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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder.h

Issue 2762833003: gpu: Use decoder state restoration for scoped_binders (Closed)
Patch Set: Created 3 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file contains the GLES2Decoder class. 5 // This file contains the GLES2Decoder class.
6 6
7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ 8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
9 9
10 #include <stdint.h> 10 #include <stdint.h>
(...skipping 170 matching lines...) Expand 10 before | Expand all | Expand 10 after
181 virtual void RestoreAllTextureUnitBindings( 181 virtual void RestoreAllTextureUnitBindings(
182 const ContextState* prev_state) const = 0; 182 const ContextState* prev_state) const = 0;
183 virtual void RestoreActiveTextureUnitBinding(unsigned int target) const = 0; 183 virtual void RestoreActiveTextureUnitBinding(unsigned int target) const = 0;
184 virtual void RestoreBufferBindings() const = 0; 184 virtual void RestoreBufferBindings() const = 0;
185 virtual void RestoreFramebufferBindings() const = 0; 185 virtual void RestoreFramebufferBindings() const = 0;
186 virtual void RestoreRenderbufferBindings() = 0; 186 virtual void RestoreRenderbufferBindings() = 0;
187 virtual void RestoreGlobalState() const = 0; 187 virtual void RestoreGlobalState() const = 0;
188 virtual void RestoreProgramBindings() const = 0; 188 virtual void RestoreProgramBindings() const = 0;
189 virtual void RestoreTextureState(unsigned service_id) const = 0; 189 virtual void RestoreTextureState(unsigned service_id) const = 0;
190 virtual void RestoreTextureUnitBindings(unsigned unit) const = 0; 190 virtual void RestoreTextureUnitBindings(unsigned unit) const = 0;
191 virtual void RestoreVertexAttribArray(unsigned index) const = 0;
191 virtual void RestoreAllExternalTextureBindingsIfNeeded() = 0; 192 virtual void RestoreAllExternalTextureBindingsIfNeeded() = 0;
192 193
193 virtual void ClearAllAttributes() const = 0; 194 virtual void ClearAllAttributes() const = 0;
194 virtual void RestoreAllAttributes() const = 0; 195 virtual void RestoreAllAttributes() const = 0;
195 196
196 virtual void SetIgnoreCachedStateForTest(bool ignore) = 0; 197 virtual void SetIgnoreCachedStateForTest(bool ignore) = 0;
197 virtual void SetForceShaderNameHashingForTest(bool force) = 0; 198 virtual void SetForceShaderNameHashingForTest(bool force) = 0;
198 virtual uint32_t GetAndClearBackbufferClearBitsForTest(); 199 virtual uint32_t GetAndClearBackbufferClearBitsForTest();
199 virtual size_t GetSavedBackTextureCountForTest() = 0; 200 virtual size_t GetSavedBackTextureCountForTest() = 0;
200 virtual size_t GetCreatedBackTextureCountForTest() = 0; 201 virtual size_t GetCreatedBackTextureCountForTest() = 0;
(...skipping 132 matching lines...) Expand 10 before | Expand all | Expand 10 after
333 bool initialized_; 334 bool initialized_;
334 bool debug_; 335 bool debug_;
335 bool log_commands_; 336 bool log_commands_;
336 DISALLOW_COPY_AND_ASSIGN(GLES2Decoder); 337 DISALLOW_COPY_AND_ASSIGN(GLES2Decoder);
337 }; 338 };
338 339
339 } // namespace gles2 340 } // namespace gles2
340 } // namespace gpu 341 } // namespace gpu
341 342
342 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ 343 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
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