Chromium Code Reviews| Index: media/audio/audio_output_dispatcher_impl.h |
| diff --git a/media/audio/audio_output_dispatcher_impl.h b/media/audio/audio_output_dispatcher_impl.h |
| index b59f835f9b0a2e85720b10964167eccba7c5f048..6bf7eb1b479964ab40ac3b1abc4799a9a96259c2 100644 |
| --- a/media/audio/audio_output_dispatcher_impl.h |
| +++ b/media/audio/audio_output_dispatcher_impl.h |
| @@ -13,12 +13,11 @@ |
| #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_IMPL_H_ |
| #define MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_IMPL_H_ |
| -#include <list> |
| +#include <deque> |
| #include <map> |
| #include "base/basictypes.h" |
| #include "base/memory/ref_counted.h" |
| -#include "base/memory/weak_ptr.h" |
| #include "base/timer/timer.h" |
| #include "media/audio/audio_io.h" |
| #include "media/audio/audio_manager.h" |
| @@ -31,8 +30,8 @@ class AudioOutputProxy; |
| class MEDIA_EXPORT AudioOutputDispatcherImpl : public AudioOutputDispatcher { |
| public: |
| - // |close_delay_ms| specifies delay after the stream is paused until |
| - // the audio device is closed. |
| + // |close_delay| specifies delay after the stream is idle until the audio |
| + // device is closed. |
| AudioOutputDispatcherImpl(AudioManager* audio_manager, |
| const AudioParameters& params, |
| const std::string& output_device_id, |
| @@ -60,38 +59,25 @@ class MEDIA_EXPORT AudioOutputDispatcherImpl : public AudioOutputDispatcher { |
| virtual void Shutdown() OVERRIDE; |
| private: |
| - typedef std::map<AudioOutputProxy*, AudioOutputStream*> AudioStreamMap; |
| friend class base::RefCountedThreadSafe<AudioOutputDispatcherImpl>; |
| virtual ~AudioOutputDispatcherImpl(); |
| - friend class AudioOutputProxyTest; |
| - |
| // Creates a new physical output stream, opens it and pushes to |
| // |idle_streams_|. Returns false if the stream couldn't be created or |
| // opened. |
| bool CreateAndOpenStream(); |
| - // A task scheduled by StartStream(). Opens a new stream and puts |
| - // it in |idle_streams_|. |
| - void OpenTask(); |
| - |
| - // Before a stream is reused, it should sit idle for a bit. This task is |
| - // called once that time has elapsed. |
| - void StopStreamTask(); |
| + // Closes all |idle_streams_|. |
| + void CloseIdleStreams(); |
| - // Called by |close_timer_|. Closes all pending streams. |
| - void ClosePendingStreams(); |
| - |
| - base::TimeDelta pause_delay_; |
| - size_t paused_proxies_; |
| - typedef std::list<AudioOutputStream*> AudioOutputStreamList; |
| + size_t idle_proxies_; |
| + typedef std::deque<AudioOutputStream*> AudioOutputStreamList; |
|
scherkus (not reviewing)
2013/10/17 19:19:53
OOC why the change from std::list to std::deque? I
DaleCurtis
2013/10/17 21:11:55
We're always popping elements off the back or eras
scherkus (not reviewing)
2013/10/17 23:01:47
deque will still have an advantage for exactly the
DaleCurtis
2013/10/17 23:09:10
I changed the CloseStream() call to remove the las
scherkus (not reviewing)
2013/10/17 23:25:05
the biggest difference between vectors and deques
DaleCurtis
2013/10/17 23:33:55
Thanks for the links. vector will be fine for <50
|
| AudioOutputStreamList idle_streams_; |
| - AudioOutputStreamList pausing_streams_; |
| // Used to post delayed tasks to ourselves that we cancel inside Shutdown(). |
| - base::WeakPtrFactory<AudioOutputDispatcherImpl> weak_this_; |
| base::DelayTimer<AudioOutputDispatcherImpl> close_timer_; |
| + typedef std::map<AudioOutputProxy*, AudioOutputStream*> AudioStreamMap; |
| AudioStreamMap proxy_to_physical_map_; |
| DISALLOW_COPY_AND_ASSIGN(AudioOutputDispatcherImpl); |