Chromium Code Reviews| Index: content/public/android/java/src/org/chromium/content/browser/androidoverlay/DialogOverlayCore.java |
| diff --git a/content/public/android/java/src/org/chromium/content/browser/androidoverlay/DialogOverlayCore.java b/content/public/android/java/src/org/chromium/content/browser/androidoverlay/DialogOverlayCore.java |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..f8f582f7cd682b1dfbce3166ff05c11815c66a9c |
| --- /dev/null |
| +++ b/content/public/android/java/src/org/chromium/content/browser/androidoverlay/DialogOverlayCore.java |
| @@ -0,0 +1,220 @@ |
| +// Copyright 2017 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +package org.chromium.content.browser.androidoverlay; |
| + |
| +import android.annotation.SuppressLint; |
| +import android.app.Dialog; |
| +import android.os.IBinder; |
| +import android.view.Gravity; |
| +import android.view.Surface; |
| +import android.view.SurfaceHolder; |
| +import android.view.WindowManager; |
| + |
| +import org.chromium.gfx.mojom.Rect; |
| +import org.chromium.media.mojom.AndroidOverlayConfig; |
| + |
| +/** |
| + * Core class for control of a single Dialog-based AndroidOverlay instance. Everything runs on the |
| + * overlay-ui thread, which is not the Browser UI thread. |
| + * |
| + * Note that this does not implement AndroidOverlay; we assume that, and the associated thread- |
| + * hopping, is handled elsewhere (DialogOverlayImpl). |
| + */ |
| +class DialogOverlayCore { |
| + private static final String TAG = "DSCore"; |
| + |
| + // Host interface, since we're on the wrong thread to talk to mojo, or anything else, really. |
| + public interface Host { |
| + // Notify the host that we have a surface. |
| + void onSurfaceReady(Surface surface); |
| + |
| + // Notify the host that we have failed to get a surface or the surface was destroyed. |
| + void onOverlayDestroyed(); |
| + |
| + // Wait until the host has been told to clean up. We are allowed to let surfaceDestroyed |
| + // proceed once this happens. |
| + void waitForCleanup(); |
| + } |
| + |
| + Host mHost; |
|
boliu
2017/03/30 22:42:02
private?
liberato (no reviews please)
2017/04/04 17:49:29
Done.
|
| + |
| + // When initialized via Init, we'll create mDialog. We'll clear it when we send |
| + // onOverlayDestroyed to the host. In general, when this is null, either we haven't been |
| + // initialized yet, or we've been torn down. It shouldn't be the case that anything calls |
| + // methods after construction but before |initialize()|, though. |
| + private Dialog mDialog; |
| + |
| + private Callbacks mDialogCallbacks; |
| + |
| + // Most recent layout parameters. |
| + private WindowManager.LayoutParams mLayoutParams; |
| + |
| + /** |
| + * Construction may be called from a random thread, for simplicity. Call initialize from the |
| + * proper thread before doing anything else. |
| + */ |
| + public DialogOverlayCore() {} |
| + |
| + /** |
| + * Finish init on the proper thread. We'll use this thread for the Dialog Looper thread. |
| + * @param dialog the dialog, which uses our current thread as the UI thread. |
| + * @param config initial config. |
| + * @param host host interface, for sending messages that (probably) need to thread hop. |
| + */ |
| + public void initialize(Dialog dialog, AndroidOverlayConfig config, Host host) { |
| + mHost = host; |
| + mLayoutParams = createLayoutParams(config.secure); |
| + layoutSurface(config.rect); |
| + |
| + // Set this after calling layoutSurface(), so that it doesn't try to use it. We haven't |
| + // shown |dialog| yet! |
| + mDialog = dialog; |
| + } |
| + |
| + /** |
| + * Release the underlying surface, and generally clean up, in response to |
| + * the client releasing the AndroidOverlay. |
| + */ |
| + public void release() { |
| + // If we've not released the dialog yet, then do so. |
| + if (mDialog != null) { |
| + if (mDialog.isShowing()) mDialog.dismiss(); |
| + mDialog = null; |
| + mDialogCallbacks = null; |
| + } |
| + |
| + mLayoutParams.token = null; |
| + |
| + // We don't bother to notify |mHost| that we've been destroyed; it told us. |
| + mHost = null; |
| + } |
| + |
| + /** |
| + * Layout the AndroidOverlay. If we don't have a token, then we ignore it, since a well-behaved |
| + * client shouldn't call us before getting the surface anyway. |
| + */ |
| + public void layoutSurface(final Rect rect) { |
| + if (mDialog == null || mLayoutParams.token == null) return; |
| + |
| + // TODO(liberato): adjust for CompositorView screen location here if we want to support |
| + // non-full screen use cases. |
| + mLayoutParams.x = rect.x; |
| + mLayoutParams.y = rect.y; |
| + mLayoutParams.width = rect.width; |
| + mLayoutParams.height = rect.height; |
| + |
| + mDialog.getWindow().setAttributes(mLayoutParams); |
| + } |
| + |
| + /** |
| + * Callbacks for finding out about the Dialog's Surface. |
| + * These happen on the looper thread. |
| + */ |
| + private class Callbacks implements SurfaceHolder.Callback2 { |
| + @Override |
| + public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {} |
| + |
| + @Override |
| + public void surfaceCreated(SurfaceHolder holder) { |
| + // Make sure that we haven't torn down the dialog yet. |
| + if (mDialog == null) return; |
| + |
| + if (mHost != null) mHost.onSurfaceReady(holder.getSurface()); |
| + } |
| + |
| + @Override |
| + public void surfaceDestroyed(SurfaceHolder holder) { |
| + if (mDialog == null || mHost == null) return; |
| + |
| + // Notify the host that we've been destroyed, and wait for it to clean up. |
| + mHost.onOverlayDestroyed(); |
| + mHost.waitForCleanup(); |
| + mHost = null; |
| + } |
| + |
| + @Override |
| + public void surfaceRedrawNeeded(SurfaceHolder holder) {} |
| + } |
| + |
| + public void onWindowToken(IBinder token) { |
| + if (mDialog == null || mHost == null) return; |
| + |
| + if (token == null || (mLayoutParams.token != null && token != mLayoutParams.token)) { |
| + // We've lost the token, if we had one, or we got a new one. |
| + // Notify the client. |
| + mHost.onOverlayDestroyed(); |
| + mHost = null; |
| + if (mDialog.isShowing()) mDialog.dismiss(); |
| + return; |
| + } |
| + |
| + if (mLayoutParams.token == token) { |
| + // Same token, do nothing. |
| + return; |
| + } |
| + |
| + // We have a token, so layout the dialog. |
| + mLayoutParams.token = token; |
| + mDialog.getWindow().setAttributes(mLayoutParams); |
| + mDialogCallbacks = new Callbacks(); |
| + mDialog.getWindow().takeSurface(mDialogCallbacks); |
| + mDialog.show(); |
| + |
| + // We don't notify the client here. We'll wait until the Android Surface is created. |
| + } |
| + |
| + @SuppressLint("RtlHardcoded") |
| + private WindowManager.LayoutParams createLayoutParams(boolean secure) { |
| + // Rather than using getAttributes, we just create them from scratch. |
| + // The default dialog attributes aren't what we want. |
| + WindowManager.LayoutParams layoutParams = new WindowManager.LayoutParams(); |
| + |
| + // NOTE: we really do want LEFT here, since we're dealing in compositor |
| + // coordinates. Those are always from the left. |
| + layoutParams.gravity = Gravity.TOP | Gravity.LEFT; |
| + |
| + // Use a media surface, which is what SurfaceView uses by default. For |
| + // debugging overlay drawing, consider using TYPE_APPLICATION_PANEL to |
| + // move the dialog over the CompositorView. |
| + layoutParams.type = WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA; |
| + |
| + layoutParams.flags = WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL |
| + | WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE |
| + | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE |
| + | WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS; |
| + |
| + if (secure) { |
| + layoutParams.flags |= WindowManager.LayoutParams.FLAG_SECURE; |
| + } |
| + |
| + // Don't set FLAG_SCALED. in addition to not being sure what it does |
| + // (SV uses it), it also causes a crash in WindowManager when we hide |
| + // (not dismiss), navigate, and/or exit the app without hide/dismiss. |
| + // There's a missing null check in WindowManagerService.java@3170 |
| + // on M MR2. To repro, change dimiss() to hide(), bring up a SV, and |
| + // navigate away or press home. |
| + |
| + // Turn off the position animation, so that it doesn't animate from one |
| + // position to the next. Ignore errors. |
| + // 0x40 is PRIVATE_FLAG_NO_MOVE_ANIMATION. |
| + try { |
| + int currentFlags = |
| + (Integer) layoutParams.getClass().getField("privateFlags").get(layoutParams); |
| + layoutParams.getClass() |
| + .getField("privateFlags") |
| + .set(layoutParams, currentFlags | 0x00000040); |
| + // It would be nice to just catch Exception, but findbugs doesn't |
| + // allow it. If we cannot set the flag, then that's okay too. |
| + } catch (NoSuchFieldException e) { |
| + } catch (NullPointerException e) { |
| + } catch (SecurityException e) { |
| + } catch (IllegalAccessException e) { |
| + } catch (IllegalArgumentException e) { |
| + } catch (ExceptionInInitializerError e) { |
| + } |
| + |
| + return layoutParams; |
| + } |
| +} |