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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 59 EffectModel* effect = EffectInput::convert( | 59 EffectModel* effect = EffectInput::convert( |
| 60 &element, effectInput, scriptState->getExecutionContext(), | 60 &element, effectInput, scriptState->getExecutionContext(), |
| 61 exceptionState); | 61 exceptionState); |
| 62 if (exceptionState.hadException()) | 62 if (exceptionState.hadException()) |
| 63 return nullptr; | 63 return nullptr; |
| 64 | 64 |
| 65 Timing timing; | 65 Timing timing; |
| 66 if (!TimingInput::convert(duration, timing, exceptionState)) | 66 if (!TimingInput::convert(duration, timing, exceptionState)) |
| 67 return nullptr; | 67 return nullptr; |
| 68 | 68 |
| 69 return animateInternal(element, effect, timing); | 69 return animate(element, effect, timing); |
| 70 } | 70 } |
| 71 | 71 |
| 72 static Animation* animate(ScriptState* scriptState, | 72 static Animation* animate(ScriptState* scriptState, |
| 73 Element& element, | 73 Element& element, |
| 74 const DictionarySequenceOrDictionary& effectInput, | 74 const DictionarySequenceOrDictionary& effectInput, |
| 75 const KeyframeEffectOptions& options, | 75 const KeyframeEffectOptions& options, |
| 76 ExceptionState& exceptionState) { | 76 ExceptionState& exceptionState) { |
| 77 EffectModel* effect = EffectInput::convert( | 77 EffectModel* effect = EffectInput::convert( |
| 78 &element, effectInput, scriptState->getExecutionContext(), | 78 &element, effectInput, scriptState->getExecutionContext(), |
| 79 exceptionState); | 79 exceptionState); |
| 80 if (exceptionState.hadException()) | 80 if (exceptionState.hadException()) |
| 81 return nullptr; | 81 return nullptr; |
| 82 | 82 |
| 83 Timing timing; | 83 Timing timing; |
| 84 if (!TimingInput::convert(options, timing, &element.document(), | 84 if (!TimingInput::convert(options, timing, &element.document(), |
| 85 exceptionState)) | 85 exceptionState)) |
| 86 return nullptr; | 86 return nullptr; |
| 87 | 87 |
| 88 Animation* animation = animateInternal(element, effect, timing); | 88 Animation* animation = animate(element, effect, timing); |
| 89 animation->setId(options.id()); | 89 animation->setId(options.id()); |
| 90 return animation; | 90 return animation; |
| 91 } | 91 } |
| 92 | 92 |
| 93 static Animation* animate(ScriptState* scriptState, | 93 static Animation* animate(ScriptState* scriptState, |
| 94 Element& element, | 94 Element& element, |
| 95 const DictionarySequenceOrDictionary& effectInput, | 95 const DictionarySequenceOrDictionary& effectInput, |
| 96 ExceptionState& exceptionState) { | 96 ExceptionState& exceptionState) { |
| 97 EffectModel* effect = EffectInput::convert( | 97 EffectModel* effect = EffectInput::convert( |
| 98 &element, effectInput, scriptState->getExecutionContext(), | 98 &element, effectInput, scriptState->getExecutionContext(), |
| 99 exceptionState); | 99 exceptionState); |
| 100 if (exceptionState.hadException()) | 100 if (exceptionState.hadException()) |
| 101 return nullptr; | 101 return nullptr; |
| 102 return animateInternal(element, effect, Timing()); | 102 return animate(element, effect, Timing()); |
| 103 } |
| 104 |
| 105 static Animation* animate(Element& element, |
| 106 EffectModel* effect, |
| 107 const Timing& timing) { |
| 108 KeyframeEffect* keyframeEffect = |
| 109 KeyframeEffect::create(&element, effect, timing); |
| 110 return element.document().timeline().play(keyframeEffect); |
| 103 } | 111 } |
| 104 | 112 |
| 105 static HeapVector<Member<Animation>> getAnimations(Element& element) { | 113 static HeapVector<Member<Animation>> getAnimations(Element& element) { |
| 106 HeapVector<Member<Animation>> animations; | 114 HeapVector<Member<Animation>> animations; |
| 107 | 115 |
| 108 if (!element.hasAnimations()) | 116 if (!element.hasAnimations()) |
| 109 return animations; | 117 return animations; |
| 110 | 118 |
| 111 for (const auto& animation : | 119 for (const auto& animation : |
| 112 element.document().timeline().getAnimations()) { | 120 element.document().timeline().getAnimations()) { |
| 113 DCHECK(animation->effect()); | 121 DCHECK(animation->effect()); |
| 114 if (toKeyframeEffectReadOnly(animation->effect())->target() == element && | 122 if (toKeyframeEffectReadOnly(animation->effect())->target() == element && |
| 115 (animation->effect()->isCurrent() || | 123 (animation->effect()->isCurrent() || |
| 116 animation->effect()->isInEffect())) | 124 animation->effect()->isInEffect())) |
| 117 animations.push_back(animation); | 125 animations.push_back(animation); |
| 118 } | 126 } |
| 119 return animations; | 127 return animations; |
| 120 } | 128 } |
| 121 | |
| 122 private: | |
| 123 static Animation* animateInternal(Element& element, | |
| 124 EffectModel* effect, | |
| 125 const Timing& timing) { | |
| 126 KeyframeEffect* keyframeEffect = | |
| 127 KeyframeEffect::create(&element, effect, timing); | |
| 128 return element.document().timeline().play(keyframeEffect); | |
| 129 } | |
| 130 }; | 129 }; |
| 131 | 130 |
| 132 } // namespace blink | 131 } // namespace blink |
| 133 | 132 |
| 134 #endif // ElementAnimation_h | 133 #endif // ElementAnimation_h |
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