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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 | 10 |
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610 source_y, source_width, source_height); | 610 source_y, source_width, source_height); |
611 } | 611 } |
612 | 612 |
613 decoder->RestoreTextureState(source_id); | 613 decoder->RestoreTextureState(source_id); |
614 decoder->RestoreTextureState(dest_id); | 614 decoder->RestoreTextureState(dest_id); |
615 decoder->RestoreTextureUnitBindings(0); | 615 decoder->RestoreTextureUnitBindings(0); |
616 decoder->RestoreActiveTexture(); | 616 decoder->RestoreActiveTexture(); |
617 decoder->RestoreFramebufferBindings(); | 617 decoder->RestoreFramebufferBindings(); |
618 } | 618 } |
619 | 619 |
620 // Convert RGBA/UNSIGNED_BYTE source to RGB/UNSIGNED_BYTE destination. | |
621 void convertToRGB(const uint8_t* source, | |
622 uint8_t* destination, | |
623 unsigned length) { | |
624 for (unsigned i = 0; i < length; ++i) { | |
625 destination[0] = source[0]; | |
626 destination[1] = source[1]; | |
627 destination[2] = source[2]; | |
628 source += 4; | |
629 destination += 3; | |
630 } | |
631 } | |
632 | |
633 // Convert RGBA/UNSIGNED_BYTE source to RGB/FLOAT destination. | |
634 void convertToRGBFloat(const uint8_t* source, | |
635 float* destination, | |
636 unsigned length) { | |
637 const float scaleFactor = 1.0f / 255.0f; | |
638 for (unsigned i = 0; i < length; ++i) { | |
639 destination[0] = source[0] * scaleFactor; | |
640 destination[1] = source[1] * scaleFactor; | |
641 destination[2] = source[2] * scaleFactor; | |
642 source += 4; | |
643 destination += 3; | |
644 } | |
645 } | |
646 | |
647 // Prepare the image data to be uploaded to a texture in pixel unpack buffer. | |
648 void prepareUnpackBuffer(GLuint buffer[2], | |
649 bool is_es, | |
650 GLenum format, | |
651 GLenum type, | |
652 GLsizei width, | |
653 GLsizei height) { | |
654 uint32_t pixel_num = width * height; | |
655 | |
656 // Result of glReadPixels with format == GL_RGB and type == GL_UNSIGNED_BYTE | |
657 // from read framebuffer in RGBA fromat is not correct on desktop core | |
658 // profile on both Linux Mesa and Linux NVIDIA. This may be a driver bug. | |
659 bool is_rgb_unsigned_byte = format == GL_RGB && type == GL_UNSIGNED_BYTE; | |
660 if ((!is_es && !is_rgb_unsigned_byte) || | |
661 (format == GL_RGBA && type == GL_UNSIGNED_BYTE)) { | |
662 uint32_t bytes_per_group = | |
663 gpu::gles2::GLES2Util::ComputeImageGroupSize(format, type); | |
664 glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer[0]); | |
665 glBufferData(GL_PIXEL_PACK_BUFFER, pixel_num * bytes_per_group, 0, | |
666 GL_STATIC_READ); | |
667 glReadPixels(0, 0, width, height, format, type, 0); | |
668 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer[0]); | |
669 return; | |
670 } | |
671 | |
672 uint32_t bytes_per_group = | |
673 gpu::gles2::GLES2Util::ComputeImageGroupSize(GL_RGBA, GL_UNSIGNED_BYTE); | |
674 uint32_t buf_size = pixel_num * bytes_per_group; | |
675 | |
676 if (format == GL_RGB && type == GL_FLOAT) { | |
677 #if defined(OS_ANDROID) | |
678 // Reading pixels to pbo with glReadPixels will cause random failures of | |
679 // GLCopyTextureCHROMIUMES3Test.FormatCombinations in gl_tests. This is seen | |
680 // on Nexus 5 but not Nexus 4. Read pixels to client memory, then upload to | |
681 // pixel unpack buffer with glBufferData. | |
qiankun
2017/03/29 09:00:10
I spent a lot of time on investigating this issue
Zhenyao Mo
2017/03/29 17:29:34
This sounds like a memory corruption Qualcomm driv
qiankun
2017/03/30 07:56:07
I see. Thanks for pointing it out to me. Per my te
| |
682 std::unique_ptr<uint8_t[]> pixels(new uint8_t[width * height * 4]); | |
683 glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get()); | |
684 std::unique_ptr<float[]> data(new float[width * height * 3]); | |
685 convertToRGBFloat(pixels.get(), data.get(), pixel_num); | |
686 bytes_per_group = | |
687 gpu::gles2::GLES2Util::ComputeImageGroupSize(format, type); | |
688 buf_size = pixel_num * bytes_per_group; | |
689 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer[1]); | |
690 glBufferData(GL_PIXEL_UNPACK_BUFFER, buf_size, data.get(), GL_STATIC_DRAW); | |
691 #else | |
692 glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer[0]); | |
693 glBufferData(GL_PIXEL_PACK_BUFFER, buf_size, 0, GL_STATIC_READ); | |
694 glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
695 uint8_t* pixels = (uint8_t*)glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, | |
Zhenyao Mo
2017/03/29 17:29:34
This is against chromium coding style. Use cast.
qiankun
2017/03/30 07:56:07
Done.
| |
696 buf_size, GL_MAP_READ_BIT); | |
697 | |
698 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer[1]); | |
699 bytes_per_group = | |
700 gpu::gles2::GLES2Util::ComputeImageGroupSize(format, type); | |
701 buf_size = pixel_num * bytes_per_group; | |
702 glBufferData(GL_PIXEL_UNPACK_BUFFER, buf_size, 0, GL_STATIC_DRAW); | |
703 float* data = (float*)glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, buf_size, | |
Zhenyao Mo
2017/03/29 17:29:34
Same here, use cast.
qiankun
2017/03/30 07:56:07
Done.
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704 GL_MAP_WRITE_BIT); | |
Zhenyao Mo
2017/03/29 17:29:34
Combine with GL_MAP_INVALIDATE_BUFFER_BIT and see
qiankun
2017/03/30 07:56:07
The GL_MAP_INVALIDATE_BUFFER_BIT didn't have perfo
Zhenyao Mo
2017/03/30 17:08:02
That's quite the opposite from what we would expec
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705 convertToRGBFloat(pixels, data, pixel_num); | |
706 glUnmapBuffer(GL_PIXEL_PACK_BUFFER); | |
707 glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); | |
708 #endif | |
709 return; | |
710 } | |
711 | |
712 if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { | |
713 glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer[0]); | |
714 glBufferData(GL_PIXEL_PACK_BUFFER, buf_size, 0, GL_DYNAMIC_DRAW); | |
715 glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
716 void* pixels = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, buf_size, | |
717 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT); | |
718 void* data = pixels; | |
719 convertToRGB((uint8_t*)pixels, (uint8_t*)data, pixel_num); | |
720 glUnmapBuffer(GL_PIXEL_PACK_BUFFER); | |
721 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer[0]); | |
722 return; | |
723 } | |
724 | |
725 NOTREACHED(); | |
726 } | |
727 | |
728 void DoReadbackAndTexImage(bool is_tex_image, | |
Zhenyao Mo
2017/03/29 17:29:34
It's better to define enum { kTexImage, kTexSubIma
qiankun
2017/03/30 07:56:07
Done.
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729 const gpu::gles2::GLES2Decoder* decoder, | |
730 GLenum source_target, | |
731 GLuint source_id, | |
732 GLint source_level, | |
733 GLenum dest_target, | |
734 GLuint dest_id, | |
735 GLint dest_level, | |
736 GLenum dest_internal_format, | |
737 GLint xoffset, | |
738 GLint yoffset, | |
739 GLsizei width, | |
740 GLsizei height, | |
741 GLuint framebuffer) { | |
742 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), source_target); | |
743 GLenum dest_binding_target = | |
744 gpu::gles2::GLES2Util::GLFaceTargetToTextureTarget(dest_target); | |
745 DCHECK(dest_binding_target == GL_TEXTURE_2D || | |
746 dest_binding_target == GL_TEXTURE_CUBE_MAP); | |
747 DCHECK(source_level == 0 || decoder->GetFeatureInfo()->IsES3Capable()); | |
748 if (BindFramebufferTexture2D(source_target, source_id, source_level, | |
749 framebuffer)) { | |
750 glBindTexture(dest_binding_target, dest_id); | |
751 glTexParameterf(dest_binding_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
752 glTexParameterf(dest_binding_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
753 glTexParameteri(dest_binding_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
754 glTexParameteri(dest_binding_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
755 | |
756 GLenum format = GL_RGBA; | |
757 GLenum type = GL_UNSIGNED_BYTE; | |
758 switch (dest_internal_format) { | |
759 case GL_RGB9_E5: | |
760 format = GL_RGB; | |
761 type = GL_FLOAT; | |
762 break; | |
763 case GL_SRGB_EXT: | |
764 case GL_SRGB8: | |
765 format = GL_RGB; | |
766 break; | |
767 case GL_RGB5_A1: | |
768 case GL_SRGB_ALPHA_EXT: | |
769 case GL_SRGB8_ALPHA8: | |
770 break; | |
771 default: | |
772 NOTREACHED(); | |
773 break; | |
774 } | |
775 | |
776 // TODO(qiankun.miao@intel.com): PIXEL_PACK_BUFFER and PIXEL_UNPACK_BUFFER | |
777 // are not supported in ES2. | |
778 bool is_es = decoder->GetFeatureInfo()->gl_version_info().is_es; | |
779 DCHECK(!is_es || decoder->GetFeatureInfo()->gl_version_info().is_es3); | |
Zhenyao Mo
2017/03/29 17:29:34
You can just DCHECK(!decoder->GetFeatureInfo()->gl
qiankun
2017/03/30 07:56:07
Done.
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780 | |
781 uint32_t buffer_num = is_es && format == GL_RGB && type == GL_FLOAT ? 2 : 1; | |
782 GLuint buffer[2]; | |
Zhenyao Mo
2017/03/29 17:29:34
Initialize buffer[0] and buffer[1] to 0.
qiankun
2017/03/30 07:56:07
Done.
| |
783 glGenBuffersARB(buffer_num, buffer); | |
784 prepareUnpackBuffer(buffer, is_es, format, type, width, height); | |
785 | |
786 if (is_tex_image) { | |
787 glTexImage2D(dest_target, dest_level, dest_internal_format, width, height, | |
788 0, format, type, 0); | |
789 } else { | |
790 glTexSubImage2D(dest_target, dest_level, xoffset, yoffset, width, height, | |
791 format, type, 0); | |
792 } | |
793 glDeleteBuffersARB(buffer_num, buffer); | |
794 } | |
795 | |
796 decoder->RestoreTextureState(source_id); | |
797 decoder->RestoreTextureState(dest_id); | |
798 decoder->RestoreTextureUnitBindings(0); | |
799 decoder->RestoreActiveTexture(); | |
800 decoder->RestoreFramebufferBindings(); | |
801 decoder->RestoreBufferBindings(); | |
802 } | |
803 | |
620 } // namespace | 804 } // namespace |
621 | 805 |
622 namespace gpu { | 806 namespace gpu { |
623 namespace gles2 { | 807 namespace gles2 { |
624 | 808 |
625 CopyTextureCHROMIUMResourceManager::CopyTextureCHROMIUMResourceManager() | 809 CopyTextureCHROMIUMResourceManager::CopyTextureCHROMIUMResourceManager() |
626 : initialized_(false), | 810 : initialized_(false), |
627 nv_egl_stream_consumer_external_(false), | 811 nv_egl_stream_consumer_external_(false), |
628 vertex_shaders_(kNumVertexShaders, 0u), | 812 vertex_shaders_(kNumVertexShaders, 0u), |
629 fragment_shaders_(kNumFragmentShaders, 0u), | 813 fragment_shaders_(kNumFragmentShaders, 0u), |
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728 width, height, framebuffer_); | 912 width, height, framebuffer_); |
729 return; | 913 return; |
730 } | 914 } |
731 | 915 |
732 // Draw to level 0 of an intermediate GL_TEXTURE_2D texture. | 916 // Draw to level 0 of an intermediate GL_TEXTURE_2D texture. |
733 GLuint dest_texture = dest_id; | 917 GLuint dest_texture = dest_id; |
734 GLuint intermediate_texture = 0; | 918 GLuint intermediate_texture = 0; |
735 GLint original_dest_level = dest_level; | 919 GLint original_dest_level = dest_level; |
736 GLenum original_dest_target = dest_target; | 920 GLenum original_dest_target = dest_target; |
737 GLenum original_internal_format = dest_internal_format; | 921 GLenum original_internal_format = dest_internal_format; |
738 if (method == DRAW_AND_COPY) { | 922 if (method == DRAW_AND_COPY || method == DRAW_AND_READBACK) { |
739 GLenum adjusted_internal_format = | 923 GLenum adjusted_internal_format = |
740 getIntermediateFormat(dest_internal_format); | 924 method == DRAW_AND_READBACK |
925 ? GL_RGBA | |
926 : getIntermediateFormat(dest_internal_format); | |
741 dest_target = GL_TEXTURE_2D; | 927 dest_target = GL_TEXTURE_2D; |
742 glGenTextures(1, &intermediate_texture); | 928 glGenTextures(1, &intermediate_texture); |
743 glBindTexture(dest_target, intermediate_texture); | 929 glBindTexture(dest_target, intermediate_texture); |
744 GLenum format = TextureManager::ExtractFormatFromStorageFormat( | 930 GLenum format = TextureManager::ExtractFormatFromStorageFormat( |
745 adjusted_internal_format); | 931 adjusted_internal_format); |
746 GLenum type = | 932 GLenum type = |
747 TextureManager::ExtractTypeFromStorageFormat(adjusted_internal_format); | 933 TextureManager::ExtractTypeFromStorageFormat(adjusted_internal_format); |
748 | 934 |
749 glTexImage2D(dest_target, 0, adjusted_internal_format, width, height, 0, | 935 glTexImage2D(dest_target, 0, adjusted_internal_format, width, height, 0, |
750 format, type, nullptr); | 936 format, type, nullptr); |
751 dest_texture = intermediate_texture; | 937 dest_texture = intermediate_texture; |
752 dest_level = 0; | 938 dest_level = 0; |
753 dest_internal_format = adjusted_internal_format; | 939 dest_internal_format = adjusted_internal_format; |
754 } | 940 } |
755 // Use kIdentityMatrix if no transform passed in. | 941 // Use kIdentityMatrix if no transform passed in. |
756 DoCopyTextureWithTransform( | 942 DoCopyTextureWithTransform( |
757 decoder, source_target, source_id, source_level, source_internal_format, | 943 decoder, source_target, source_id, source_level, source_internal_format, |
758 dest_target, dest_texture, dest_level, dest_internal_format, width, | 944 dest_target, dest_texture, dest_level, dest_internal_format, width, |
759 height, flip_y, premultiply_alpha, unpremultiply_alpha, kIdentityMatrix); | 945 height, flip_y, premultiply_alpha, unpremultiply_alpha, kIdentityMatrix); |
760 | 946 |
761 if (method == DRAW_AND_COPY) { | 947 if (method == DRAW_AND_COPY || method == DRAW_AND_READBACK) { |
762 source_level = 0; | 948 source_level = 0; |
763 DoCopyTexImage2D(decoder, dest_target, intermediate_texture, source_level, | 949 if (method == DRAW_AND_COPY) { |
764 original_dest_target, dest_id, original_dest_level, | 950 DoCopyTexImage2D(decoder, dest_target, intermediate_texture, source_level, |
765 original_internal_format, width, height, framebuffer_); | 951 original_dest_target, dest_id, original_dest_level, |
952 original_internal_format, width, height, framebuffer_); | |
953 } else if (method == DRAW_AND_READBACK) { | |
954 DoReadbackAndTexImage(true, decoder, dest_target, intermediate_texture, | |
955 source_level, original_dest_target, dest_id, | |
956 original_dest_level, original_internal_format, 0, 0, | |
957 width, height, framebuffer_); | |
958 } | |
766 glDeleteTextures(1, &intermediate_texture); | 959 glDeleteTextures(1, &intermediate_texture); |
767 } | 960 } |
768 } | 961 } |
769 | 962 |
770 void CopyTextureCHROMIUMResourceManager::DoCopySubTexture( | 963 void CopyTextureCHROMIUMResourceManager::DoCopySubTexture( |
771 const gles2::GLES2Decoder* decoder, | 964 const gles2::GLES2Decoder* decoder, |
772 GLenum source_target, | 965 GLenum source_target, |
773 GLuint source_id, | 966 GLuint source_id, |
774 GLint source_level, | 967 GLint source_level, |
775 GLenum source_internal_format, | 968 GLenum source_internal_format, |
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798 return; | 991 return; |
799 } | 992 } |
800 | 993 |
801 // Draw to level 0 of an intermediate GL_TEXTURE_2D texture. | 994 // Draw to level 0 of an intermediate GL_TEXTURE_2D texture. |
802 GLint dest_xoffset = xoffset; | 995 GLint dest_xoffset = xoffset; |
803 GLint dest_yoffset = yoffset; | 996 GLint dest_yoffset = yoffset; |
804 GLuint dest_texture = dest_id; | 997 GLuint dest_texture = dest_id; |
805 GLint original_dest_level = dest_level; | 998 GLint original_dest_level = dest_level; |
806 GLenum original_dest_target = dest_target; | 999 GLenum original_dest_target = dest_target; |
807 GLuint intermediate_texture = 0; | 1000 GLuint intermediate_texture = 0; |
808 if (method == DRAW_AND_COPY) { | 1001 GLenum original_internal_format = dest_internal_format; |
1002 if (method == DRAW_AND_COPY || method == DRAW_AND_READBACK) { | |
809 GLenum adjusted_internal_format = | 1003 GLenum adjusted_internal_format = |
810 getIntermediateFormat(dest_internal_format); | 1004 method == DRAW_AND_READBACK |
1005 ? GL_RGBA | |
1006 : getIntermediateFormat(dest_internal_format); | |
811 dest_target = GL_TEXTURE_2D; | 1007 dest_target = GL_TEXTURE_2D; |
812 glGenTextures(1, &intermediate_texture); | 1008 glGenTextures(1, &intermediate_texture); |
813 glBindTexture(dest_target, intermediate_texture); | 1009 glBindTexture(dest_target, intermediate_texture); |
814 GLenum format = TextureManager::ExtractFormatFromStorageFormat( | 1010 GLenum format = TextureManager::ExtractFormatFromStorageFormat( |
815 adjusted_internal_format); | 1011 adjusted_internal_format); |
816 GLenum type = | 1012 GLenum type = |
817 TextureManager::ExtractTypeFromStorageFormat(adjusted_internal_format); | 1013 TextureManager::ExtractTypeFromStorageFormat(adjusted_internal_format); |
818 | 1014 |
819 glTexImage2D(dest_target, 0, adjusted_internal_format, width, height, 0, | 1015 glTexImage2D(dest_target, 0, adjusted_internal_format, width, height, 0, |
820 format, type, nullptr); | 1016 format, type, nullptr); |
821 dest_texture = intermediate_texture; | 1017 dest_texture = intermediate_texture; |
822 dest_level = 0; | 1018 dest_level = 0; |
823 dest_internal_format = adjusted_internal_format; | 1019 dest_internal_format = adjusted_internal_format; |
824 dest_xoffset = 0; | 1020 dest_xoffset = 0; |
825 dest_yoffset = 0; | 1021 dest_yoffset = 0; |
826 dest_width = width; | 1022 dest_width = width; |
827 dest_height = height; | 1023 dest_height = height; |
828 } | 1024 } |
829 | 1025 |
830 DoCopySubTextureWithTransform( | 1026 DoCopySubTextureWithTransform( |
831 decoder, source_target, source_id, source_level, source_internal_format, | 1027 decoder, source_target, source_id, source_level, source_internal_format, |
832 dest_target, dest_texture, dest_level, dest_internal_format, dest_xoffset, | 1028 dest_target, dest_texture, dest_level, dest_internal_format, dest_xoffset, |
833 dest_yoffset, x, y, width, height, dest_width, dest_height, source_width, | 1029 dest_yoffset, x, y, width, height, dest_width, dest_height, source_width, |
834 source_height, flip_y, premultiply_alpha, unpremultiply_alpha, | 1030 source_height, flip_y, premultiply_alpha, unpremultiply_alpha, |
835 kIdentityMatrix); | 1031 kIdentityMatrix); |
836 | 1032 |
837 if (method == DRAW_AND_COPY) { | 1033 if (method == DRAW_AND_COPY || method == DRAW_AND_READBACK) { |
838 source_level = 0; | 1034 source_level = 0; |
839 DoCopyTexSubImage2D(decoder, dest_target, intermediate_texture, | 1035 if (method == DRAW_AND_COPY) { |
840 source_level, original_dest_target, dest_id, | 1036 DoCopyTexSubImage2D(decoder, dest_target, intermediate_texture, |
841 original_dest_level, xoffset, yoffset, 0, 0, width, | 1037 source_level, original_dest_target, dest_id, |
842 height, framebuffer_); | 1038 original_dest_level, xoffset, yoffset, 0, 0, width, |
1039 height, framebuffer_); | |
1040 } else if (method == DRAW_AND_READBACK) { | |
1041 DoReadbackAndTexImage(false, decoder, dest_target, intermediate_texture, | |
1042 source_level, original_dest_target, dest_id, | |
1043 original_dest_level, original_internal_format, | |
1044 xoffset, yoffset, width, height, framebuffer_); | |
1045 } | |
843 glDeleteTextures(1, &intermediate_texture); | 1046 glDeleteTextures(1, &intermediate_texture); |
844 } | 1047 } |
845 } | 1048 } |
846 | 1049 |
847 void CopyTextureCHROMIUMResourceManager::DoCopySubTextureWithTransform( | 1050 void CopyTextureCHROMIUMResourceManager::DoCopySubTextureWithTransform( |
848 const gles2::GLES2Decoder* decoder, | 1051 const gles2::GLES2Decoder* decoder, |
849 GLenum source_target, | 1052 GLenum source_target, |
850 GLuint source_id, | 1053 GLuint source_id, |
851 GLint source_level, | 1054 GLint source_level, |
852 GLenum source_internal_format, | 1055 GLenum source_internal_format, |
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1133 decoder->RestoreTextureUnitBindings(0); | 1336 decoder->RestoreTextureUnitBindings(0); |
1134 decoder->RestoreActiveTexture(); | 1337 decoder->RestoreActiveTexture(); |
1135 decoder->RestoreProgramBindings(); | 1338 decoder->RestoreProgramBindings(); |
1136 decoder->RestoreBufferBindings(); | 1339 decoder->RestoreBufferBindings(); |
1137 decoder->RestoreFramebufferBindings(); | 1340 decoder->RestoreFramebufferBindings(); |
1138 decoder->RestoreGlobalState(); | 1341 decoder->RestoreGlobalState(); |
1139 } | 1342 } |
1140 | 1343 |
1141 } // namespace gles2 | 1344 } // namespace gles2 |
1142 } // namespace gpu | 1345 } // namespace gpu |
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