| Index: third_party/WebKit/Source/core/layout/ng/ng_text_fragment_builder.cc
|
| diff --git a/third_party/WebKit/Source/core/layout/ng/ng_text_fragment_builder.cc b/third_party/WebKit/Source/core/layout/ng/ng_text_fragment_builder.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..7d9f1f7ac282eed7907ce7f87d6182c268f4698a
|
| --- /dev/null
|
| +++ b/third_party/WebKit/Source/core/layout/ng/ng_text_fragment_builder.cc
|
| @@ -0,0 +1,48 @@
|
| +// Copyright 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "core/layout/ng/ng_text_fragment_builder.h"
|
| +
|
| +#include "core/layout/ng/ng_fragment.h"
|
| +#include "core/layout/ng/ng_inline_node.h"
|
| +#include "core/layout/ng/ng_physical_text_fragment.h"
|
| +#include "platform/heap/Handle.h"
|
| +
|
| +namespace blink {
|
| +
|
| +NGTextFragmentBuilder::NGTextFragmentBuilder(NGInlineNode* node)
|
| + : direction_(TextDirection::kLtr), node_(node) {}
|
| +
|
| +NGTextFragmentBuilder& NGTextFragmentBuilder::SetDirection(
|
| + TextDirection direction) {
|
| + direction_ = direction;
|
| + return *this;
|
| +}
|
| +
|
| +NGTextFragmentBuilder& NGTextFragmentBuilder::SetInlineSize(LayoutUnit size) {
|
| + size_.inline_size = size;
|
| + return *this;
|
| +}
|
| +
|
| +NGTextFragmentBuilder& NGTextFragmentBuilder::SetBlockSize(LayoutUnit size) {
|
| + size_.block_size = size;
|
| + return *this;
|
| +}
|
| +
|
| +void NGTextFragmentBuilder::UniteMetrics(const NGLineHeightMetrics& metrics) {
|
| + metrics_.Unite(metrics);
|
| +}
|
| +
|
| +RefPtr<NGPhysicalTextFragment> NGTextFragmentBuilder::ToTextFragment(
|
| + unsigned index,
|
| + unsigned start_offset,
|
| + unsigned end_offset) {
|
| + NGWritingMode writing_mode(
|
| + FromPlatformWritingMode(node_->BlockStyle()->getWritingMode()));
|
| + return adoptRef(new NGPhysicalTextFragment(
|
| + node_->GetLayoutObject(), node_, index, start_offset, end_offset,
|
| + size_.ConvertToPhysical(writing_mode)));
|
| +}
|
| +
|
| +} // namespace blink
|
|
|