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Side by Side Diff: content/browser/device_sensors/device_sensor_browsertest.cc

Issue 2763333002: Convert device sensors structs from Blink to Chromium naming (Closed)
Patch Set: Rebase Created 3 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/command_line.h" 5 #include "base/command_line.h"
6 #include "base/macros.h" 6 #include "base/macros.h"
7 #include "base/synchronization/waitable_event.h" 7 #include "base/synchronization/waitable_event.h"
8 #include "base/threading/platform_thread.h" 8 #include "base/threading/platform_thread.h"
9 #include "build/build_config.h" 9 #include "build/build_config.h"
10 #include "content/public/browser/browser_thread.h" 10 #include "content/public/browser/browser_thread.h"
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145 } 145 }
146 146
147 FetcherType GetType() const override { return FETCHER_TYPE_DEFAULT; } 147 FetcherType GetType() const override { return FETCHER_TYPE_DEFAULT; }
148 148
149 void SetSensorDataAvailable(bool available) { 149 void SetSensorDataAvailable(bool available) {
150 sensor_data_available_ = available; 150 sensor_data_available_ = available;
151 } 151 }
152 152
153 void SetMotionBufferReady(device::DeviceMotionHardwareBuffer* buffer) { 153 void SetMotionBufferReady(device::DeviceMotionHardwareBuffer* buffer) {
154 buffer->seqlock.WriteBegin(); 154 buffer->seqlock.WriteBegin();
155 buffer->data.allAvailableSensorsAreActive = true; 155 buffer->data.all_available_sensors_are_active = true;
156 buffer->seqlock.WriteEnd(); 156 buffer->seqlock.WriteEnd();
157 } 157 }
158 158
159 void SetOrientationBufferReady( 159 void SetOrientationBufferReady(
160 device::DeviceOrientationHardwareBuffer* buffer) { 160 device::DeviceOrientationHardwareBuffer* buffer) {
161 buffer->seqlock.WriteBegin(); 161 buffer->seqlock.WriteBegin();
162 buffer->data.allAvailableSensorsAreActive = true; 162 buffer->data.all_available_sensors_are_active = true;
163 buffer->seqlock.WriteEnd(); 163 buffer->seqlock.WriteEnd();
164 } 164 }
165 165
166 void UpdateMotion(device::DeviceMotionHardwareBuffer* buffer) { 166 void UpdateMotion(device::DeviceMotionHardwareBuffer* buffer) {
167 buffer->seqlock.WriteBegin(); 167 buffer->seqlock.WriteBegin();
168 buffer->data.accelerationX = 1; 168 buffer->data.acceleration_x = 1;
169 buffer->data.hasAccelerationX = true; 169 buffer->data.has_acceleration_x = true;
170 buffer->data.accelerationY = 2; 170 buffer->data.acceleration_y = 2;
171 buffer->data.hasAccelerationY = true; 171 buffer->data.has_acceleration_y = true;
172 buffer->data.accelerationZ = 3; 172 buffer->data.acceleration_z = 3;
173 buffer->data.hasAccelerationZ = true; 173 buffer->data.has_acceleration_z = true;
174 174
175 buffer->data.accelerationIncludingGravityX = 4; 175 buffer->data.acceleration_including_gravity_x = 4;
176 buffer->data.hasAccelerationIncludingGravityX = true; 176 buffer->data.has_acceleration_including_gravity_x = true;
177 buffer->data.accelerationIncludingGravityY = 5; 177 buffer->data.acceleration_including_gravity_y = 5;
178 buffer->data.hasAccelerationIncludingGravityY = true; 178 buffer->data.has_acceleration_including_gravity_y = true;
179 buffer->data.accelerationIncludingGravityZ = 6; 179 buffer->data.acceleration_including_gravity_z = 6;
180 buffer->data.hasAccelerationIncludingGravityZ = true; 180 buffer->data.has_acceleration_including_gravity_z = true;
181 181
182 buffer->data.rotationRateAlpha = 7; 182 buffer->data.rotation_rate_alpha = 7;
183 buffer->data.hasRotationRateAlpha = true; 183 buffer->data.has_rotation_rate_alpha = true;
184 buffer->data.rotationRateBeta = 8; 184 buffer->data.rotation_rate_beta = 8;
185 buffer->data.hasRotationRateBeta = true; 185 buffer->data.has_rotation_rate_beta = true;
186 buffer->data.rotationRateGamma = 9; 186 buffer->data.rotation_rate_gamma = 9;
187 buffer->data.hasRotationRateGamma = true; 187 buffer->data.has_rotation_rate_gamma = true;
188 188
189 buffer->data.interval = 100; 189 buffer->data.interval = 100;
190 buffer->data.allAvailableSensorsAreActive = true; 190 buffer->data.all_available_sensors_are_active = true;
191 buffer->seqlock.WriteEnd(); 191 buffer->seqlock.WriteEnd();
192 } 192 }
193 193
194 void UpdateOrientation(device::DeviceOrientationHardwareBuffer* buffer) { 194 void UpdateOrientation(device::DeviceOrientationHardwareBuffer* buffer) {
195 buffer->seqlock.WriteBegin(); 195 buffer->seqlock.WriteBegin();
196 buffer->data.alpha = 1; 196 buffer->data.alpha = 1;
197 buffer->data.hasAlpha = true; 197 buffer->data.has_alpha = true;
198 buffer->data.beta = 2; 198 buffer->data.beta = 2;
199 buffer->data.hasBeta = true; 199 buffer->data.has_beta = true;
200 buffer->data.gamma = 3; 200 buffer->data.gamma = 3;
201 buffer->data.hasGamma = true; 201 buffer->data.has_gamma = true;
202 buffer->data.allAvailableSensorsAreActive = true; 202 buffer->data.all_available_sensors_are_active = true;
203 buffer->seqlock.WriteEnd(); 203 buffer->seqlock.WriteEnd();
204 } 204 }
205 205
206 void UpdateOrientationAbsolute( 206 void UpdateOrientationAbsolute(
207 device::DeviceOrientationHardwareBuffer* buffer) { 207 device::DeviceOrientationHardwareBuffer* buffer) {
208 buffer->seqlock.WriteBegin(); 208 buffer->seqlock.WriteBegin();
209 buffer->data.alpha = 4; 209 buffer->data.alpha = 4;
210 buffer->data.hasAlpha = true; 210 buffer->data.has_alpha = true;
211 buffer->data.beta = 5; 211 buffer->data.beta = 5;
212 buffer->data.hasBeta = true; 212 buffer->data.has_beta = true;
213 buffer->data.gamma = 6; 213 buffer->data.gamma = 6;
214 buffer->data.hasGamma = true; 214 buffer->data.has_gamma = true;
215 buffer->data.absolute = true; 215 buffer->data.absolute = true;
216 buffer->data.allAvailableSensorsAreActive = true; 216 buffer->data.all_available_sensors_are_active = true;
217 buffer->seqlock.WriteEnd(); 217 buffer->seqlock.WriteEnd();
218 } 218 }
219 219
220 void UpdateLight(device::DeviceLightHardwareBuffer* buffer, double lux) { 220 void UpdateLight(device::DeviceLightHardwareBuffer* buffer, double lux) {
221 buffer->seqlock.WriteBegin(); 221 buffer->seqlock.WriteBegin();
222 buffer->data.value = lux; 222 buffer->data.value = lux;
223 buffer->seqlock.WriteEnd(); 223 buffer->seqlock.WriteEnd();
224 } 224 }
225 225
226 // The below callbacks should be run on the UI thread. 226 // The below callbacks should be run on the UI thread.
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460 motion_stopped_runloop_->Run(); 460 motion_stopped_runloop_->Run();
461 orientation_started_runloop_->Run(); 461 orientation_started_runloop_->Run();
462 orientation_stopped_runloop_->Run(); 462 orientation_stopped_runloop_->Run();
463 same_tab_observer.Wait(); 463 same_tab_observer.Wait();
464 EXPECT_EQ("pass", shell()->web_contents()->GetLastCommittedURL().ref()); 464 EXPECT_EQ("pass", shell()->web_contents()->GetLastCommittedURL().ref());
465 } 465 }
466 466
467 } // namespace 467 } // namespace
468 468
469 } // namespace content 469 } // namespace content
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