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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_DEBUG_DEBUG_H_ | 5 #ifndef V8_DEBUG_DEBUG_H_ |
6 #define V8_DEBUG_DEBUG_H_ | 6 #define V8_DEBUG_DEBUG_H_ |
7 | 7 |
8 #include "src/allocation.h" | 8 #include "src/allocation.h" |
9 #include "src/assembler.h" | 9 #include "src/assembler.h" |
10 #include "src/base/atomicops.h" | 10 #include "src/base/atomicops.h" |
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483 // Find the closest source position for a break point for a given position. | 483 // Find the closest source position for a break point for a given position. |
484 int FindBreakablePosition(Handle<DebugInfo> debug_info, int source_position, | 484 int FindBreakablePosition(Handle<DebugInfo> debug_info, int source_position, |
485 BreakPositionAlignment alignment); | 485 BreakPositionAlignment alignment); |
486 // Instrument code to break at break points. | 486 // Instrument code to break at break points. |
487 void ApplyBreakPoints(Handle<DebugInfo> debug_info); | 487 void ApplyBreakPoints(Handle<DebugInfo> debug_info); |
488 // Clear code from instrumentation. | 488 // Clear code from instrumentation. |
489 void ClearBreakPoints(Handle<DebugInfo> debug_info); | 489 void ClearBreakPoints(Handle<DebugInfo> debug_info); |
490 // Clear all code from instrumentation. | 490 // Clear all code from instrumentation. |
491 void ClearAllBreakPoints(); | 491 void ClearAllBreakPoints(); |
492 // Instrument a function with one-shots. | 492 // Instrument a function with one-shots. |
493 void FloodWithOneShot(Handle<SharedFunctionInfo> function); | 493 void FloodWithOneShot(Handle<SharedFunctionInfo> function, |
494 bool returns_only = false); | |
494 // Clear all one-shot instrumentations, but restore break points. | 495 // Clear all one-shot instrumentations, but restore break points. |
495 void ClearOneShot(); | 496 void ClearOneShot(); |
496 | 497 |
497 bool IsFrameBlackboxed(JavaScriptFrame* frame); | 498 bool IsFrameBlackboxed(JavaScriptFrame* frame); |
498 | 499 |
499 void ActivateStepOut(StackFrame* frame); | 500 void ActivateStepOut(StackFrame* frame); |
500 void RemoveDebugInfoAndClearFromShared(Handle<DebugInfo> debug_info); | 501 void RemoveDebugInfoAndClearFromShared(Handle<DebugInfo> debug_info); |
501 MaybeHandle<FixedArray> CheckBreakPoints(Handle<DebugInfo> debug_info, | 502 MaybeHandle<FixedArray> CheckBreakPoints(Handle<DebugInfo> debug_info, |
502 BreakLocation* location, | 503 BreakLocation* location, |
503 bool* has_break_points = nullptr); | 504 bool* has_break_points = nullptr); |
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558 | 559 |
559 // Current break id. | 560 // Current break id. |
560 int break_id_; | 561 int break_id_; |
561 | 562 |
562 // Frame id for the frame of the current break. | 563 // Frame id for the frame of the current break. |
563 StackFrame::Id break_frame_id_; | 564 StackFrame::Id break_frame_id_; |
564 | 565 |
565 // Step action for last step performed. | 566 // Step action for last step performed. |
566 StepAction last_step_action_; | 567 StepAction last_step_action_; |
567 | 568 |
569 // If set then this function will be ignored in PrepareStepIn call. | |
dgozman
2017/03/21 23:33:21
If set, next PrepareStepIn will ignore this functi
kozy
2017/03/22 17:19:53
Done.
| |
570 Object* ignore_step_into_function_; | |
571 | |
572 // If set then we need to repeat StepOut action at return. | |
573 bool fast_forward_to_return_; | |
574 | |
568 // Source statement position from last step next action. | 575 // Source statement position from last step next action. |
569 int last_statement_position_; | 576 int last_statement_position_; |
570 | 577 |
571 // Frame pointer from last step next or step frame action. | 578 // Frame pointer from last step next or step frame action. |
572 int last_frame_count_; | 579 int last_frame_count_; |
573 | 580 |
574 // Frame pointer of the target frame we want to arrive at. | 581 // Frame pointer of the target frame we want to arrive at. |
575 int target_frame_count_; | 582 int target_frame_count_; |
576 | 583 |
577 // Value of the accumulator at the point of entering the debugger. | 584 // Value of the accumulator at the point of entering the debugger. |
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799 Handle<Code> code); | 806 Handle<Code> code); |
800 static bool DebugBreakSlotIsPatched(Address pc); | 807 static bool DebugBreakSlotIsPatched(Address pc); |
801 static void ClearDebugBreakSlot(Isolate* isolate, Address pc); | 808 static void ClearDebugBreakSlot(Isolate* isolate, Address pc); |
802 }; | 809 }; |
803 | 810 |
804 | 811 |
805 } // namespace internal | 812 } // namespace internal |
806 } // namespace v8 | 813 } // namespace v8 |
807 | 814 |
808 #endif // V8_DEBUG_DEBUG_H_ | 815 #endif // V8_DEBUG_DEBUG_H_ |
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