| Index: cc/input/scrollbar_animation_controller.cc
|
| diff --git a/cc/input/scrollbar_animation_controller.cc b/cc/input/scrollbar_animation_controller.cc
|
| index 52f83e53ecae5db058a52ee1d4f2de8b6d64eddf..8e9e2e1a0c2ba1fa746769701c2d289ac10aa3d7 100644
|
| --- a/cc/input/scrollbar_animation_controller.cc
|
| +++ b/cc/input/scrollbar_animation_controller.cc
|
| @@ -342,22 +342,7 @@ void ScrollbarAnimationController::ApplyOpacityToScrollbars(float opacity) {
|
| if (!scrollbar->is_overlay_scrollbar())
|
| continue;
|
| float effective_opacity = scrollbar->CanScrollOrientation() ? opacity : 0;
|
| - PropertyTrees* property_trees =
|
| - scrollbar->layer_tree_impl()->property_trees();
|
| - // If this method is called during LayerImpl::PushPropertiesTo, we may not
|
| - // yet have valid owning_layer_id_to_node_index entries in effect tree as
|
| - // property trees are pushed after layers during activation. We can skip
|
| - // updating opacity in that case as we are only registering a scrollbar and
|
| - // because opacity will be overwritten anyway when property trees are
|
| - // pushed.
|
| - if (property_trees->effect_tree.FindNodeIndexFromOwningLayerId(
|
| - scrollbar->id()) != EffectTree::kInvalidNodeId) {
|
| - property_trees->effect_tree.OnOpacityAnimated(
|
| - effective_opacity,
|
| - property_trees->effect_tree.FindNodeIndexFromOwningLayerId(
|
| - scrollbar->id()),
|
| - scrollbar->layer_tree_impl());
|
| - }
|
| + scrollbar->SetOverlayScrollbarLayerOpacityAnimated(effective_opacity);
|
| }
|
|
|
| bool previouslyVisible = opacity_ > 0.0f;
|
|
|