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Unified Diff: gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc

Issue 2764833003: Make gl_clear_broken workaround support core profile and use it under AMD Linux Catalyst driver (Closed)
Patch Set: uniform location should be GLint Created 3 years, 9 months ago
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Index: gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc b/gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc
index b0fcd5f61958e38bde5bfcde865ee18c8d8a9735..99b43fd02543212fe5a7af3d02c82a4d4ed73432 100644
--- a/gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc
+++ b/gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc
@@ -4,9 +4,13 @@
#include "gpu/command_buffer/service/gles2_cmd_clear_framebuffer.h"
+#include <string>
+
#include "gpu/command_buffer/service/gl_utils.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
+#include "gpu/command_buffer/service/shader_translator.h"
#include "ui/gfx/geometry/size.h"
+#include "ui/gl/gl_version_info.h"
namespace {
@@ -57,8 +61,13 @@ namespace gpu {
namespace gles2 {
ClearFramebufferResourceManager::ClearFramebufferResourceManager(
- const gles2::GLES2Decoder* decoder)
- : initialized_(false), program_(0u), buffer_id_(0u) {
+ const gles2::GLES2Decoder* decoder,
+ const gl::GLVersionInfo& gl_version_info)
+ : initialized_(false),
+ is_desktop_core_profile_(gl_version_info.is_desktop_core_profile),
+ program_(0u),
+ vao_(0u),
+ buffer_id_(0u) {
Initialize(decoder);
}
@@ -69,6 +78,10 @@ ClearFramebufferResourceManager::~ClearFramebufferResourceManager() {
void ClearFramebufferResourceManager::Initialize(
const gles2::GLES2Decoder* decoder) {
+ name_map_["a_position"] = "a_position";
+ name_map_["u_clear_depth"] = "u_clear_depth";
+ name_map_["u_clear_color"] = "u_clear_color";
+
static_assert(
kVertexPositionAttrib == 0u,
"kVertexPositionAttrib must be 0");
@@ -82,15 +95,50 @@ void ClearFramebufferResourceManager::Initialize(
-1.0f, 1.0f};
glBufferData(
GL_ARRAY_BUFFER, sizeof(kQuadVertices), kQuadVertices, GL_STATIC_DRAW);
+
+ if (is_desktop_core_profile_) {
+ glGenVertexArraysOES(1, &vao_);
+ glBindVertexArrayOES(vao_);
+ glEnableVertexAttribArray(kVertexPositionAttrib);
+ glVertexAttribPointer(kVertexPositionAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ decoder->RestoreAllAttributes();
+ }
decoder->RestoreBufferBindings();
initialized_ = true;
}
+void ClearFramebufferResourceManager::InitShader(const GLES2Decoder* decoder,
+ GLenum type) {
+ std::string source_string(type == GL_VERTEX_SHADER
+ ? g_vertex_shader_source
+ : g_fragment_shader_source);
+ std::string& translated_string(type == GL_VERTEX_SHADER
+ ? vertex_shader_source_
+ : fragment_shader_source_);
+ if (is_desktop_core_profile_) {
+ scoped_refptr<ShaderTranslatorInterface> translator =
+ decoder->GetTranslator(type);
+ int shader_version = 0;
+ NameMap map;
+ translator->Translate(source_string, NULL, &translated_string,
+ &shader_version, 0, 0, 0, 0, 0, &map);
+ for (const auto& pair : map) {
+ name_map_[pair.second] = pair.first;
+ }
+ } else {
+ translated_string = std::string(source_string);
+ }
+}
+
void ClearFramebufferResourceManager::Destroy() {
if (!initialized_)
return;
glDeleteProgram(program_);
+ if (vao_ != 0) {
+ glDeleteVertexArraysOES(1, &vao_);
+ vao_ = 0;
+ }
glDeleteBuffersARB(1, &buffer_id_);
buffer_id_ = 0;
}
@@ -112,13 +160,16 @@ void ClearFramebufferResourceManager::ClearFramebuffer(
if (!program_) {
program_ = glCreateProgram();
+ InitShader(decoder, GL_VERTEX_SHADER);
GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
- CompileShader(vertex_shader, g_vertex_shader_source);
+ CompileShader(vertex_shader, vertex_shader_source_.c_str());
glAttachShader(program_, vertex_shader);
+ InitShader(decoder, GL_FRAGMENT_SHADER);
GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
- CompileShader(fragment_shader, g_fragment_shader_source);
+ CompileShader(fragment_shader, fragment_shader_source_.c_str());
glAttachShader(program_, fragment_shader);
- glBindAttribLocation(program_, kVertexPositionAttrib, "a_position");
+ glBindAttribLocation(program_, kVertexPositionAttrib,
+ name_map_["a_position"].c_str());
glLinkProgram(program_);
#if DCHECK_IS_ON()
GLint linked = GL_FALSE;
@@ -126,8 +177,12 @@ void ClearFramebufferResourceManager::ClearFramebuffer(
if (GL_TRUE != linked)
DLOG(ERROR) << "Program link failure.";
#endif
- depth_handle_ = glGetUniformLocation(program_, "u_clear_depth");
- color_handle_ = glGetUniformLocation(program_, "u_clear_color");
+ depth_handle_ =
+ glGetUniformLocation(program_, name_map_["u_clear_depth"].c_str());
+ color_handle_ =
+ glGetUniformLocation(program_, name_map_["u_clear_color"].c_str());
+ DCHECK(depth_handle_ != -1);
+ DCHECK(color_handle_ != -1);
glDeleteShader(fragment_shader);
glDeleteShader(vertex_shader);
}
@@ -141,11 +196,15 @@ void ClearFramebufferResourceManager::ClearFramebuffer(
DLOG(ERROR) << "Invalid shader.";
#endif
- decoder->ClearAllAttributes();
- glEnableVertexAttribArray(kVertexPositionAttrib);
+ if (vao_) {
+ glBindVertexArrayOES(vao_);
+ } else {
+ decoder->ClearAllAttributes();
+ glEnableVertexAttribArray(kVertexPositionAttrib);
- glBindBuffer(GL_ARRAY_BUFFER, buffer_id_);
- glVertexAttribPointer(kVertexPositionAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, buffer_id_);
+ glVertexAttribPointer(kVertexPositionAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ }
glUniform1f(depth_handle_, clear_depth_value);
glUniform4f(color_handle_, clear_color_red, clear_color_green,
@@ -180,9 +239,11 @@ void ClearFramebufferResourceManager::ClearFramebuffer(
glViewport(0, 0, framebuffer_size.width(), framebuffer_size.height());
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ if (vao_ == 0) {
+ decoder->RestoreBufferBindings();
+ }
decoder->RestoreAllAttributes();
decoder->RestoreProgramBindings();
- decoder->RestoreBufferBindings();
decoder->RestoreGlobalState();
}
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