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Issue 2764433003: mus-ws: Plumb FrameSinkId to Children (Closed)
Patch Set: Addressed Antoine's comment Created 3 years, 9 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura/mus/mus_context_factory.h" 5 #include "ui/aura/mus/mus_context_factory.h"
6 6
7 #include "base/memory/ptr_util.h" 7 #include "base/memory/ptr_util.h"
8 #include "services/ui/public/cpp/gpu/gpu.h" 8 #include "services/ui/public/cpp/gpu/gpu.h"
9 #include "ui/aura/mus/window_port_mus.h" 9 #include "ui/aura/mus/window_port_mus.h"
10 #include "ui/aura/window_tree_host.h" 10 #include "ui/aura/window_tree_host.h"
11 #include "ui/gl/gl_bindings.h" 11 #include "ui/gl/gl_bindings.h"
12 12
13 namespace aura { 13 namespace aura {
14 14
15 MusContextFactory::MusContextFactory(ui::Gpu* gpu) 15 MusContextFactory::MusContextFactory(ui::Gpu* gpu)
16 : gpu_(gpu), weak_ptr_factory_(this) {} 16 : gpu_(gpu), weak_ptr_factory_(this) {}
17 17
18 MusContextFactory::~MusContextFactory() {} 18 MusContextFactory::~MusContextFactory() {}
19 19
20 void MusContextFactory::OnEstablishedGpuChannel( 20 void MusContextFactory::OnEstablishedGpuChannel(
21 base::WeakPtr<ui::Compositor> compositor, 21 base::WeakPtr<ui::Compositor> compositor,
22 scoped_refptr<gpu::GpuChannelHost> gpu_channel) { 22 scoped_refptr<gpu::GpuChannelHost> gpu_channel) {
23 if (!compositor) 23 if (!compositor)
24 return; 24 return;
25 WindowTreeHost* host = 25 WindowTreeHost* host =
26 WindowTreeHost::GetForAcceleratedWidget(compositor->widget()); 26 WindowTreeHost::GetForAcceleratedWidget(compositor->widget());
27 WindowPortMus* window_port = WindowPortMus::Get(host->window()); 27 WindowPortMus* window_port = WindowPortMus::Get(host->window());
28 DCHECK(window_port); 28 DCHECK(window_port);
29 auto compositor_frame_sink = window_port->RequestCompositorFrameSink( 29 window_port->RequestCompositorFrameSink(
30 gpu_->CreateContextProvider(std::move(gpu_channel)), 30 gpu_->CreateContextProvider(std::move(gpu_channel)),
31 gpu_->gpu_memory_buffer_manager()); 31 gpu_->gpu_memory_buffer_manager(),
32 base::Bind(&MusContextFactory::OnCompositorFrameSinkAvailable,
33 weak_ptr_factory_.GetWeakPtr(), compositor));
34 }
35
36 void MusContextFactory::OnCompositorFrameSinkAvailable(
37 base::WeakPtr<ui::Compositor> compositor,
38 std::unique_ptr<cc::CompositorFrameSink> compositor_frame_sink) {
39 if (!compositor)
40 return;
32 compositor->SetCompositorFrameSink(std::move(compositor_frame_sink)); 41 compositor->SetCompositorFrameSink(std::move(compositor_frame_sink));
33 } 42 }
34 43
35 void MusContextFactory::CreateCompositorFrameSink( 44 void MusContextFactory::CreateCompositorFrameSink(
36 base::WeakPtr<ui::Compositor> compositor) { 45 base::WeakPtr<ui::Compositor> compositor) {
37 gpu_->EstablishGpuChannel( 46 gpu_->EstablishGpuChannel(
38 base::Bind(&MusContextFactory::OnEstablishedGpuChannel, 47 base::Bind(&MusContextFactory::OnEstablishedGpuChannel,
39 weak_ptr_factory_.GetWeakPtr(), compositor)); 48 weak_ptr_factory_.GetWeakPtr(), compositor));
40 } 49 }
41 50
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61 70
62 gpu::GpuMemoryBufferManager* MusContextFactory::GetGpuMemoryBufferManager() { 71 gpu::GpuMemoryBufferManager* MusContextFactory::GetGpuMemoryBufferManager() {
63 return gpu_->gpu_memory_buffer_manager(); 72 return gpu_->gpu_memory_buffer_manager();
64 } 73 }
65 74
66 cc::TaskGraphRunner* MusContextFactory::GetTaskGraphRunner() { 75 cc::TaskGraphRunner* MusContextFactory::GetTaskGraphRunner() {
67 return raster_thread_helper_.task_graph_runner(); 76 return raster_thread_helper_.task_graph_runner();
68 } 77 }
69 78
70 } // namespace aura 79 } // namespace aura
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