayoutParams.token)) {
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| + // We've lost the token, if we had one, or we got a new one.
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| + // Notify the client.
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| + mHost.onOverlayDestroyed();
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| + mHost = null;
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| + if (mDialog.isShowing()) mDialog.dismiss();
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| + return;
|
| + }
|
| +
|
| + if (mLayoutParams.token == token) {
|
| + // Same token, do nothing.
|
| + return;
|
| + }
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| +
|
| + // We have a token, so layout the dialog.
|
| + mLayoutParams.token = token;
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| + mDialog.getWindow().setAttributes(mLayoutParams);
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| + mDialogCallbacks = new Callbacks();
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| + mDialog.getWindow().takeSurface(mDialogCallbacks);
|
| + mDialog.show();
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| +
|
| + // We don't notify the client here. We'll wait until the Android Surface is created.
|
| + }
|
| +
|
| + @SuppressLint("RtlHardcoded")
|
| + private WindowManager.LayoutParams createLayoutParams(boolean secure) {
|
| + // Rather than using getAttributes, we just create them from scratch.
|
| + // The default dialog attributes aren't what we want.
|
| + WindowManager.LayoutParams layoutParams = new WindowManager.LayoutParams();
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| +
|
| + // NOTE: we really do want LEFT here, since we're dealing in compositor
|
| + // coordinates. Those are always from the left.
|
| + layoutParams.gravity = Gravity.TOP | Gravity.LEFT;
|
| +
|
| + // Use a media surface, which is what SurfaceView uses by default. For
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| + // debugging overlay drawing, consider using TYPE_APPLICATION_PANEL to
|
| + // move the dialog over the CompositorView.
|
| + layoutParams.type = WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA;
|
| +
|
| + layoutParams.flags = WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL
|
| + | WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE
|
| + | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
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| + | WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS;
|
| +
|
| + if (secure) {
|
| + layoutParams.flags |= WindowManager.LayoutParams.FLAG_SECURE;
|
| + }
|
| +
|
| + // Don't set FLAG_SCALED. in addition to not being sure what it does
|
| + // (SV uses it), it also causes a crash in WindowManager when we hide
|
| + // (not dismiss), navigate, and/or exit the app without hide/dismiss.
|
| + // There's a missing null check in WindowManagerService.java@3170
|
| + // on M MR2. To repro, change dimiss() to hide(), bring up a SV, and
|
| + // navigate away or press home.
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| +
|
| + // Turn off the position animation, so that it doesn't animate from one
|
| + // position to the next. Ignore errors.
|
| + // 0x40 is PRIVATE_FLAG_NO_MOVE_ANIMATION.
|
| + try {
|
| + int currentFlags =
|
| + (Integer) layoutParams.getClass().getField("privateFlags").get(layoutParams);
|
| + layoutParams.getClass()
|
| + .getField("privateFlags")
|
| + .set(layoutParams, currentFlags | 0x00000040);
|
| + // It would be nice to just catch Exception, but findbugs doesn't
|
| + // allow it. If we cannot set the flag, then that's okay too.
|
| + } catch (NoSuchFieldException e) {
|
| + } catch (NullPointerException e) {
|
| + } catch (SecurityException e) {
|
| + } catch (IllegalAccessException e) {
|
| + } catch (IllegalArgumentException e) {
|
| + } catch (ExceptionInInitializerError e) {
|
| + }
|
| +
|
| + return layoutParams;
|
| + }
|
| +}
|
|
|