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Unified Diff: media/audio/audio_output_dispatcher_impl.h

Issue 27605002: Improve and simplify AudioOutputDispatcher. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Separate MLP changes. Created 7 years, 2 months ago
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Index: media/audio/audio_output_dispatcher_impl.h
diff --git a/media/audio/audio_output_dispatcher_impl.h b/media/audio/audio_output_dispatcher_impl.h
index b59f835f9b0a2e85720b10964167eccba7c5f048..6bf7eb1b479964ab40ac3b1abc4799a9a96259c2 100644
--- a/media/audio/audio_output_dispatcher_impl.h
+++ b/media/audio/audio_output_dispatcher_impl.h
@@ -13,12 +13,11 @@
#ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_IMPL_H_
#define MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_IMPL_H_
-#include <list>
+#include <deque>
#include <map>
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
-#include "base/memory/weak_ptr.h"
#include "base/timer/timer.h"
#include "media/audio/audio_io.h"
#include "media/audio/audio_manager.h"
@@ -31,8 +30,8 @@ class AudioOutputProxy;
class MEDIA_EXPORT AudioOutputDispatcherImpl : public AudioOutputDispatcher {
public:
- // |close_delay_ms| specifies delay after the stream is paused until
- // the audio device is closed.
+ // |close_delay| specifies delay after the stream is idle until the audio
+ // device is closed.
AudioOutputDispatcherImpl(AudioManager* audio_manager,
const AudioParameters& params,
const std::string& output_device_id,
@@ -60,38 +59,25 @@ class MEDIA_EXPORT AudioOutputDispatcherImpl : public AudioOutputDispatcher {
virtual void Shutdown() OVERRIDE;
private:
- typedef std::map<AudioOutputProxy*, AudioOutputStream*> AudioStreamMap;
friend class base::RefCountedThreadSafe<AudioOutputDispatcherImpl>;
virtual ~AudioOutputDispatcherImpl();
- friend class AudioOutputProxyTest;
-
// Creates a new physical output stream, opens it and pushes to
// |idle_streams_|. Returns false if the stream couldn't be created or
// opened.
bool CreateAndOpenStream();
- // A task scheduled by StartStream(). Opens a new stream and puts
- // it in |idle_streams_|.
- void OpenTask();
-
- // Before a stream is reused, it should sit idle for a bit. This task is
- // called once that time has elapsed.
- void StopStreamTask();
+ // Closes all |idle_streams_|.
+ void CloseIdleStreams();
- // Called by |close_timer_|. Closes all pending streams.
- void ClosePendingStreams();
-
- base::TimeDelta pause_delay_;
- size_t paused_proxies_;
- typedef std::list<AudioOutputStream*> AudioOutputStreamList;
+ size_t idle_proxies_;
+ typedef std::deque<AudioOutputStream*> AudioOutputStreamList;
scherkus (not reviewing) 2013/10/17 19:19:53 OOC why the change from std::list to std::deque? I
DaleCurtis 2013/10/17 21:11:55 We're always popping elements off the back or eras
scherkus (not reviewing) 2013/10/17 23:01:47 deque will still have an advantage for exactly the
DaleCurtis 2013/10/17 23:09:10 I changed the CloseStream() call to remove the las
scherkus (not reviewing) 2013/10/17 23:25:05 the biggest difference between vectors and deques
DaleCurtis 2013/10/17 23:33:55 Thanks for the links. vector will be fine for <50
AudioOutputStreamList idle_streams_;
- AudioOutputStreamList pausing_streams_;
// Used to post delayed tasks to ourselves that we cancel inside Shutdown().
- base::WeakPtrFactory<AudioOutputDispatcherImpl> weak_this_;
base::DelayTimer<AudioOutputDispatcherImpl> close_timer_;
+ typedef std::map<AudioOutputProxy*, AudioOutputStream*> AudioStreamMap;
AudioStreamMap proxy_to_physical_map_;
DISALLOW_COPY_AND_ASSIGN(AudioOutputDispatcherImpl);
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