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Unified Diff: src/debug/debug.cc

Issue 2758483002: [debugger] tuned StepNext and StepOut at return position (Closed)
Patch Set: addressed comments Created 3 years, 9 months ago
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Index: src/debug/debug.cc
diff --git a/src/debug/debug.cc b/src/debug/debug.cc
index feca580bb86085ea09beca9b0046c8a3404c11d4..d60da0321439fe72250a430565b2866f1f2753f6 100644
--- a/src/debug/debug.cc
+++ b/src/debug/debug.cc
@@ -389,6 +389,8 @@ void Debug::ThreadInit() {
thread_local_.last_step_action_ = StepNone;
thread_local_.last_statement_position_ = kNoSourcePosition;
thread_local_.last_frame_count_ = -1;
+ thread_local_.fast_forward_to_return_ = false;
+ thread_local_.ignore_step_into_function_ = Smi::kZero;
thread_local_.target_frame_count_ = -1;
thread_local_.return_value_ = Smi::kZero;
thread_local_.async_task_count_ = 0;
@@ -418,6 +420,7 @@ int Debug::ArchiveSpacePerThread() { return 0; }
void Debug::Iterate(ObjectVisitor* v) {
v->VisitPointer(&thread_local_.return_value_);
v->VisitPointer(&thread_local_.suspended_generator_);
+ v->VisitPointer(&thread_local_.ignore_step_into_function_);
}
DebugInfoListNode::DebugInfoListNode(DebugInfo* debug_info): next_(NULL) {
@@ -529,6 +532,17 @@ void Debug::Break(JavaScriptFrame* frame) {
int target_frame_count = thread_local_.target_frame_count_;
int last_frame_count = thread_local_.last_frame_count_;
+ // StepOut at not return position was requested and return break locations
+ // were flooded with one shots.
+ if (thread_local_.fast_forward_to_return_) {
+ DCHECK(location.IsReturn());
+ // We have to ignore recursive calls to function.
+ if (current_frame_count > target_frame_count) return;
+ ClearStepping();
+ PrepareStep(StepOut);
+ return;
+ }
+
bool step_break = false;
switch (step_action) {
case StepNone:
@@ -814,7 +828,8 @@ void Debug::ClearAllBreakPoints() {
}
}
-void Debug::FloodWithOneShot(Handle<SharedFunctionInfo> shared) {
+void Debug::FloodWithOneShot(Handle<SharedFunctionInfo> shared,
+ bool returns_only) {
if (IsBlackboxed(shared)) return;
// Make sure the function is compiled and has set up the debug info.
if (!EnsureDebugInfo(shared)) return;
@@ -822,11 +837,13 @@ void Debug::FloodWithOneShot(Handle<SharedFunctionInfo> shared) {
// Flood the function with break points.
if (debug_info->HasDebugCode()) {
for (CodeBreakIterator it(debug_info); !it.Done(); it.Next()) {
+ if (returns_only && !it.GetBreakLocation().IsReturn()) continue;
it.SetDebugBreak();
}
}
if (debug_info->HasDebugBytecodeArray()) {
for (BytecodeArrayBreakIterator it(debug_info); !it.Done(); it.Next()) {
+ if (returns_only && !it.GetBreakLocation().IsReturn()) continue;
it.SetDebugBreak();
}
}
@@ -880,6 +897,10 @@ void Debug::PrepareStepIn(Handle<JSFunction> function) {
if (ignore_events()) return;
if (in_debug_scope()) return;
if (break_disabled()) return;
+ Handle<SharedFunctionInfo> shared(function->shared());
+ if (IsBlackboxed(shared)) return;
+ if (*function == thread_local_.ignore_step_into_function_) return;
+ thread_local_.ignore_step_into_function_ = Smi::kZero;
FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared(), isolate_));
}
@@ -985,7 +1006,6 @@ void Debug::PrepareStep(StepAction step_action) {
feature_tracker()->Track(DebugFeatureTracker::kStepping);
thread_local_.last_step_action_ = step_action;
- UpdateHookOnFunctionCall();
StackTraceFrameIterator frames_it(isolate_, frame_id);
StandardFrame* frame = frames_it.frame();
@@ -1012,8 +1032,19 @@ void Debug::PrepareStep(StepAction step_action) {
BreakLocation location = BreakLocation::FromFrame(debug_info, js_frame);
- // Any step at a return is a step-out.
- if (location.IsReturn()) step_action = StepOut;
+ // Any step at a return is a step-out and we need to schedule DebugOnFunction
+ // call callback.
+ if (location.IsReturn()) {
+ // On StepOut we'll ignore our further calls to current function in
+ // PrepareStepIn callback.
+ if (last_step_action() == StepOut) {
+ thread_local_.ignore_step_into_function_ = *function;
+ }
+ step_action = StepOut;
+ thread_local_.last_step_action_ = StepIn;
+ }
+ UpdateHookOnFunctionCall();
+
// A step-next at a tail call is a step-out.
if (location.IsTailCall() && step_action == StepNext) step_action = StepOut;
// A step-next in blackboxed function is a step-out.
@@ -1034,6 +1065,14 @@ void Debug::PrepareStep(StepAction step_action) {
// Clear last position info. For stepping out it does not matter.
thread_local_.last_statement_position_ = kNoSourcePosition;
thread_local_.last_frame_count_ = -1;
+ if (!location.IsReturn() && !IsBlackboxed(shared)) {
+ // At not return position we flood return positions with one shots and
+ // will repeat StepOut automatically at next break.
+ thread_local_.target_frame_count_ = current_frame_count;
+ thread_local_.fast_forward_to_return_ = true;
+ FloodWithOneShot(shared, true);
+ return;
+ }
// Skip the current frame, find the first frame we want to step out to
// and deoptimize every frame along the way.
bool in_current_frame = true;
@@ -1124,6 +1163,8 @@ void Debug::ClearStepping() {
thread_local_.last_step_action_ = StepNone;
thread_local_.last_statement_position_ = kNoSourcePosition;
+ thread_local_.ignore_step_into_function_ = Smi::kZero;
+ thread_local_.fast_forward_to_return_ = false;
thread_local_.last_frame_count_ = -1;
thread_local_.target_frame_count_ = -1;
UpdateHookOnFunctionCall();

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