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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/trees/draw_property_utils.h" | 5 #include "cc/trees/draw_property_utils.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "cc/base/math_util.h" | 11 #include "cc/base/math_util.h" |
| 12 #include "cc/layers/draw_properties.h" | 12 #include "cc/layers/draw_properties.h" |
| 13 #include "cc/layers/layer.h" | 13 #include "cc/layers/layer.h" |
| 14 #include "cc/layers/layer_impl.h" | 14 #include "cc/layers/layer_impl.h" |
| 15 #include "cc/trees/clip_node.h" | 15 #include "cc/trees/clip_node.h" |
| 16 #include "cc/trees/effect_node.h" | 16 #include "cc/trees/effect_node.h" |
| 17 #include "cc/trees/layer_tree_impl.h" | 17 #include "cc/trees/layer_tree_impl.h" |
| 18 #include "cc/trees/property_tree.h" | 18 #include "cc/trees/property_tree.h" |
| 19 #include "cc/trees/property_tree_builder.h" | 19 #include "cc/trees/property_tree_builder.h" |
| 20 #include "cc/trees/scroll_node.h" | 20 #include "cc/trees/scroll_node.h" |
| 21 #include "cc/trees/transform_node.h" | 21 #include "cc/trees/transform_node.h" |
| 22 #include "ui/gfx/geometry/rect_conversions.h" | 22 #include "ui/gfx/geometry/rect_conversions.h" |
| 23 | 23 |
| 24 namespace cc { | 24 namespace cc { |
| 25 | 25 |
| 26 namespace draw_property_utils { | 26 namespace draw_property_utils { |
| 27 | 27 |
| 28 namespace { | |
|
jaydasika
2017/03/21 21:25:55
I don't see any reason to have a separate namespac
weiliangc
2017/03/21 21:34:57
It is used since these are local helper functions.
jaydasika
2017/03/21 22:05:36
It says either make the functions static OR put th
| |
| 29 | |
| 30 static bool IsRootLayer(const Layer* layer) { | 28 static bool IsRootLayer(const Layer* layer) { |
| 31 return !layer->parent(); | 29 return !layer->parent(); |
| 32 } | 30 } |
| 33 | 31 |
| 34 static bool IsRootLayer(const LayerImpl* layer) { | 32 static bool IsRootLayer(const LayerImpl* layer) { |
| 35 return layer->layer_tree_impl()->IsRootLayer(layer); | 33 return layer->layer_tree_impl()->IsRootLayer(layer); |
| 36 } | 34 } |
| 37 | 35 |
| 38 static bool ConvertRectBetweenSurfaceSpaces(const PropertyTrees* property_trees, | 36 static bool ConvertRectBetweenSurfaceSpaces(const PropertyTrees* property_trees, |
| 39 int source_effect_id, | 37 int source_effect_id, |
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| 397 // backface is not visible. | 395 // backface is not visible. |
| 398 if (TransformToScreenIsKnown(layer, backface_transform_id, tree) && | 396 if (TransformToScreenIsKnown(layer, backface_transform_id, tree) && |
| 399 !HasSingularTransform(backface_transform_id, tree) && | 397 !HasSingularTransform(backface_transform_id, tree) && |
| 400 IsLayerBackFaceVisible(layer, backface_transform_id, property_trees)) | 398 IsLayerBackFaceVisible(layer, backface_transform_id, property_trees)) |
| 401 return false; | 399 return false; |
| 402 } | 400 } |
| 403 | 401 |
| 404 return true; | 402 return true; |
| 405 } | 403 } |
| 406 | 404 |
| 407 | |
| 408 | |
| 409 } // namespace | |
| 410 | |
| 411 template <typename LayerType> | 405 template <typename LayerType> |
| 412 static inline bool LayerShouldBeSkippedInternal( | 406 static inline bool LayerShouldBeSkippedInternal( |
| 413 LayerType* layer, | 407 LayerType* layer, |
| 414 const TransformTree& transform_tree, | 408 const TransformTree& transform_tree, |
| 415 const EffectTree& effect_tree) { | 409 const EffectTree& effect_tree) { |
| 416 const TransformNode* transform_node = | 410 const TransformNode* transform_node = |
| 417 transform_tree.Node(layer->transform_tree_index()); | 411 transform_tree.Node(layer->transform_tree_index()); |
| 418 const EffectNode* effect_node = effect_tree.Node(layer->effect_tree_index()); | 412 const EffectNode* effect_node = effect_tree.Node(layer->effect_tree_index()); |
| 419 | 413 |
| 420 if (effect_node->has_render_surface && | 414 if (effect_node->has_render_surface && |
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| 1032 void UpdateElasticOverscroll(PropertyTrees* property_trees, | 1026 void UpdateElasticOverscroll(PropertyTrees* property_trees, |
| 1033 const Layer* overscroll_elasticity_layer, | 1027 const Layer* overscroll_elasticity_layer, |
| 1034 const gfx::Vector2dF& elastic_overscroll) { | 1028 const gfx::Vector2dF& elastic_overscroll) { |
| 1035 UpdateElasticOverscrollInternal(property_trees, overscroll_elasticity_layer, | 1029 UpdateElasticOverscrollInternal(property_trees, overscroll_elasticity_layer, |
| 1036 elastic_overscroll); | 1030 elastic_overscroll); |
| 1037 } | 1031 } |
| 1038 | 1032 |
| 1039 } // namespace draw_property_utils | 1033 } // namespace draw_property_utils |
| 1040 | 1034 |
| 1041 } // namespace cc | 1035 } // namespace cc |
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