Index: chrome/browser/android/vr_shell/gltf_parser.h |
diff --git a/chrome/browser/android/vr_shell/gltf_parser.h b/chrome/browser/android/vr_shell/gltf_parser.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b795444360826dbf3412e19eb84578c4b539c42c |
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+++ b/chrome/browser/android/vr_shell/gltf_parser.h |
@@ -0,0 +1,57 @@ |
+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CHROME_BROWSER_ANDROID_VR_SHELL_GLTF_PARSER_H_ |
+#define CHROME_BROWSER_ANDROID_VR_SHELL_GLTF_PARSER_H_ |
+ |
+#include <memory> |
+#include <string> |
+#include <unordered_map> |
+ |
+#include "base/values.h" |
+#include "chrome/browser/android/vr_shell/gltf_asset.h" |
+ |
+namespace vr_shell { |
+ |
+// Parser for glTF 1.0 specification |
+// https://github.com/KhronosGroup/glTF/tree/master/specification/1.0 |
+// Supported objects are limited to: buffers, bufferViews, accessors, |
+// meshes (limited), nodes (limited), scenes (limited). |
+// Non-supported objects include: materials, techniques, skins, shaders, |
+// programs, animations, cameras, images, textures, extensions. |
+// This parser is not intended to be used on user or third-party data, |
+// but only on thoroughly tested Chromium resource files. |
+// TODO(acondor): Implement glTF 2.0 parser. gltf::Asset is mostly version |
+// agnostic. |
+class GltfParser { |
+ public: |
+ GltfParser(); |
+ ~GltfParser(); |
+ std::unique_ptr<gltf::Asset> Parse(const base::DictionaryValue& dict); |
+ |
+ private: |
+ bool ParseInternal(const base::DictionaryValue& dict); |
+ bool SetBuffers(const base::DictionaryValue& dict); |
+ bool SetBufferViews(const base::DictionaryValue& dict); |
+ bool SetAccessors(const base::DictionaryValue& dict); |
+ bool SetMeshes(const base::DictionaryValue& dict); |
+ bool SetNodes(const base::DictionaryValue& dict); |
+ bool SetScenes(const base::DictionaryValue& dict); |
+ std::unique_ptr<gltf::Mesh::Primitive> ProcessPrimitive( |
+ const base::DictionaryValue& dict); |
+ |
+ std::unique_ptr<gltf::Asset> asset_; |
+ std::unordered_map<std::string, std::size_t> buffer_ids_; |
+ std::unordered_map<std::string, std::size_t> buffer_view_ids_; |
+ std::unordered_map<std::string, std::size_t> accessor_ids_; |
+ std::unordered_map<std::string, std::size_t> node_ids_; |
+ std::unordered_map<std::string, std::size_t> mesh_ids_; |
+ std::unordered_map<std::string, std::size_t> scene_ids_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(GltfParser); |
+}; |
+ |
+} // namespace vr_shell |
+ |
+#endif // CHROME_BROWSER_ANDROID_VR_SHELL_GLTF_PARSER_H_ |