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Unified Diff: chrome/browser/android/vr_shell/gltf_parser_unittest.cc

Issue 2757213003: Implementing glTF 1.0 parser (Closed)
Patch Set: Removing CHECKs when parsing fails. Created 3 years, 9 months ago
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Index: chrome/browser/android/vr_shell/gltf_parser_unittest.cc
diff --git a/chrome/browser/android/vr_shell/gltf_parser_unittest.cc b/chrome/browser/android/vr_shell/gltf_parser_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..70ecc1d1a2efec8f8ec11a5b9fbef1b0e85d9f94
--- /dev/null
+++ b/chrome/browser/android/vr_shell/gltf_parser_unittest.cc
@@ -0,0 +1,145 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/browser/android/vr_shell/gltf_parser.h"
+
+#include <memory>
+
+#include "base/memory/ptr_util.h"
+#include "base/values.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace vr_shell {
+
+TEST(GltfParser, Parse) {
+ base::DictionaryValue asset;
mthiesse 2017/03/21 20:24:38 I think rather than constructing a dictionary that
cjgrant 2017/03/21 20:38:02 I agree. The JSON would be easier to read, and ev
acondor_ 2017/03/22 16:25:29 Done.
+ asset.SetString("asset.version", "1.0");
+
+ auto buffers = base::MakeUnique<base::DictionaryValue>();
+ auto buffer_dict = base::MakeUnique<base::DictionaryValue>();
+ buffer_dict->SetString(
+ "uri", "data:application/octet-stream;base64,SEVMTE8gV09STEQh");
+ buffer_dict->SetInteger("byteLength", 12);
+ buffers->Set("dummyBuffer", std::move(buffer_dict));
+ asset.Set("buffers", std::move(buffers));
+
+ auto buffer_views = base::MakeUnique<base::DictionaryValue>();
+ auto buffer_view_dict = base::MakeUnique<base::DictionaryValue>();
+ buffer_view_dict->SetString("buffer", "dummyBuffer");
+ buffer_view_dict->SetInteger("byteLength", 20);
+ buffer_view_dict->SetInteger("byteOffset", 10);
+ buffer_view_dict->SetInteger("target", 1);
+ buffer_views->Set("dummyBufferView", std::move(buffer_view_dict));
+ asset.Set("bufferViews", std::move(buffer_views));
+
+ auto accessors = base::MakeUnique<base::DictionaryValue>();
+ auto accessor_dict = base::MakeUnique<base::DictionaryValue>();
+ accessor_dict->SetString("bufferView", "dummyBufferView");
+ accessor_dict->SetInteger("byteOffset", 10);
+ accessor_dict->SetInteger("byteStride", 16);
+ accessor_dict->SetInteger("componentType", 5);
+ accessor_dict->SetInteger("count", 24);
+ accessor_dict->SetString("type", "VEC3");
+ accessors->Set("dummyAccessor", std::move(accessor_dict));
+ asset.Set("accessors", std::move(accessors));
+
+ auto meshes = base::MakeUnique<base::DictionaryValue>();
+ auto mesh_dict = base::MakeUnique<base::DictionaryValue>();
+ auto primitive_list = base::MakeUnique<base::ListValue>();
+ auto primitive_dict = base::MakeUnique<base::DictionaryValue>();
+ auto attributes_dict = base::MakeUnique<base::DictionaryValue>();
+ attributes_dict->SetString("POSITION", "dummyAccessor");
+ primitive_dict->Set("attributes", std::move(attributes_dict));
+ primitive_dict->SetString("indices", "dummyAccessor");
+ primitive_dict->SetInteger("mode", 4);
+ primitive_list->Append(std::move(primitive_dict));
+ mesh_dict->Set("primitives", std::move(primitive_list));
+ meshes->Set("dummyMesh", std::move(mesh_dict));
+ asset.Set("meshes", std::move(meshes));
+
+ auto nodes = base::MakeUnique<base::DictionaryValue>();
+ auto node_dict = base::MakeUnique<base::DictionaryValue>();
+ auto children_list = base::MakeUnique<base::ListValue>();
+ children_list->AppendString("dummyNode2");
+ node_dict->Set("children", std::move(children_list));
+ nodes->Set("dummyNode1", std::move(node_dict));
+ node_dict = base::MakeUnique<base::DictionaryValue>();
+ auto mesh_list = base::MakeUnique<base::ListValue>();
+ mesh_list->AppendString("dummyMesh");
+ node_dict->Set("meshes", std::move(mesh_list));
+ nodes->Set("dummyNode2", std::move(node_dict));
+ asset.Set("nodes", std::move(nodes));
+
+ auto scenes = base::MakeUnique<base::DictionaryValue>();
+ auto scene_dict = base::MakeUnique<base::DictionaryValue>();
+ auto node_list = base::MakeUnique<base::ListValue>();
+ node_list->AppendString("dummyNode1");
+ scene_dict->Set("nodes", std::move(node_list));
+ scenes->Set("dummyScene", std::move(scene_dict));
+ asset.Set("scenes", std::move(scenes));
+
+ asset.SetString("scene", "dummyScene");
+
+ GltfParser parser;
+ auto gltf_model = parser.Parse(asset);
+ EXPECT_TRUE(gltf_model);
+
+ const gltf::Buffer* buffer = gltf_model->GetBuffer(0);
+ EXPECT_NE(nullptr, buffer);
+ EXPECT_EQ(nullptr, gltf_model->GetBuffer(1));
+ EXPECT_EQ("HELLO WORLD!", *buffer);
+ EXPECT_EQ(12u, buffer->length());
+
+ const gltf::BufferView* buffer_view = gltf_model->GetBufferView(0);
+ EXPECT_NE(nullptr, buffer_view);
+ EXPECT_EQ(nullptr, gltf_model->GetBufferView(1));
+ EXPECT_EQ(buffer, buffer_view->buffer);
+ EXPECT_EQ(20, buffer_view->byte_length);
+ EXPECT_EQ(10, buffer_view->byte_offset);
+ EXPECT_EQ(1, buffer_view->target);
+
+ const gltf::Accessor* accessor = gltf_model->GetAccessor(0);
+ EXPECT_NE(nullptr, accessor);
+ EXPECT_EQ(nullptr, gltf_model->GetAccessor(1));
+ EXPECT_EQ(buffer_view, accessor->buffer_view);
+ EXPECT_EQ(10, accessor->byte_offset);
+ EXPECT_EQ(16, accessor->byte_stride);
+ EXPECT_EQ(5, accessor->component_type);
+ EXPECT_EQ(24, accessor->count);
+ EXPECT_EQ(gltf::VEC3, accessor->type);
+
+ const gltf::Mesh* mesh = gltf_model->GetMesh(0);
+ EXPECT_NE(nullptr, mesh);
+ EXPECT_EQ(nullptr, gltf_model->GetAccessor(1));
+ EXPECT_EQ(1u, mesh->primitives.size());
+ gltf::Mesh::Primitive* primitive = mesh->primitives[0].get();
+ EXPECT_EQ(1u, primitive->attributes.size());
+ auto attr_it = primitive->attributes.begin();
+ EXPECT_EQ("POSITION", attr_it->first);
+ EXPECT_EQ(accessor, attr_it->second);
+ EXPECT_EQ(accessor, primitive->indices);
+ EXPECT_EQ(4, primitive->mode);
+
+ const gltf::Node* node_1 = gltf_model->GetNode(0);
+ const gltf::Node* node_2 = gltf_model->GetNode(1);
+ EXPECT_NE(nullptr, node_1);
+ EXPECT_NE(nullptr, node_2);
+ EXPECT_EQ(nullptr, gltf_model->GetNode(2));
+ EXPECT_EQ(1u, node_1->children.size());
+ EXPECT_EQ(0u, node_1->meshes.size());
+ EXPECT_EQ(node_2, node_1->children[0]);
+ EXPECT_EQ(0u, node_2->children.size());
+ EXPECT_EQ(1u, node_2->meshes.size());
+ EXPECT_EQ(mesh, node_2->meshes[0]);
+
+ const gltf::Scene* scene = gltf_model->GetScene(0);
+ EXPECT_NE(nullptr, scene);
+ EXPECT_EQ(nullptr, gltf_model->GetNode(2));
+ EXPECT_EQ(1u, scene->nodes.size());
+ EXPECT_EQ(node_1, scene->nodes[0]);
+
+ EXPECT_EQ(scene, gltf_model->GetMainScene());
+}
+
+} // namespace vr_shell

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