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Issue 2762003002: Refactor GVR controller gamepad API integration (Closed)
Patch Set: Fix comment, include gvr_types only for data provider Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/vr_shell.h" 5 #include "chrome/browser/android/vr_shell/vr_shell.h"
6 6
7 #include <android/native_window_jni.h> 7 #include <android/native_window_jni.h>
8 8
9 #include <string> 9 #include <string>
10 #include <utility> 10 #include <utility>
(...skipping 17 matching lines...) Expand all
28 #include "chrome/browser/android/vr_shell/vr_web_contents_observer.h" 28 #include "chrome/browser/android/vr_shell/vr_web_contents_observer.h"
29 #include "content/public/browser/navigation_controller.h" 29 #include "content/public/browser/navigation_controller.h"
30 #include "content/public/browser/render_view_host.h" 30 #include "content/public/browser/render_view_host.h"
31 #include "content/public/browser/render_widget_host.h" 31 #include "content/public/browser/render_widget_host.h"
32 #include "content/public/browser/render_widget_host_view.h" 32 #include "content/public/browser/render_widget_host_view.h"
33 #include "content/public/browser/web_contents.h" 33 #include "content/public/browser/web_contents.h"
34 #include "content/public/common/content_features.h" 34 #include "content/public/common/content_features.h"
35 #include "content/public/common/referrer.h" 35 #include "content/public/common/referrer.h"
36 #include "device/vr/android/gvr/gvr_device.h" 36 #include "device/vr/android/gvr/gvr_device.h"
37 #include "device/vr/android/gvr/gvr_device_provider.h" 37 #include "device/vr/android/gvr/gvr_device_provider.h"
38 #include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h"
38 #include "gpu/command_buffer/common/mailbox.h" 39 #include "gpu/command_buffer/common/mailbox.h"
39 #include "jni/VrShellImpl_jni.h" 40 #include "jni/VrShellImpl_jni.h"
40 #include "third_party/WebKit/public/platform/WebInputEvent.h" 41 #include "third_party/WebKit/public/platform/WebInputEvent.h"
41 #include "ui/android/view_android.h" 42 #include "ui/android/view_android.h"
42 #include "ui/android/window_android.h" 43 #include "ui/android/window_android.h"
43 #include "ui/base/page_transition_types.h" 44 #include "ui/base/page_transition_types.h"
44 #include "ui/display/display.h" 45 #include "ui/display/display.h"
45 #include "ui/display/screen.h" 46 #include "ui/display/screen.h"
46 #include "ui/gfx/transform.h" 47 #include "ui/gfx/transform.h"
47 #include "ui/gfx/transform_util.h" 48 #include "ui/gfx/transform_util.h"
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170 ui_contents_->GetController().LoadURL( 171 ui_contents_->GetController().LoadURL(
171 url, content::Referrer(), 172 url, content::Referrer(),
172 ui::PageTransition::PAGE_TRANSITION_AUTO_TOPLEVEL, std::string("")); 173 ui::PageTransition::PAGE_TRANSITION_AUTO_TOPLEVEL, std::string(""));
173 } 174 }
174 175
175 bool RegisterVrShell(JNIEnv* env) { 176 bool RegisterVrShell(JNIEnv* env) {
176 return RegisterNativesImpl(env); 177 return RegisterNativesImpl(env);
177 } 178 }
178 179
179 VrShell::~VrShell() { 180 VrShell::~VrShell() {
181 if (gamepad_source_active_) {
182 device::GamepadDataFetcherManager::GetInstance()->RemoveSourceFactory(
183 device::GAMEPAD_SOURCE_GVR);
184 }
185
180 delegate_provider_->RemoveDelegate(); 186 delegate_provider_->RemoveDelegate();
181 { 187 {
182 // The GvrLayout is, and must always be, used only on the UI thread, and the 188 // The GvrLayout is, and must always be, used only on the UI thread, and the
183 // GvrApi used for rendering should only be used from the GL thread as it's 189 // GvrApi used for rendering should only be used from the GL thread as it's
184 // not thread safe. However, the GvrLayout owns the GvrApi instance, and 190 // not thread safe. However, the GvrLayout owns the GvrApi instance, and
185 // when it gets shut down it deletes the GvrApi instance with it. Therefore, 191 // when it gets shut down it deletes the GvrApi instance with it. Therefore,
186 // we need to block shutting down the GvrLayout on stopping our GL thread 192 // we need to block shutting down the GvrLayout on stopping our GL thread
187 // from using the GvrApi instance. 193 // from using the GvrApi instance.
188 // base::Thread::Stop, which is called when destroying the thread, asserts 194 // base::Thread::Stop, which is called when destroying the thread, asserts
189 // that IO is allowed to prevent jank, but there shouldn't be any concerns 195 // that IO is allowed to prevent jank, but there shouldn't be any concerns
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617 623
618 void VrShell::ProcessContentGesture( 624 void VrShell::ProcessContentGesture(
619 std::unique_ptr<blink::WebInputEvent> event) { 625 std::unique_ptr<blink::WebInputEvent> event) {
620 if (content_input_manager_) { 626 if (content_input_manager_) {
621 content_input_manager_->ProcessUpdatedGesture(std::move(event)); 627 content_input_manager_->ProcessUpdatedGesture(std::move(event));
622 } else if (android_ui_gesture_target_) { 628 } else if (android_ui_gesture_target_) {
623 android_ui_gesture_target_->DispatchWebInputEvent(std::move(event)); 629 android_ui_gesture_target_->DispatchWebInputEvent(std::move(event));
624 } 630 }
625 } 631 }
626 632
633 void VrShell::GamepadDataUpdate(device::GvrGamepadData pad) {
634 if (!gamepad_source_active_) {
635 if (!delegate_provider_->device_provider())
636 return;
637
638 unsigned int device_id =
639 delegate_provider_->device_provider()->Device()->id();
640 device::GamepadDataFetcherManager::GetInstance()->AddFactory(
641 new device::GvrGamepadDataFetcher::Factory(this, device_id));
642 gamepad_source_active_ = true;
643 }
644 gamepad_data_ = pad;
645 }
646
647 device::GvrGamepadData VrShell::GamepadDataGet() {
648 return gamepad_data_;
649 }
650
627 /* static */ 651 /* static */
628 device::mojom::VRPosePtr VrShell::VRPosePtrFromGvrPose(gvr::Mat4f head_mat) { 652 device::mojom::VRPosePtr VrShell::VRPosePtrFromGvrPose(gvr::Mat4f head_mat) {
629 device::mojom::VRPosePtr pose = device::mojom::VRPose::New(); 653 device::mojom::VRPosePtr pose = device::mojom::VRPose::New();
630 654
631 pose->orientation.emplace(4); 655 pose->orientation.emplace(4);
632 656
633 gfx::Transform inv_transform( 657 gfx::Transform inv_transform(
634 head_mat.m[0][0], head_mat.m[0][1], head_mat.m[0][2], head_mat.m[0][3], 658 head_mat.m[0][0], head_mat.m[0][1], head_mat.m[0][2], head_mat.m[0][3],
635 head_mat.m[1][0], head_mat.m[1][1], head_mat.m[1][2], head_mat.m[1][3], 659 head_mat.m[1][0], head_mat.m[1][1], head_mat.m[1][2], head_mat.m[1][3],
636 head_mat.m[2][0], head_mat.m[2][1], head_mat.m[2][2], head_mat.m[2][3], 660 head_mat.m[2][0], head_mat.m[2][1], head_mat.m[2][2], head_mat.m[2][3],
(...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after
749 jboolean reprojected_rendering) { 773 jboolean reprojected_rendering) {
750 return reinterpret_cast<intptr_t>(new VrShell( 774 return reinterpret_cast<intptr_t>(new VrShell(
751 env, obj, reinterpret_cast<ui::WindowAndroid*>(content_window_android), 775 env, obj, reinterpret_cast<ui::WindowAndroid*>(content_window_android),
752 content::WebContents::FromJavaWebContents(ui_web_contents), 776 content::WebContents::FromJavaWebContents(ui_web_contents),
753 reinterpret_cast<ui::WindowAndroid*>(ui_window_android), for_web_vr, 777 reinterpret_cast<ui::WindowAndroid*>(ui_window_android), for_web_vr,
754 VrShellDelegate::GetNativeVrShellDelegate(env, delegate), 778 VrShellDelegate::GetNativeVrShellDelegate(env, delegate),
755 reinterpret_cast<gvr_context*>(gvr_api), reprojected_rendering)); 779 reinterpret_cast<gvr_context*>(gvr_api), reprojected_rendering));
756 } 780 }
757 781
758 } // namespace vr_shell 782 } // namespace vr_shell
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