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Side by Side Diff: ui/gl/gl_state_restorer.h

Issue 2762833003: gpu: Use decoder state restoration for scoped_binders (Closed)
Patch Set: Fixed MediaColorTest failures on macOS Created 3 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_STATE_RESTORER_H_ 5 #ifndef UI_GL_GL_STATE_RESTORER_H_
6 #define UI_GL_GL_STATE_RESTORER_H_ 6 #define UI_GL_GL_STATE_RESTORER_H_
7 7
8 #include "base/macros.h" 8 #include "base/macros.h"
9 #include "ui/gl/gl_export.h" 9 #include "ui/gl/gl_export.h"
10 10
11 namespace gpu { 11 namespace gpu {
12 namespace gles2 { 12 namespace gles2 {
13 class GLES2Decoder; 13 class GLES2Decoder;
14 } // namespace gles2 14 } // namespace gles2
15 } // namespace gpu 15 } // namespace gpu
16 16
17 namespace gl { 17 namespace gl {
18 18
19 // An interface for Restoring GL State. 19 // An interface for Restoring GL State.
20 // This will expand over time to provide an more optimizable implementation. 20 // This will expand over time to provide an more optimizable implementation.
21 class GL_EXPORT GLStateRestorer { 21 class GL_EXPORT GLStateRestorer {
22 public: 22 public:
23 GLStateRestorer(); 23 GLStateRestorer();
24 virtual ~GLStateRestorer(); 24 virtual ~GLStateRestorer();
25 25
26 virtual bool IsInitialized() = 0; 26 virtual bool IsInitialized() = 0;
27 virtual void RestoreState(const GLStateRestorer* prev_state) = 0; 27 virtual void RestoreState(const GLStateRestorer* prev_state) = 0;
28 virtual void RestoreAllTextureUnitBindings() = 0; 28 virtual void RestoreAllTextureUnitBindings() = 0;
29 virtual void RestoreActiveTexture() = 0;
29 virtual void RestoreActiveTextureUnitBinding(unsigned int target) = 0; 30 virtual void RestoreActiveTextureUnitBinding(unsigned int target) = 0;
30 virtual void RestoreAllExternalTextureBindingsIfNeeded() = 0; 31 virtual void RestoreAllExternalTextureBindingsIfNeeded() = 0;
31 virtual void RestoreFramebufferBindings() = 0; 32 virtual void RestoreFramebufferBindings() = 0;
33 virtual void RestoreProgramBindings() = 0;
34 virtual void RestoreBufferBinding(unsigned int target) = 0;
35 virtual void RestoreVertexAttribArray(unsigned int index) = 0;
32 virtual void PauseQueries() = 0; 36 virtual void PauseQueries() = 0;
33 virtual void ResumeQueries() = 0; 37 virtual void ResumeQueries() = 0;
34 38
35 DISALLOW_COPY_AND_ASSIGN(GLStateRestorer); 39 DISALLOW_COPY_AND_ASSIGN(GLStateRestorer);
36 }; 40 };
37 41
38 } // namespace gl 42 } // namespace gl
39 43
40 #endif // UI_GL_GL_STATE_RESTORER_H_ 44 #endif // UI_GL_GL_STATE_RESTORER_H_
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