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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_DEBUG_DEBUG_H_ | 5 #ifndef V8_DEBUG_DEBUG_H_ |
6 #define V8_DEBUG_DEBUG_H_ | 6 #define V8_DEBUG_DEBUG_H_ |
7 | 7 |
8 #include "src/allocation.h" | 8 #include "src/allocation.h" |
9 #include "src/assembler.h" | 9 #include "src/assembler.h" |
10 #include "src/base/atomicops.h" | 10 #include "src/base/atomicops.h" |
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422 | 422 |
423 Address suspended_generator_address() { | 423 Address suspended_generator_address() { |
424 return reinterpret_cast<Address>(&thread_local_.suspended_generator_); | 424 return reinterpret_cast<Address>(&thread_local_.suspended_generator_); |
425 } | 425 } |
426 | 426 |
427 Address restart_fp_address() { | 427 Address restart_fp_address() { |
428 return reinterpret_cast<Address>(&thread_local_.restart_fp_); | 428 return reinterpret_cast<Address>(&thread_local_.restart_fp_); |
429 } | 429 } |
430 | 430 |
431 StepAction last_step_action() { return thread_local_.last_step_action_; } | 431 StepAction last_step_action() { return thread_local_.last_step_action_; } |
| 432 bool step_into_function_call_requested() { |
| 433 return thread_local_.step_into_function_call_requested_; |
| 434 } |
432 | 435 |
433 DebugFeatureTracker* feature_tracker() { return &feature_tracker_; } | 436 DebugFeatureTracker* feature_tracker() { return &feature_tracker_; } |
434 | 437 |
435 private: | 438 private: |
436 explicit Debug(Isolate* isolate); | 439 explicit Debug(Isolate* isolate); |
437 ~Debug() { DCHECK_NULL(debug_delegate_); } | 440 ~Debug() { DCHECK_NULL(debug_delegate_); } |
438 | 441 |
439 void UpdateState(); | 442 void UpdateState(); |
440 void UpdateHookOnFunctionCall(); | 443 void UpdateHookOnFunctionCall(); |
441 void RemoveDebugDelegate(); | 444 void RemoveDebugDelegate(); |
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483 // Find the closest source position for a break point for a given position. | 486 // Find the closest source position for a break point for a given position. |
484 int FindBreakablePosition(Handle<DebugInfo> debug_info, int source_position, | 487 int FindBreakablePosition(Handle<DebugInfo> debug_info, int source_position, |
485 BreakPositionAlignment alignment); | 488 BreakPositionAlignment alignment); |
486 // Instrument code to break at break points. | 489 // Instrument code to break at break points. |
487 void ApplyBreakPoints(Handle<DebugInfo> debug_info); | 490 void ApplyBreakPoints(Handle<DebugInfo> debug_info); |
488 // Clear code from instrumentation. | 491 // Clear code from instrumentation. |
489 void ClearBreakPoints(Handle<DebugInfo> debug_info); | 492 void ClearBreakPoints(Handle<DebugInfo> debug_info); |
490 // Clear all code from instrumentation. | 493 // Clear all code from instrumentation. |
491 void ClearAllBreakPoints(); | 494 void ClearAllBreakPoints(); |
492 // Instrument a function with one-shots. | 495 // Instrument a function with one-shots. |
493 void FloodWithOneShot(Handle<SharedFunctionInfo> function); | 496 void FloodWithOneShot(Handle<SharedFunctionInfo> function, |
| 497 bool returns_only = false); |
494 // Clear all one-shot instrumentations, but restore break points. | 498 // Clear all one-shot instrumentations, but restore break points. |
495 void ClearOneShot(); | 499 void ClearOneShot(); |
496 | 500 |
497 bool IsFrameBlackboxed(JavaScriptFrame* frame); | 501 bool IsFrameBlackboxed(JavaScriptFrame* frame); |
498 | 502 |
499 void ActivateStepOut(StackFrame* frame); | 503 void ActivateStepOut(StackFrame* frame); |
500 void RemoveDebugInfoAndClearFromShared(Handle<DebugInfo> debug_info); | 504 void RemoveDebugInfoAndClearFromShared(Handle<DebugInfo> debug_info); |
501 MaybeHandle<FixedArray> CheckBreakPoints(Handle<DebugInfo> debug_info, | 505 MaybeHandle<FixedArray> CheckBreakPoints(Handle<DebugInfo> debug_info, |
502 BreakLocation* location, | 506 BreakLocation* location, |
503 bool* has_break_points = nullptr); | 507 bool* has_break_points = nullptr); |
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558 | 562 |
559 // Current break id. | 563 // Current break id. |
560 int break_id_; | 564 int break_id_; |
561 | 565 |
562 // Frame id for the frame of the current break. | 566 // Frame id for the frame of the current break. |
563 StackFrame::Id break_frame_id_; | 567 StackFrame::Id break_frame_id_; |
564 | 568 |
565 // Step action for last step performed. | 569 // Step action for last step performed. |
566 StepAction last_step_action_; | 570 StepAction last_step_action_; |
567 | 571 |
| 572 // If set then this function will be ignored in PrepareStepIn call. |
| 573 Object* ignore_step_into_function_; |
| 574 |
| 575 // If set then next stepping break will be ignored. |
| 576 bool ignore_next_stepping_break_; |
| 577 |
| 578 // If set then PrepapreStepIn will be called for each function call. |
| 579 bool step_into_function_call_requested_; |
| 580 |
568 // Source statement position from last step next action. | 581 // Source statement position from last step next action. |
569 int last_statement_position_; | 582 int last_statement_position_; |
570 | 583 |
571 // Frame pointer from last step next or step frame action. | 584 // Frame pointer from last step next or step frame action. |
572 int last_frame_count_; | 585 int last_frame_count_; |
573 | 586 |
574 // Frame pointer of the target frame we want to arrive at. | 587 // Frame pointer of the target frame we want to arrive at. |
575 int target_frame_count_; | 588 int target_frame_count_; |
576 | 589 |
577 // Value of the accumulator at the point of entering the debugger. | 590 // Value of the accumulator at the point of entering the debugger. |
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799 Handle<Code> code); | 812 Handle<Code> code); |
800 static bool DebugBreakSlotIsPatched(Address pc); | 813 static bool DebugBreakSlotIsPatched(Address pc); |
801 static void ClearDebugBreakSlot(Isolate* isolate, Address pc); | 814 static void ClearDebugBreakSlot(Isolate* isolate, Address pc); |
802 }; | 815 }; |
803 | 816 |
804 | 817 |
805 } // namespace internal | 818 } // namespace internal |
806 } // namespace v8 | 819 } // namespace v8 |
807 | 820 |
808 #endif // V8_DEBUG_DEBUG_H_ | 821 #endif // V8_DEBUG_DEBUG_H_ |
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