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Side by Side Diff: chrome/browser/android/vr_shell/gltf_asset.cc

Issue 2757213003: Implementing glTF 1.0 parser (Closed)
Patch Set: Moving glTF structs to their own file Created 3 years, 9 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/android/vr_shell/gltf_asset.h"
6
7 #include <unordered_map>
8
9 #include "base/logging.h"
10
11 namespace vr_shell {
12
13 namespace gltf {
14
15 const std::unordered_map<std::string, Type> kTypeMap = {
16 {"SCALAR", SCALAR}, {"VEC2", VEC2}, {"VEC3", VEC3}, {"VEC4", VEC4},
17 {"MAT2", MAT2}, {"MAT3", MAT3}, {"MAT4", MAT4},
18 };
19
20 Type GetType(const std::string& type) {
21 auto it = kTypeMap.find(type);
22 CHECK(it != kTypeMap.end());
23 return it->second;
24 }
25
26 Mesh::Primitive::Primitive() : indices(nullptr), mode(4) {}
27
28 Mesh::Primitive::~Primitive() = default;
29
30 Mesh::Mesh() {}
31
32 Mesh::~Mesh() = default;
33
34 Node::Node() {}
35
36 Node::~Node() = default;
37
38 Scene::Scene() {}
39
40 Scene::~Scene() = default;
41
42 Asset::Asset() : scene_(nullptr) {}
43
44 Asset::~Asset() = default;
45
46 } // namespace gltf
47
48 } // namespace vr_shell
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