| Index: chrome/browser/android/vr_shell/vr_shell_gl.cc
|
| diff --git a/chrome/browser/android/vr_shell/vr_shell_gl.cc b/chrome/browser/android/vr_shell/vr_shell_gl.cc
|
| index fa661b91ab0d9c2e56d4aac07beda06bd65507fe..ca90fe68f937a004c4cdd9d7a032132aac53a863 100644
|
| --- a/chrome/browser/android/vr_shell/vr_shell_gl.cc
|
| +++ b/chrome/browser/android/vr_shell/vr_shell_gl.cc
|
| @@ -23,6 +23,7 @@
|
| #include "chrome/browser/android/vr_shell/vr_shell_delegate.h"
|
| #include "chrome/browser/android/vr_shell/vr_shell_renderer.h"
|
| #include "device/vr/android/gvr/gvr_device.h"
|
| +#include "device/vr/android/gvr/gvr_gamepad_data_provider.h"
|
| #include "third_party/WebKit/public/platform/WebInputEvent.h"
|
| #include "third_party/WebKit/public/platform/WebMouseEvent.h"
|
| #include "ui/gl/android/scoped_java_surface.h"
|
| @@ -472,9 +473,15 @@ void VrShellGl::InitializeRenderer() {
|
| FROM_HERE, base::Bind(&VrShell::GvrDelegateReady, weak_vr_shell_));
|
| }
|
|
|
| -void VrShellGl::UpdateController(const gvr::Vec3f& forward_vector) {
|
| +void VrShellGl::UpdateController() {
|
| controller_->UpdateState();
|
|
|
| + device::GvrGamepadData pad = controller_->GetGamepadData();
|
| + main_thread_task_runner_->PostTask(
|
| + FROM_HERE, base::Bind(&VrShell::GamepadDataUpdate, weak_vr_shell_, pad));
|
| +}
|
| +
|
| +void VrShellGl::HandleControllerInput(const gvr::Vec3f& forward_vector) {
|
| if (web_vr_mode_) {
|
| // Process screen touch events for Cardboard button compatibility.
|
| // Also send tap events for controller "touchpad click" events.
|
| @@ -489,6 +496,7 @@ void VrShellGl::UpdateController(const gvr::Vec3f& forward_vector) {
|
| gesture->x = 0;
|
| gesture->y = 0;
|
| SendGesture(InputTarget::CONTENT, std::move(gesture));
|
| + DVLOG(1) << __FUNCTION__ << ": sent CLICK gesture";
|
| }
|
|
|
| return;
|
| @@ -815,7 +823,7 @@ void VrShellGl::DrawFrame(int16_t frame_index) {
|
|
|
| {
|
| TRACE_EVENT0("gpu", "VrShellGl::UpdateController");
|
| - UpdateController(GetForwardVector(head_pose));
|
| + HandleControllerInput(GetForwardVector(head_pose));
|
| }
|
|
|
| // Finish drawing in the primary buffer, and draw the headlocked buffer
|
| @@ -1201,6 +1209,10 @@ void VrShellGl::OnVSync() {
|
| task_runner_->PostDelayedTask(FROM_HERE, vsync_task_.callback(),
|
| target - now);
|
|
|
| + // Get controller data now so that it's ready for both WebVR's
|
| + // gamepad API input and VrShell's own processing.
|
| + UpdateController();
|
| +
|
| base::TimeDelta time = intervals * vsync_interval_;
|
| if (!callback_.is_null()) {
|
| SendVSync(time, base::ResetAndReturn(&callback_));
|
|
|