| Index: src/runtime/runtime-maths.cc
|
| diff --git a/src/runtime/runtime-maths.cc b/src/runtime/runtime-maths.cc
|
| index 4cb4f006ff380af45488f7ec9ae91d0d8c7ddc4c..bb8436cd110c6fe4ce859d569a9fa6a0a9a46c46 100644
|
| --- a/src/runtime/runtime-maths.cc
|
| +++ b/src/runtime/runtime-maths.cc
|
| @@ -41,10 +41,18 @@ RUNTIME_FUNCTION(Runtime_GenerateRandomNumbers) {
|
| cache = Handle<FixedDoubleArray>::cast(
|
| isolate->factory()->NewFixedDoubleArray(kCacheSize, TENURED));
|
| native_context->set_math_random_cache(*cache);
|
| - // Initialize state if not yet initialized.
|
| - while (state0 == 0 || state1 == 0) {
|
| - isolate->random_number_generator()->NextBytes(&state0, sizeof(state0));
|
| - isolate->random_number_generator()->NextBytes(&state1, sizeof(state1));
|
| + // Initialize state if not yet initialized. If a fixed random seed was
|
| + // requested, use it to reset our state the first time a script asks for
|
| + // random numbers in this context. This ensures the script sees a consistent
|
| + // sequence.
|
| + if (FLAG_random_seed != 0) {
|
| + state0 = FLAG_random_seed;
|
| + state1 = FLAG_random_seed;
|
| + } else {
|
| + while (state0 == 0 || state1 == 0) {
|
| + isolate->random_number_generator()->NextBytes(&state0, sizeof(state0));
|
| + isolate->random_number_generator()->NextBytes(&state1, sizeof(state1));
|
| + }
|
| }
|
| }
|
|
|
|
|