Index: Source/core/rendering/style/FillLayer.cpp |
diff --git a/Source/core/rendering/style/FillLayer.cpp b/Source/core/rendering/style/FillLayer.cpp |
index 907a80d5b52cf5884b11f9d920229f42dc620e42..70a0e1cf25a0e93d5e60241d3f59298c83f747e6 100644 |
--- a/Source/core/rendering/style/FillLayer.cpp |
+++ b/Source/core/rendering/style/FillLayer.cpp |
@@ -355,6 +355,42 @@ bool FillLayer::imagesAreLoaded() const |
return true; |
} |
+bool FillLayer::needsFullRepaintOnContainerWidthChange() const |
+{ |
+ if (m_image) { |
+ if (m_repeatX == RoundFill || m_repeatX == SpaceFill) |
+ return true; |
+ if (m_xPosition.isPercent() && !m_xPosition.isZero()) |
esprehn
2014/05/08 20:42:03
ditto
|
+ return true; |
+ if (m_backgroundXOrigin != LeftEdge) |
+ return true; |
+ if (m_sizeType == SizeLength && m_sizeLength.width().isPercent()) |
esprehn
2014/05/08 20:42:03
Why don't you check 0% here?
|
+ return true; |
+ if (m_sizeType == Contain || m_sizeType == Cover) |
+ return true; |
+ } |
+ |
+ return m_next && m_next->needsFullRepaintOnContainerWidthChange(); |
+} |
+ |
+bool FillLayer::needsFullRepaintOnContainerHeightChange() const |
+{ |
+ if (m_image) { |
+ if (m_repeatY == RoundFill || m_repeatY == SpaceFill) |
+ return true; |
+ if (m_yPosition.isPercent() && !m_yPosition.isZero()) |
esprehn
2014/05/08 20:42:03
Why do we ever represent 0 as a percent? It seems
Xianzhu
2014/05/08 22:31:08
For visual effect, 0% and 0px are the same, but fo
|
+ return true; |
+ if (m_backgroundYOrigin != TopEdge) |
+ return true; |
+ if (m_sizeType == SizeLength && m_sizeLength.height().isPercent()) |
esprehn
2014/05/08 20:42:03
why not check 0%?
Xianzhu
2014/05/08 22:31:08
Omitted this because it's not a common usage and I
|
+ return true; |
+ if (m_sizeType == Contain || m_sizeType == Cover) |
+ return true; |
esprehn
2014/05/08 20:42:03
Lists like this make me really nervous, this is ho
Xianzhu
2014/05/08 22:31:08
In the new patch set I changed the 'A||B' lists to
|
+ } |
+ |
+ return m_next && m_next->needsFullRepaintOnContainerWidthChange(); |
+} |
+ |
bool FillLayer::hasOpaqueImage(const RenderObject* renderer) const |
{ |
if (!m_image) |