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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_STATE_RESTORER_H_ | 5 #ifndef UI_GL_GL_STATE_RESTORER_H_ |
| 6 #define UI_GL_GL_STATE_RESTORER_H_ | 6 #define UI_GL_GL_STATE_RESTORER_H_ |
| 7 | 7 |
| 8 #include "base/macros.h" | 8 #include "base/macros.h" |
| 9 #include "ui/gl/gl_export.h" | 9 #include "ui/gl/gl_export.h" |
| 10 | 10 |
| 11 namespace gpu { | 11 namespace gpu { |
| 12 namespace gles2 { | 12 namespace gles2 { |
| 13 class GLES2Decoder; | 13 class GLES2Decoder; |
| 14 } // namespace gles2 | 14 } // namespace gles2 |
| 15 } // namespace gpu | 15 } // namespace gpu |
| 16 | 16 |
| 17 namespace gl { | 17 namespace gl { |
| 18 | 18 |
| 19 // An interface for Restoring GL State. | 19 // An interface for Restoring GL State. |
| 20 // This will expand over time to provide an more optimizable implementation. | 20 // This will expand over time to provide an more optimizable implementation. |
| 21 class GL_EXPORT GLStateRestorer { | 21 class GL_EXPORT GLStateRestorer { |
| 22 public: | 22 public: |
| 23 GLStateRestorer(); | 23 GLStateRestorer(); |
| 24 virtual ~GLStateRestorer(); | 24 virtual ~GLStateRestorer(); |
| 25 | 25 |
| 26 virtual bool IsInitialized() = 0; | 26 virtual bool IsInitialized() = 0; |
| 27 virtual void RestoreState(const GLStateRestorer* prev_state) = 0; | 27 virtual void RestoreState(const GLStateRestorer* prev_state) = 0; |
| 28 virtual void RestoreAllTextureUnitBindings() = 0; | 28 virtual void RestoreAllTextureUnitBindings() = 0; |
| 29 virtual void RestoreActiveTexture() = 0; |
| 29 virtual void RestoreActiveTextureUnitBinding(unsigned int target) = 0; | 30 virtual void RestoreActiveTextureUnitBinding(unsigned int target) = 0; |
| 30 virtual void RestoreAllExternalTextureBindingsIfNeeded() = 0; | 31 virtual void RestoreAllExternalTextureBindingsIfNeeded() = 0; |
| 31 virtual void RestoreFramebufferBindings() = 0; | 32 virtual void RestoreFramebufferBindings() = 0; |
| 33 virtual void RestoreProgramBindings() = 0; |
| 34 virtual void RestoreBufferBinding(unsigned int target) = 0; |
| 35 virtual void RestoreVertexAttribArray(unsigned int index) = 0; |
| 32 virtual void PauseQueries() = 0; | 36 virtual void PauseQueries() = 0; |
| 33 virtual void ResumeQueries() = 0; | 37 virtual void ResumeQueries() = 0; |
| 34 | 38 |
| 35 DISALLOW_COPY_AND_ASSIGN(GLStateRestorer); | 39 DISALLOW_COPY_AND_ASSIGN(GLStateRestorer); |
| 36 }; | 40 }; |
| 37 | 41 |
| 38 } // namespace gl | 42 } // namespace gl |
| 39 | 43 |
| 40 #endif // UI_GL_GL_STATE_RESTORER_H_ | 44 #endif // UI_GL_GL_STATE_RESTORER_H_ |
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