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Unified Diff: src/gpu/GrAAHairLinePathRenderer.cpp

Issue 275493004: Rename from "(un)lock" to "(un)map" for geometry buffers. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Address Rob's comments Created 6 years, 7 months ago
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Index: src/gpu/GrAAHairLinePathRenderer.cpp
diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp
index 864fa6851be57ede1037612729807022f2b217fe..b2829cc973b1997d7e66c7288702e89c197976ab 100644
--- a/src/gpu/GrAAHairLinePathRenderer.cpp
+++ b/src/gpu/GrAAHairLinePathRenderer.cpp
@@ -1,1042 +1,1042 @@
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrAAHairLinePathRenderer.h"
-
-#include "GrContext.h"
-#include "GrDrawState.h"
-#include "GrDrawTargetCaps.h"
-#include "GrEffect.h"
-#include "GrGpu.h"
-#include "GrIndexBuffer.h"
-#include "GrPathUtils.h"
-#include "GrTBackendEffectFactory.h"
-#include "SkGeometry.h"
-#include "SkStroke.h"
-#include "SkTemplates.h"
-
-#include "effects/GrBezierEffect.h"
-
-namespace {
-// quadratics are rendered as 5-sided polys in order to bound the
-// AA stroke around the center-curve. See comments in push_quad_index_buffer and
-// bloat_quad. Quadratics and conics share an index buffer
-static const int kVertsPerQuad = 5;
-static const int kIdxsPerQuad = 9;
-
-// lines are rendered as:
-// *______________*
-// |\ -_______ /|
-// | \ \ / |
-// | *--------* |
-// | / ______/ \ |
-// */_-__________\*
-// For: 6 vertices and 18 indices (for 6 triangles)
-static const int kVertsPerLineSeg = 6;
-static const int kIdxsPerLineSeg = 18;
-
-static const int kNumQuadsInIdxBuffer = 256;
-static const size_t kQuadIdxSBufize = kIdxsPerQuad *
- sizeof(uint16_t) *
- kNumQuadsInIdxBuffer;
-
-static const int kNumLineSegsInIdxBuffer = 256;
-static const size_t kLineSegIdxSBufize = kIdxsPerLineSeg *
- sizeof(uint16_t) *
- kNumLineSegsInIdxBuffer;
-
-static bool push_quad_index_data(GrIndexBuffer* qIdxBuffer) {
- uint16_t* data = (uint16_t*) qIdxBuffer->lock();
- bool tempData = NULL == data;
- if (tempData) {
- data = SkNEW_ARRAY(uint16_t, kNumQuadsInIdxBuffer * kIdxsPerQuad);
- }
- for (int i = 0; i < kNumQuadsInIdxBuffer; ++i) {
-
- // Each quadratic is rendered as a five sided polygon. This poly bounds
- // the quadratic's bounding triangle but has been expanded so that the
- // 1-pixel wide area around the curve is inside the poly.
- // If a,b,c are the original control points then the poly a0,b0,c0,c1,a1
- // that is rendered would look like this:
- // b0
- // b
- //
- // a0 c0
- // a c
- // a1 c1
- // Each is drawn as three triangles specified by these 9 indices:
- int baseIdx = i * kIdxsPerQuad;
- uint16_t baseVert = (uint16_t)(i * kVertsPerQuad);
- data[0 + baseIdx] = baseVert + 0; // a0
- data[1 + baseIdx] = baseVert + 1; // a1
- data[2 + baseIdx] = baseVert + 2; // b0
- data[3 + baseIdx] = baseVert + 2; // b0
- data[4 + baseIdx] = baseVert + 4; // c1
- data[5 + baseIdx] = baseVert + 3; // c0
- data[6 + baseIdx] = baseVert + 1; // a1
- data[7 + baseIdx] = baseVert + 4; // c1
- data[8 + baseIdx] = baseVert + 2; // b0
- }
- if (tempData) {
- bool ret = qIdxBuffer->updateData(data, kQuadIdxSBufize);
- delete[] data;
- return ret;
- } else {
- qIdxBuffer->unlock();
- return true;
- }
-}
-
-static bool push_line_index_data(GrIndexBuffer* lIdxBuffer) {
- uint16_t* data = (uint16_t*) lIdxBuffer->lock();
- bool tempData = NULL == data;
- if (tempData) {
- data = SkNEW_ARRAY(uint16_t, kNumLineSegsInIdxBuffer * kIdxsPerLineSeg);
- }
- for (int i = 0; i < kNumLineSegsInIdxBuffer; ++i) {
- // Each line segment is rendered as two quads and two triangles.
- // p0 and p1 have alpha = 1 while all other points have alpha = 0.
- // The four external points are offset 1 pixel perpendicular to the
- // line and half a pixel parallel to the line.
- //
- // p4 p5
- // p0 p1
- // p2 p3
- //
- // Each is drawn as six triangles specified by these 18 indices:
- int baseIdx = i * kIdxsPerLineSeg;
- uint16_t baseVert = (uint16_t)(i * kVertsPerLineSeg);
- data[0 + baseIdx] = baseVert + 0;
- data[1 + baseIdx] = baseVert + 1;
- data[2 + baseIdx] = baseVert + 3;
-
- data[3 + baseIdx] = baseVert + 0;
- data[4 + baseIdx] = baseVert + 3;
- data[5 + baseIdx] = baseVert + 2;
-
- data[6 + baseIdx] = baseVert + 0;
- data[7 + baseIdx] = baseVert + 4;
- data[8 + baseIdx] = baseVert + 5;
-
- data[9 + baseIdx] = baseVert + 0;
- data[10+ baseIdx] = baseVert + 5;
- data[11+ baseIdx] = baseVert + 1;
-
- data[12 + baseIdx] = baseVert + 0;
- data[13 + baseIdx] = baseVert + 2;
- data[14 + baseIdx] = baseVert + 4;
-
- data[15 + baseIdx] = baseVert + 1;
- data[16 + baseIdx] = baseVert + 5;
- data[17 + baseIdx] = baseVert + 3;
- }
- if (tempData) {
- bool ret = lIdxBuffer->updateData(data, kLineSegIdxSBufize);
- delete[] data;
- return ret;
- } else {
- lIdxBuffer->unlock();
- return true;
- }
-}
-}
-
-GrPathRenderer* GrAAHairLinePathRenderer::Create(GrContext* context) {
- GrGpu* gpu = context->getGpu();
- GrIndexBuffer* qIdxBuf = gpu->createIndexBuffer(kQuadIdxSBufize, false);
- SkAutoTUnref<GrIndexBuffer> qIdxBuffer(qIdxBuf);
- if (NULL == qIdxBuf || !push_quad_index_data(qIdxBuf)) {
- return NULL;
- }
- GrIndexBuffer* lIdxBuf = gpu->createIndexBuffer(kLineSegIdxSBufize, false);
- SkAutoTUnref<GrIndexBuffer> lIdxBuffer(lIdxBuf);
- if (NULL == lIdxBuf || !push_line_index_data(lIdxBuf)) {
- return NULL;
- }
- return SkNEW_ARGS(GrAAHairLinePathRenderer,
- (context, lIdxBuf, qIdxBuf));
-}
-
-GrAAHairLinePathRenderer::GrAAHairLinePathRenderer(
- const GrContext* context,
- const GrIndexBuffer* linesIndexBuffer,
- const GrIndexBuffer* quadsIndexBuffer) {
- fLinesIndexBuffer = linesIndexBuffer;
- linesIndexBuffer->ref();
- fQuadsIndexBuffer = quadsIndexBuffer;
- quadsIndexBuffer->ref();
-}
-
-GrAAHairLinePathRenderer::~GrAAHairLinePathRenderer() {
- fLinesIndexBuffer->unref();
- fQuadsIndexBuffer->unref();
-}
-
-namespace {
-
-#define PREALLOC_PTARRAY(N) SkSTArray<(N),SkPoint, true>
-
-// Takes 178th time of logf on Z600 / VC2010
-int get_float_exp(float x) {
- GR_STATIC_ASSERT(sizeof(int) == sizeof(float));
-#ifdef SK_DEBUG
- static bool tested;
- if (!tested) {
- tested = true;
- SkASSERT(get_float_exp(0.25f) == -2);
- SkASSERT(get_float_exp(0.3f) == -2);
- SkASSERT(get_float_exp(0.5f) == -1);
- SkASSERT(get_float_exp(1.f) == 0);
- SkASSERT(get_float_exp(2.f) == 1);
- SkASSERT(get_float_exp(2.5f) == 1);
- SkASSERT(get_float_exp(8.f) == 3);
- SkASSERT(get_float_exp(100.f) == 6);
- SkASSERT(get_float_exp(1000.f) == 9);
- SkASSERT(get_float_exp(1024.f) == 10);
- SkASSERT(get_float_exp(3000000.f) == 21);
- }
-#endif
- const int* iptr = (const int*)&x;
- return (((*iptr) & 0x7f800000) >> 23) - 127;
-}
-
-// Uses the max curvature function for quads to estimate
-// where to chop the conic. If the max curvature is not
-// found along the curve segment it will return 1 and
-// dst[0] is the original conic. If it returns 2 the dst[0]
-// and dst[1] are the two new conics.
-int split_conic(const SkPoint src[3], SkConic dst[2], const SkScalar weight) {
- SkScalar t = SkFindQuadMaxCurvature(src);
- if (t == 0) {
- if (dst) {
- dst[0].set(src, weight);
- }
- return 1;
- } else {
- if (dst) {
- SkConic conic;
- conic.set(src, weight);
- conic.chopAt(t, dst);
- }
- return 2;
- }
-}
-
-// Calls split_conic on the entire conic and then once more on each subsection.
-// Most cases will result in either 1 conic (chop point is not within t range)
-// or 3 points (split once and then one subsection is split again).
-int chop_conic(const SkPoint src[3], SkConic dst[4], const SkScalar weight) {
- SkConic dstTemp[2];
- int conicCnt = split_conic(src, dstTemp, weight);
- if (2 == conicCnt) {
- int conicCnt2 = split_conic(dstTemp[0].fPts, dst, dstTemp[0].fW);
- conicCnt = conicCnt2 + split_conic(dstTemp[1].fPts, &dst[conicCnt2], dstTemp[1].fW);
- } else {
- dst[0] = dstTemp[0];
- }
- return conicCnt;
-}
-
-// returns 0 if quad/conic is degen or close to it
-// in this case approx the path with lines
-// otherwise returns 1
-int is_degen_quad_or_conic(const SkPoint p[3]) {
- static const SkScalar gDegenerateToLineTol = SK_Scalar1;
- static const SkScalar gDegenerateToLineTolSqd =
- SkScalarMul(gDegenerateToLineTol, gDegenerateToLineTol);
-
- if (p[0].distanceToSqd(p[1]) < gDegenerateToLineTolSqd ||
- p[1].distanceToSqd(p[2]) < gDegenerateToLineTolSqd) {
- return 1;
- }
-
- SkScalar dsqd = p[1].distanceToLineBetweenSqd(p[0], p[2]);
- if (dsqd < gDegenerateToLineTolSqd) {
- return 1;
- }
-
- if (p[2].distanceToLineBetweenSqd(p[1], p[0]) < gDegenerateToLineTolSqd) {
- return 1;
- }
- return 0;
-}
-
-// we subdivide the quads to avoid huge overfill
-// if it returns -1 then should be drawn as lines
-int num_quad_subdivs(const SkPoint p[3]) {
- static const SkScalar gDegenerateToLineTol = SK_Scalar1;
- static const SkScalar gDegenerateToLineTolSqd =
- SkScalarMul(gDegenerateToLineTol, gDegenerateToLineTol);
-
- if (p[0].distanceToSqd(p[1]) < gDegenerateToLineTolSqd ||
- p[1].distanceToSqd(p[2]) < gDegenerateToLineTolSqd) {
- return -1;
- }
-
- SkScalar dsqd = p[1].distanceToLineBetweenSqd(p[0], p[2]);
- if (dsqd < gDegenerateToLineTolSqd) {
- return -1;
- }
-
- if (p[2].distanceToLineBetweenSqd(p[1], p[0]) < gDegenerateToLineTolSqd) {
- return -1;
- }
-
- // tolerance of triangle height in pixels
- // tuned on windows Quadro FX 380 / Z600
- // trade off of fill vs cpu time on verts
- // maybe different when do this using gpu (geo or tess shaders)
- static const SkScalar gSubdivTol = 175 * SK_Scalar1;
-
- if (dsqd <= SkScalarMul(gSubdivTol, gSubdivTol)) {
- return 0;
- } else {
- static const int kMaxSub = 4;
- // subdividing the quad reduces d by 4. so we want x = log4(d/tol)
- // = log4(d*d/tol*tol)/2
- // = log2(d*d/tol*tol)
-
- // +1 since we're ignoring the mantissa contribution.
- int log = get_float_exp(dsqd/(gSubdivTol*gSubdivTol)) + 1;
- log = SkTMin(SkTMax(0, log), kMaxSub);
- return log;
- }
-}
-
-/**
- * Generates the lines and quads to be rendered. Lines are always recorded in
- * device space. We will do a device space bloat to account for the 1pixel
- * thickness.
- * Quads are recorded in device space unless m contains
- * perspective, then in they are in src space. We do this because we will
- * subdivide large quads to reduce over-fill. This subdivision has to be
- * performed before applying the perspective matrix.
- */
-int generate_lines_and_quads(const SkPath& path,
- const SkMatrix& m,
- const SkIRect& devClipBounds,
- GrAAHairLinePathRenderer::PtArray* lines,
- GrAAHairLinePathRenderer::PtArray* quads,
- GrAAHairLinePathRenderer::PtArray* conics,
- GrAAHairLinePathRenderer::IntArray* quadSubdivCnts,
- GrAAHairLinePathRenderer::FloatArray* conicWeights) {
- SkPath::Iter iter(path, false);
-
- int totalQuadCount = 0;
- SkRect bounds;
- SkIRect ibounds;
-
- bool persp = m.hasPerspective();
-
- for (;;) {
- SkPoint pathPts[4];
- SkPoint devPts[4];
- SkPath::Verb verb = iter.next(pathPts);
- switch (verb) {
- case SkPath::kConic_Verb: {
- SkConic dst[4];
- // We chop the conics to create tighter clipping to hide error
- // that appears near max curvature of very thin conics. Thin
- // hyperbolas with high weight still show error.
- int conicCnt = chop_conic(pathPts, dst, iter.conicWeight());
- for (int i = 0; i < conicCnt; ++i) {
- SkPoint* chopPnts = dst[i].fPts;
- m.mapPoints(devPts, chopPnts, 3);
- bounds.setBounds(devPts, 3);
- bounds.outset(SK_Scalar1, SK_Scalar1);
- bounds.roundOut(&ibounds);
- if (SkIRect::Intersects(devClipBounds, ibounds)) {
- if (is_degen_quad_or_conic(devPts)) {
- SkPoint* pts = lines->push_back_n(4);
- pts[0] = devPts[0];
- pts[1] = devPts[1];
- pts[2] = devPts[1];
- pts[3] = devPts[2];
- } else {
- // when in perspective keep conics in src space
- SkPoint* cPts = persp ? chopPnts : devPts;
- SkPoint* pts = conics->push_back_n(3);
- pts[0] = cPts[0];
- pts[1] = cPts[1];
- pts[2] = cPts[2];
- conicWeights->push_back() = dst[i].fW;
- }
- }
- }
- break;
- }
- case SkPath::kMove_Verb:
- break;
- case SkPath::kLine_Verb:
- m.mapPoints(devPts, pathPts, 2);
- bounds.setBounds(devPts, 2);
- bounds.outset(SK_Scalar1, SK_Scalar1);
- bounds.roundOut(&ibounds);
- if (SkIRect::Intersects(devClipBounds, ibounds)) {
- SkPoint* pts = lines->push_back_n(2);
- pts[0] = devPts[0];
- pts[1] = devPts[1];
- }
- break;
- case SkPath::kQuad_Verb: {
- SkPoint choppedPts[5];
- // Chopping the quad helps when the quad is either degenerate or nearly degenerate.
- // When it is degenerate it allows the approximation with lines to work since the
- // chop point (if there is one) will be at the parabola's vertex. In the nearly
- // degenerate the QuadUVMatrix computed for the points is almost singular which
- // can cause rendering artifacts.
- int n = SkChopQuadAtMaxCurvature(pathPts, choppedPts);
- for (int i = 0; i < n; ++i) {
- SkPoint* quadPts = choppedPts + i * 2;
- m.mapPoints(devPts, quadPts, 3);
- bounds.setBounds(devPts, 3);
- bounds.outset(SK_Scalar1, SK_Scalar1);
- bounds.roundOut(&ibounds);
-
- if (SkIRect::Intersects(devClipBounds, ibounds)) {
- int subdiv = num_quad_subdivs(devPts);
- SkASSERT(subdiv >= -1);
- if (-1 == subdiv) {
- SkPoint* pts = lines->push_back_n(4);
- pts[0] = devPts[0];
- pts[1] = devPts[1];
- pts[2] = devPts[1];
- pts[3] = devPts[2];
- } else {
- // when in perspective keep quads in src space
- SkPoint* qPts = persp ? quadPts : devPts;
- SkPoint* pts = quads->push_back_n(3);
- pts[0] = qPts[0];
- pts[1] = qPts[1];
- pts[2] = qPts[2];
- quadSubdivCnts->push_back() = subdiv;
- totalQuadCount += 1 << subdiv;
- }
- }
- }
- break;
- }
- case SkPath::kCubic_Verb:
- m.mapPoints(devPts, pathPts, 4);
- bounds.setBounds(devPts, 4);
- bounds.outset(SK_Scalar1, SK_Scalar1);
- bounds.roundOut(&ibounds);
- if (SkIRect::Intersects(devClipBounds, ibounds)) {
- PREALLOC_PTARRAY(32) q;
- // we don't need a direction if we aren't constraining the subdivision
- static const SkPath::Direction kDummyDir = SkPath::kCCW_Direction;
- // We convert cubics to quadratics (for now).
- // In perspective have to do conversion in src space.
- if (persp) {
- SkScalar tolScale =
- GrPathUtils::scaleToleranceToSrc(SK_Scalar1, m,
- path.getBounds());
- GrPathUtils::convertCubicToQuads(pathPts, tolScale, false, kDummyDir, &q);
- } else {
- GrPathUtils::convertCubicToQuads(devPts, SK_Scalar1, false, kDummyDir, &q);
- }
- for (int i = 0; i < q.count(); i += 3) {
- SkPoint* qInDevSpace;
- // bounds has to be calculated in device space, but q is
- // in src space when there is perspective.
- if (persp) {
- m.mapPoints(devPts, &q[i], 3);
- bounds.setBounds(devPts, 3);
- qInDevSpace = devPts;
- } else {
- bounds.setBounds(&q[i], 3);
- qInDevSpace = &q[i];
- }
- bounds.outset(SK_Scalar1, SK_Scalar1);
- bounds.roundOut(&ibounds);
- if (SkIRect::Intersects(devClipBounds, ibounds)) {
- int subdiv = num_quad_subdivs(qInDevSpace);
- SkASSERT(subdiv >= -1);
- if (-1 == subdiv) {
- SkPoint* pts = lines->push_back_n(4);
- // lines should always be in device coords
- pts[0] = qInDevSpace[0];
- pts[1] = qInDevSpace[1];
- pts[2] = qInDevSpace[1];
- pts[3] = qInDevSpace[2];
- } else {
- SkPoint* pts = quads->push_back_n(3);
- // q is already in src space when there is no
- // perspective and dev coords otherwise.
- pts[0] = q[0 + i];
- pts[1] = q[1 + i];
- pts[2] = q[2 + i];
- quadSubdivCnts->push_back() = subdiv;
- totalQuadCount += 1 << subdiv;
- }
- }
- }
- }
- break;
- case SkPath::kClose_Verb:
- break;
- case SkPath::kDone_Verb:
- return totalQuadCount;
- }
- }
-}
-
-struct LineVertex {
- SkPoint fPos;
- GrColor fCoverage;
-};
-
-struct BezierVertex {
- SkPoint fPos;
- union {
- struct {
- SkScalar fK;
- SkScalar fL;
- SkScalar fM;
- } fConic;
- SkVector fQuadCoord;
- struct {
- SkScalar fBogus[4];
- };
- };
-};
-
-GR_STATIC_ASSERT(sizeof(BezierVertex) == 3 * sizeof(SkPoint));
-
-void intersect_lines(const SkPoint& ptA, const SkVector& normA,
- const SkPoint& ptB, const SkVector& normB,
- SkPoint* result) {
-
- SkScalar lineAW = -normA.dot(ptA);
- SkScalar lineBW = -normB.dot(ptB);
-
- SkScalar wInv = SkScalarMul(normA.fX, normB.fY) -
- SkScalarMul(normA.fY, normB.fX);
- wInv = SkScalarInvert(wInv);
-
- result->fX = SkScalarMul(normA.fY, lineBW) - SkScalarMul(lineAW, normB.fY);
- result->fX = SkScalarMul(result->fX, wInv);
-
- result->fY = SkScalarMul(lineAW, normB.fX) - SkScalarMul(normA.fX, lineBW);
- result->fY = SkScalarMul(result->fY, wInv);
-}
-
-void set_uv_quad(const SkPoint qpts[3], BezierVertex verts[kVertsPerQuad]) {
- // this should be in the src space, not dev coords, when we have perspective
- GrPathUtils::QuadUVMatrix DevToUV(qpts);
- DevToUV.apply<kVertsPerQuad, sizeof(BezierVertex), sizeof(SkPoint)>(verts);
-}
-
-void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice,
- const SkMatrix* toSrc, BezierVertex verts[kVertsPerQuad],
- SkRect* devBounds) {
- SkASSERT(!toDevice == !toSrc);
- // original quad is specified by tri a,b,c
- SkPoint a = qpts[0];
- SkPoint b = qpts[1];
- SkPoint c = qpts[2];
-
- if (toDevice) {
- toDevice->mapPoints(&a, 1);
- toDevice->mapPoints(&b, 1);
- toDevice->mapPoints(&c, 1);
- }
- // make a new poly where we replace a and c by a 1-pixel wide edges orthog
- // to edges ab and bc:
- //
- // before | after
- // | b0
- // b |
- // |
- // | a0 c0
- // a c | a1 c1
- //
- // edges a0->b0 and b0->c0 are parallel to original edges a->b and b->c,
- // respectively.
- BezierVertex& a0 = verts[0];
- BezierVertex& a1 = verts[1];
- BezierVertex& b0 = verts[2];
- BezierVertex& c0 = verts[3];
- BezierVertex& c1 = verts[4];
-
- SkVector ab = b;
- ab -= a;
- SkVector ac = c;
- ac -= a;
- SkVector cb = b;
- cb -= c;
-
- // We should have already handled degenerates
- SkASSERT(ab.length() > 0 && cb.length() > 0);
-
- ab.normalize();
- SkVector abN;
- abN.setOrthog(ab, SkVector::kLeft_Side);
- if (abN.dot(ac) > 0) {
- abN.negate();
- }
-
- cb.normalize();
- SkVector cbN;
- cbN.setOrthog(cb, SkVector::kLeft_Side);
- if (cbN.dot(ac) < 0) {
- cbN.negate();
- }
-
- a0.fPos = a;
- a0.fPos += abN;
- a1.fPos = a;
- a1.fPos -= abN;
-
- c0.fPos = c;
- c0.fPos += cbN;
- c1.fPos = c;
- c1.fPos -= cbN;
-
- intersect_lines(a0.fPos, abN, c0.fPos, cbN, &b0.fPos);
- devBounds->growToInclude(&verts[0].fPos, sizeof(BezierVertex), kVertsPerQuad);
-
- if (toSrc) {
- toSrc->mapPointsWithStride(&verts[0].fPos, sizeof(BezierVertex), kVertsPerQuad);
- }
-}
-
-// Equations based off of Loop-Blinn Quadratic GPU Rendering
-// Input Parametric:
-// P(t) = (P0*(1-t)^2 + 2*w*P1*t*(1-t) + P2*t^2) / (1-t)^2 + 2*w*t*(1-t) + t^2)
-// Output Implicit:
-// f(x, y, w) = f(P) = K^2 - LM
-// K = dot(k, P), L = dot(l, P), M = dot(m, P)
-// k, l, m are calculated in function GrPathUtils::getConicKLM
-void set_conic_coeffs(const SkPoint p[3], BezierVertex verts[kVertsPerQuad],
- const SkScalar weight) {
- SkScalar klm[9];
-
- GrPathUtils::getConicKLM(p, weight, klm);
-
- for (int i = 0; i < kVertsPerQuad; ++i) {
- const SkPoint pnt = verts[i].fPos;
- verts[i].fConic.fK = pnt.fX * klm[0] + pnt.fY * klm[1] + klm[2];
- verts[i].fConic.fL = pnt.fX * klm[3] + pnt.fY * klm[4] + klm[5];
- verts[i].fConic.fM = pnt.fX * klm[6] + pnt.fY * klm[7] + klm[8];
- }
-}
-
-void add_conics(const SkPoint p[3],
- const SkScalar weight,
- const SkMatrix* toDevice,
- const SkMatrix* toSrc,
- BezierVertex** vert,
- SkRect* devBounds) {
- bloat_quad(p, toDevice, toSrc, *vert, devBounds);
- set_conic_coeffs(p, *vert, weight);
- *vert += kVertsPerQuad;
-}
-
-void add_quads(const SkPoint p[3],
- int subdiv,
- const SkMatrix* toDevice,
- const SkMatrix* toSrc,
- BezierVertex** vert,
- SkRect* devBounds) {
- SkASSERT(subdiv >= 0);
- if (subdiv) {
- SkPoint newP[5];
- SkChopQuadAtHalf(p, newP);
- add_quads(newP + 0, subdiv-1, toDevice, toSrc, vert, devBounds);
- add_quads(newP + 2, subdiv-1, toDevice, toSrc, vert, devBounds);
- } else {
- bloat_quad(p, toDevice, toSrc, *vert, devBounds);
- set_uv_quad(p, *vert);
- *vert += kVertsPerQuad;
- }
-}
-
-void add_line(const SkPoint p[2],
- const SkMatrix* toSrc,
- GrColor coverage,
- LineVertex** vert) {
- const SkPoint& a = p[0];
- const SkPoint& b = p[1];
-
- SkVector ortho, vec = b;
- vec -= a;
-
- if (vec.setLength(SK_ScalarHalf)) {
- // Create a vector orthogonal to 'vec' and of unit length
- ortho.fX = 2.0f * vec.fY;
- ortho.fY = -2.0f * vec.fX;
-
- (*vert)[0].fPos = a;
- (*vert)[0].fCoverage = coverage;
- (*vert)[1].fPos = b;
- (*vert)[1].fCoverage = coverage;
- (*vert)[2].fPos = a - vec + ortho;
- (*vert)[2].fCoverage = 0;
- (*vert)[3].fPos = b + vec + ortho;
- (*vert)[3].fCoverage = 0;
- (*vert)[4].fPos = a - vec - ortho;
- (*vert)[4].fCoverage = 0;
- (*vert)[5].fPos = b + vec - ortho;
- (*vert)[5].fCoverage = 0;
-
- if (NULL != toSrc) {
- toSrc->mapPointsWithStride(&(*vert)->fPos,
- sizeof(LineVertex),
- kVertsPerLineSeg);
- }
- } else {
- // just make it degenerate and likely offscreen
- for (int i = 0; i < kVertsPerLineSeg; ++i) {
- (*vert)[i].fPos.set(SK_ScalarMax, SK_ScalarMax);
- }
- }
-
- *vert += kVertsPerLineSeg;
-}
-
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-namespace {
-
-// position + edge
-extern const GrVertexAttrib gHairlineBezierAttribs[] = {
- {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding},
- {kVec4f_GrVertexAttribType, sizeof(SkPoint), kEffect_GrVertexAttribBinding}
-};
-
-// position + coverage
-extern const GrVertexAttrib gHairlineLineAttribs[] = {
- {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding},
- {kVec4ub_GrVertexAttribType, sizeof(SkPoint), kCoverage_GrVertexAttribBinding},
-};
-
-};
-
-bool GrAAHairLinePathRenderer::createLineGeom(const SkPath& path,
- GrDrawTarget* target,
- const PtArray& lines,
- int lineCnt,
- GrDrawTarget::AutoReleaseGeometry* arg,
- SkRect* devBounds) {
- GrDrawState* drawState = target->drawState();
-
- const SkMatrix& viewM = drawState->getViewMatrix();
-
- int vertCnt = kVertsPerLineSeg * lineCnt;
-
- drawState->setVertexAttribs<gHairlineLineAttribs>(SK_ARRAY_COUNT(gHairlineLineAttribs));
- SkASSERT(sizeof(LineVertex) == drawState->getVertexSize());
-
- if (!arg->set(target, vertCnt, 0)) {
- return false;
- }
-
- LineVertex* verts = reinterpret_cast<LineVertex*>(arg->vertices());
-
- const SkMatrix* toSrc = NULL;
- SkMatrix ivm;
-
- if (viewM.hasPerspective()) {
- if (viewM.invert(&ivm)) {
- toSrc = &ivm;
- }
- }
- devBounds->set(lines.begin(), lines.count());
- for (int i = 0; i < lineCnt; ++i) {
- add_line(&lines[2*i], toSrc, drawState->getCoverageColor(), &verts);
- }
- // All the verts computed by add_line are within sqrt(1^2 + 0.5^2) of the end points.
- static const SkScalar kSqrtOfOneAndAQuarter = 1.118f;
- // Add a little extra to account for vector normalization precision.
- static const SkScalar kOutset = kSqrtOfOneAndAQuarter + SK_Scalar1 / 20;
- devBounds->outset(kOutset, kOutset);
-
- return true;
-}
-
-bool GrAAHairLinePathRenderer::createBezierGeom(
- const SkPath& path,
- GrDrawTarget* target,
- const PtArray& quads,
- int quadCnt,
- const PtArray& conics,
- int conicCnt,
- const IntArray& qSubdivs,
- const FloatArray& cWeights,
- GrDrawTarget::AutoReleaseGeometry* arg,
- SkRect* devBounds) {
- GrDrawState* drawState = target->drawState();
-
- const SkMatrix& viewM = drawState->getViewMatrix();
-
- int vertCnt = kVertsPerQuad * quadCnt + kVertsPerQuad * conicCnt;
-
- target->drawState()->setVertexAttribs<gHairlineBezierAttribs>(SK_ARRAY_COUNT(gHairlineBezierAttribs));
- SkASSERT(sizeof(BezierVertex) == target->getDrawState().getVertexSize());
-
- if (!arg->set(target, vertCnt, 0)) {
- return false;
- }
-
- BezierVertex* verts = reinterpret_cast<BezierVertex*>(arg->vertices());
-
- const SkMatrix* toDevice = NULL;
- const SkMatrix* toSrc = NULL;
- SkMatrix ivm;
-
- if (viewM.hasPerspective()) {
- if (viewM.invert(&ivm)) {
- toDevice = &viewM;
- toSrc = &ivm;
- }
- }
-
- // Seed the dev bounds with some pts known to be inside. Each quad and conic grows the bounding
- // box to include its vertices.
- SkPoint seedPts[2];
- if (quadCnt) {
- seedPts[0] = quads[0];
- seedPts[1] = quads[2];
- } else if (conicCnt) {
- seedPts[0] = conics[0];
- seedPts[1] = conics[2];
- }
- if (NULL != toDevice) {
- toDevice->mapPoints(seedPts, 2);
- }
- devBounds->set(seedPts[0], seedPts[1]);
-
- int unsubdivQuadCnt = quads.count() / 3;
- for (int i = 0; i < unsubdivQuadCnt; ++i) {
- SkASSERT(qSubdivs[i] >= 0);
- add_quads(&quads[3*i], qSubdivs[i], toDevice, toSrc, &verts, devBounds);
- }
-
- // Start Conics
- for (int i = 0; i < conicCnt; ++i) {
- add_conics(&conics[3*i], cWeights[i], toDevice, toSrc, &verts, devBounds);
- }
- return true;
-}
-
-bool GrAAHairLinePathRenderer::canDrawPath(const SkPath& path,
- const SkStrokeRec& stroke,
- const GrDrawTarget* target,
- bool antiAlias) const {
- if (!antiAlias) {
- return false;
- }
-
- if (!IsStrokeHairlineOrEquivalent(stroke,
- target->getDrawState().getViewMatrix(),
- NULL)) {
- return false;
- }
-
- if (SkPath::kLine_SegmentMask == path.getSegmentMasks() ||
- target->caps()->shaderDerivativeSupport()) {
- return true;
- }
- return false;
-}
-
-template <class VertexType>
-bool check_bounds(GrDrawState* drawState, const SkRect& devBounds, void* vertices, int vCount)
-{
- SkRect tolDevBounds = devBounds;
- // The bounds ought to be tight, but in perspective the below code runs the verts
- // through the view matrix to get back to dev coords, which can introduce imprecision.
- if (drawState->getViewMatrix().hasPerspective()) {
- tolDevBounds.outset(SK_Scalar1 / 1000, SK_Scalar1 / 1000);
- } else {
- // Non-persp matrices cause this path renderer to draw in device space.
- SkASSERT(drawState->getViewMatrix().isIdentity());
- }
- SkRect actualBounds;
-
- VertexType* verts = reinterpret_cast<VertexType*>(vertices);
- bool first = true;
- for (int i = 0; i < vCount; ++i) {
- SkPoint pos = verts[i].fPos;
- // This is a hack to workaround the fact that we move some degenerate segments offscreen.
- if (SK_ScalarMax == pos.fX) {
- continue;
- }
- drawState->getViewMatrix().mapPoints(&pos, 1);
- if (first) {
- actualBounds.set(pos.fX, pos.fY, pos.fX, pos.fY);
- first = false;
- } else {
- actualBounds.growToInclude(pos.fX, pos.fY);
- }
- }
- if (!first) {
- return tolDevBounds.contains(actualBounds);
- }
-
- return true;
-}
-
-bool GrAAHairLinePathRenderer::onDrawPath(const SkPath& path,
- const SkStrokeRec& stroke,
- GrDrawTarget* target,
- bool antiAlias) {
- GrDrawState* drawState = target->drawState();
-
- SkScalar hairlineCoverage;
- if (IsStrokeHairlineOrEquivalent(stroke,
- target->getDrawState().getViewMatrix(),
- &hairlineCoverage)) {
- uint8_t newCoverage = SkScalarRoundToInt(hairlineCoverage *
- target->getDrawState().getCoverage());
- target->drawState()->setCoverage(newCoverage);
- }
-
- SkIRect devClipBounds;
- target->getClip()->getConservativeBounds(drawState->getRenderTarget(), &devClipBounds);
-
- int lineCnt;
- int quadCnt;
- int conicCnt;
- PREALLOC_PTARRAY(128) lines;
- PREALLOC_PTARRAY(128) quads;
- PREALLOC_PTARRAY(128) conics;
- IntArray qSubdivs;
- FloatArray cWeights;
- quadCnt = generate_lines_and_quads(path, drawState->getViewMatrix(), devClipBounds,
- &lines, &quads, &conics, &qSubdivs, &cWeights);
- lineCnt = lines.count() / 2;
- conicCnt = conics.count() / 3;
-
- // do lines first
- if (lineCnt) {
- GrDrawTarget::AutoReleaseGeometry arg;
- SkRect devBounds;
-
- if (!this->createLineGeom(path,
- target,
- lines,
- lineCnt,
- &arg,
- &devBounds)) {
- return false;
- }
-
- GrDrawTarget::AutoStateRestore asr;
-
- // createLineGeom transforms the geometry to device space when the matrix does not have
- // perspective.
- if (target->getDrawState().getViewMatrix().hasPerspective()) {
- asr.set(target, GrDrawTarget::kPreserve_ASRInit);
- } else if (!asr.setIdentity(target, GrDrawTarget::kPreserve_ASRInit)) {
- return false;
- }
- GrDrawState* drawState = target->drawState();
-
- // Check devBounds
- SkASSERT(check_bounds<LineVertex>(drawState, devBounds, arg.vertices(),
- kVertsPerLineSeg * lineCnt));
-
- {
- GrDrawState::AutoRestoreEffects are(drawState);
- target->setIndexSourceToBuffer(fLinesIndexBuffer);
- int lines = 0;
- while (lines < lineCnt) {
- int n = SkTMin(lineCnt - lines, kNumLineSegsInIdxBuffer);
- target->drawIndexed(kTriangles_GrPrimitiveType,
- kVertsPerLineSeg*lines, // startV
- 0, // startI
- kVertsPerLineSeg*n, // vCount
- kIdxsPerLineSeg*n, // iCount
- &devBounds);
- lines += n;
- }
- }
- }
-
- // then quadratics/conics
- if (quadCnt || conicCnt) {
- GrDrawTarget::AutoReleaseGeometry arg;
- SkRect devBounds;
-
- if (!this->createBezierGeom(path,
- target,
- quads,
- quadCnt,
- conics,
- conicCnt,
- qSubdivs,
- cWeights,
- &arg,
- &devBounds)) {
- return false;
- }
-
- GrDrawTarget::AutoStateRestore asr;
-
- // createGeom transforms the geometry to device space when the matrix does not have
- // perspective.
- if (target->getDrawState().getViewMatrix().hasPerspective()) {
- asr.set(target, GrDrawTarget::kPreserve_ASRInit);
- } else if (!asr.setIdentity(target, GrDrawTarget::kPreserve_ASRInit)) {
- return false;
- }
- GrDrawState* drawState = target->drawState();
-
- static const int kEdgeAttrIndex = 1;
-
- // Check devBounds
- SkASSERT(check_bounds<BezierVertex>(drawState, devBounds, arg.vertices(),
- kVertsPerQuad * quadCnt + kVertsPerQuad * conicCnt));
-
- if (quadCnt > 0) {
- GrEffectRef* hairQuadEffect = GrQuadEffect::Create(kHairlineAA_GrEffectEdgeType,
- *target->caps());
- SkASSERT(NULL != hairQuadEffect);
- GrDrawState::AutoRestoreEffects are(drawState);
- target->setIndexSourceToBuffer(fQuadsIndexBuffer);
- drawState->addCoverageEffect(hairQuadEffect, kEdgeAttrIndex)->unref();
- int quads = 0;
- while (quads < quadCnt) {
- int n = SkTMin(quadCnt - quads, kNumQuadsInIdxBuffer);
- target->drawIndexed(kTriangles_GrPrimitiveType,
- kVertsPerQuad*quads, // startV
- 0, // startI
- kVertsPerQuad*n, // vCount
- kIdxsPerQuad*n, // iCount
- &devBounds);
- quads += n;
- }
- }
-
- if (conicCnt > 0) {
- GrDrawState::AutoRestoreEffects are(drawState);
- GrEffectRef* hairConicEffect = GrConicEffect::Create(kHairlineAA_GrEffectEdgeType,
- *target->caps());
- SkASSERT(NULL != hairConicEffect);
- drawState->addCoverageEffect(hairConicEffect, 1, 2)->unref();
- int conics = 0;
- while (conics < conicCnt) {
- int n = SkTMin(conicCnt - conics, kNumQuadsInIdxBuffer);
- target->drawIndexed(kTriangles_GrPrimitiveType,
- kVertsPerQuad*(quadCnt + conics), // startV
- 0, // startI
- kVertsPerQuad*n, // vCount
- kIdxsPerQuad*n, // iCount
- &devBounds);
- conics += n;
- }
- }
- }
-
- target->resetIndexSource();
-
- return true;
-}
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrAAHairLinePathRenderer.h"
+
+#include "GrContext.h"
+#include "GrDrawState.h"
+#include "GrDrawTargetCaps.h"
+#include "GrEffect.h"
+#include "GrGpu.h"
+#include "GrIndexBuffer.h"
+#include "GrPathUtils.h"
+#include "GrTBackendEffectFactory.h"
+#include "SkGeometry.h"
+#include "SkStroke.h"
+#include "SkTemplates.h"
+
+#include "effects/GrBezierEffect.h"
+
+namespace {
+// quadratics are rendered as 5-sided polys in order to bound the
+// AA stroke around the center-curve. See comments in push_quad_index_buffer and
+// bloat_quad. Quadratics and conics share an index buffer
+static const int kVertsPerQuad = 5;
+static const int kIdxsPerQuad = 9;
+
+// lines are rendered as:
+// *______________*
+// |\ -_______ /|
+// | \ \ / |
+// | *--------* |
+// | / ______/ \ |
+// */_-__________\*
+// For: 6 vertices and 18 indices (for 6 triangles)
+static const int kVertsPerLineSeg = 6;
+static const int kIdxsPerLineSeg = 18;
+
+static const int kNumQuadsInIdxBuffer = 256;
+static const size_t kQuadIdxSBufize = kIdxsPerQuad *
+ sizeof(uint16_t) *
+ kNumQuadsInIdxBuffer;
+
+static const int kNumLineSegsInIdxBuffer = 256;
+static const size_t kLineSegIdxSBufize = kIdxsPerLineSeg *
+ sizeof(uint16_t) *
+ kNumLineSegsInIdxBuffer;
+
+static bool push_quad_index_data(GrIndexBuffer* qIdxBuffer) {
+ uint16_t* data = (uint16_t*) qIdxBuffer->map();
+ bool tempData = NULL == data;
+ if (tempData) {
+ data = SkNEW_ARRAY(uint16_t, kNumQuadsInIdxBuffer * kIdxsPerQuad);
+ }
+ for (int i = 0; i < kNumQuadsInIdxBuffer; ++i) {
+
+ // Each quadratic is rendered as a five sided polygon. This poly bounds
+ // the quadratic's bounding triangle but has been expanded so that the
+ // 1-pixel wide area around the curve is inside the poly.
+ // If a,b,c are the original control points then the poly a0,b0,c0,c1,a1
+ // that is rendered would look like this:
+ // b0
+ // b
+ //
+ // a0 c0
+ // a c
+ // a1 c1
+ // Each is drawn as three triangles specified by these 9 indices:
+ int baseIdx = i * kIdxsPerQuad;
+ uint16_t baseVert = (uint16_t)(i * kVertsPerQuad);
+ data[0 + baseIdx] = baseVert + 0; // a0
+ data[1 + baseIdx] = baseVert + 1; // a1
+ data[2 + baseIdx] = baseVert + 2; // b0
+ data[3 + baseIdx] = baseVert + 2; // b0
+ data[4 + baseIdx] = baseVert + 4; // c1
+ data[5 + baseIdx] = baseVert + 3; // c0
+ data[6 + baseIdx] = baseVert + 1; // a1
+ data[7 + baseIdx] = baseVert + 4; // c1
+ data[8 + baseIdx] = baseVert + 2; // b0
+ }
+ if (tempData) {
+ bool ret = qIdxBuffer->updateData(data, kQuadIdxSBufize);
+ delete[] data;
+ return ret;
+ } else {
+ qIdxBuffer->unmap();
+ return true;
+ }
+}
+
+static bool push_line_index_data(GrIndexBuffer* lIdxBuffer) {
+ uint16_t* data = (uint16_t*) lIdxBuffer->map();
+ bool tempData = NULL == data;
+ if (tempData) {
+ data = SkNEW_ARRAY(uint16_t, kNumLineSegsInIdxBuffer * kIdxsPerLineSeg);
+ }
+ for (int i = 0; i < kNumLineSegsInIdxBuffer; ++i) {
+ // Each line segment is rendered as two quads and two triangles.
+ // p0 and p1 have alpha = 1 while all other points have alpha = 0.
+ // The four external points are offset 1 pixel perpendicular to the
+ // line and half a pixel parallel to the line.
+ //
+ // p4 p5
+ // p0 p1
+ // p2 p3
+ //
+ // Each is drawn as six triangles specified by these 18 indices:
+ int baseIdx = i * kIdxsPerLineSeg;
+ uint16_t baseVert = (uint16_t)(i * kVertsPerLineSeg);
+ data[0 + baseIdx] = baseVert + 0;
+ data[1 + baseIdx] = baseVert + 1;
+ data[2 + baseIdx] = baseVert + 3;
+
+ data[3 + baseIdx] = baseVert + 0;
+ data[4 + baseIdx] = baseVert + 3;
+ data[5 + baseIdx] = baseVert + 2;
+
+ data[6 + baseIdx] = baseVert + 0;
+ data[7 + baseIdx] = baseVert + 4;
+ data[8 + baseIdx] = baseVert + 5;
+
+ data[9 + baseIdx] = baseVert + 0;
+ data[10+ baseIdx] = baseVert + 5;
+ data[11+ baseIdx] = baseVert + 1;
+
+ data[12 + baseIdx] = baseVert + 0;
+ data[13 + baseIdx] = baseVert + 2;
+ data[14 + baseIdx] = baseVert + 4;
+
+ data[15 + baseIdx] = baseVert + 1;
+ data[16 + baseIdx] = baseVert + 5;
+ data[17 + baseIdx] = baseVert + 3;
+ }
+ if (tempData) {
+ bool ret = lIdxBuffer->updateData(data, kLineSegIdxSBufize);
+ delete[] data;
+ return ret;
+ } else {
+ lIdxBuffer->unmap();
+ return true;
+ }
+}
+}
+
+GrPathRenderer* GrAAHairLinePathRenderer::Create(GrContext* context) {
+ GrGpu* gpu = context->getGpu();
+ GrIndexBuffer* qIdxBuf = gpu->createIndexBuffer(kQuadIdxSBufize, false);
+ SkAutoTUnref<GrIndexBuffer> qIdxBuffer(qIdxBuf);
+ if (NULL == qIdxBuf || !push_quad_index_data(qIdxBuf)) {
+ return NULL;
+ }
+ GrIndexBuffer* lIdxBuf = gpu->createIndexBuffer(kLineSegIdxSBufize, false);
+ SkAutoTUnref<GrIndexBuffer> lIdxBuffer(lIdxBuf);
+ if (NULL == lIdxBuf || !push_line_index_data(lIdxBuf)) {
+ return NULL;
+ }
+ return SkNEW_ARGS(GrAAHairLinePathRenderer,
+ (context, lIdxBuf, qIdxBuf));
+}
+
+GrAAHairLinePathRenderer::GrAAHairLinePathRenderer(
+ const GrContext* context,
+ const GrIndexBuffer* linesIndexBuffer,
+ const GrIndexBuffer* quadsIndexBuffer) {
+ fLinesIndexBuffer = linesIndexBuffer;
+ linesIndexBuffer->ref();
+ fQuadsIndexBuffer = quadsIndexBuffer;
+ quadsIndexBuffer->ref();
+}
+
+GrAAHairLinePathRenderer::~GrAAHairLinePathRenderer() {
+ fLinesIndexBuffer->unref();
+ fQuadsIndexBuffer->unref();
+}
+
+namespace {
+
+#define PREALLOC_PTARRAY(N) SkSTArray<(N),SkPoint, true>
+
+// Takes 178th time of logf on Z600 / VC2010
+int get_float_exp(float x) {
+ GR_STATIC_ASSERT(sizeof(int) == sizeof(float));
+#ifdef SK_DEBUG
+ static bool tested;
+ if (!tested) {
+ tested = true;
+ SkASSERT(get_float_exp(0.25f) == -2);
+ SkASSERT(get_float_exp(0.3f) == -2);
+ SkASSERT(get_float_exp(0.5f) == -1);
+ SkASSERT(get_float_exp(1.f) == 0);
+ SkASSERT(get_float_exp(2.f) == 1);
+ SkASSERT(get_float_exp(2.5f) == 1);
+ SkASSERT(get_float_exp(8.f) == 3);
+ SkASSERT(get_float_exp(100.f) == 6);
+ SkASSERT(get_float_exp(1000.f) == 9);
+ SkASSERT(get_float_exp(1024.f) == 10);
+ SkASSERT(get_float_exp(3000000.f) == 21);
+ }
+#endif
+ const int* iptr = (const int*)&x;
+ return (((*iptr) & 0x7f800000) >> 23) - 127;
+}
+
+// Uses the max curvature function for quads to estimate
+// where to chop the conic. If the max curvature is not
+// found along the curve segment it will return 1 and
+// dst[0] is the original conic. If it returns 2 the dst[0]
+// and dst[1] are the two new conics.
+int split_conic(const SkPoint src[3], SkConic dst[2], const SkScalar weight) {
+ SkScalar t = SkFindQuadMaxCurvature(src);
+ if (t == 0) {
+ if (dst) {
+ dst[0].set(src, weight);
+ }
+ return 1;
+ } else {
+ if (dst) {
+ SkConic conic;
+ conic.set(src, weight);
+ conic.chopAt(t, dst);
+ }
+ return 2;
+ }
+}
+
+// Calls split_conic on the entire conic and then once more on each subsection.
+// Most cases will result in either 1 conic (chop point is not within t range)
+// or 3 points (split once and then one subsection is split again).
+int chop_conic(const SkPoint src[3], SkConic dst[4], const SkScalar weight) {
+ SkConic dstTemp[2];
+ int conicCnt = split_conic(src, dstTemp, weight);
+ if (2 == conicCnt) {
+ int conicCnt2 = split_conic(dstTemp[0].fPts, dst, dstTemp[0].fW);
+ conicCnt = conicCnt2 + split_conic(dstTemp[1].fPts, &dst[conicCnt2], dstTemp[1].fW);
+ } else {
+ dst[0] = dstTemp[0];
+ }
+ return conicCnt;
+}
+
+// returns 0 if quad/conic is degen or close to it
+// in this case approx the path with lines
+// otherwise returns 1
+int is_degen_quad_or_conic(const SkPoint p[3]) {
+ static const SkScalar gDegenerateToLineTol = SK_Scalar1;
+ static const SkScalar gDegenerateToLineTolSqd =
+ SkScalarMul(gDegenerateToLineTol, gDegenerateToLineTol);
+
+ if (p[0].distanceToSqd(p[1]) < gDegenerateToLineTolSqd ||
+ p[1].distanceToSqd(p[2]) < gDegenerateToLineTolSqd) {
+ return 1;
+ }
+
+ SkScalar dsqd = p[1].distanceToLineBetweenSqd(p[0], p[2]);
+ if (dsqd < gDegenerateToLineTolSqd) {
+ return 1;
+ }
+
+ if (p[2].distanceToLineBetweenSqd(p[1], p[0]) < gDegenerateToLineTolSqd) {
+ return 1;
+ }
+ return 0;
+}
+
+// we subdivide the quads to avoid huge overfill
+// if it returns -1 then should be drawn as lines
+int num_quad_subdivs(const SkPoint p[3]) {
+ static const SkScalar gDegenerateToLineTol = SK_Scalar1;
+ static const SkScalar gDegenerateToLineTolSqd =
+ SkScalarMul(gDegenerateToLineTol, gDegenerateToLineTol);
+
+ if (p[0].distanceToSqd(p[1]) < gDegenerateToLineTolSqd ||
+ p[1].distanceToSqd(p[2]) < gDegenerateToLineTolSqd) {
+ return -1;
+ }
+
+ SkScalar dsqd = p[1].distanceToLineBetweenSqd(p[0], p[2]);
+ if (dsqd < gDegenerateToLineTolSqd) {
+ return -1;
+ }
+
+ if (p[2].distanceToLineBetweenSqd(p[1], p[0]) < gDegenerateToLineTolSqd) {
+ return -1;
+ }
+
+ // tolerance of triangle height in pixels
+ // tuned on windows Quadro FX 380 / Z600
+ // trade off of fill vs cpu time on verts
+ // maybe different when do this using gpu (geo or tess shaders)
+ static const SkScalar gSubdivTol = 175 * SK_Scalar1;
+
+ if (dsqd <= SkScalarMul(gSubdivTol, gSubdivTol)) {
+ return 0;
+ } else {
+ static const int kMaxSub = 4;
+ // subdividing the quad reduces d by 4. so we want x = log4(d/tol)
+ // = log4(d*d/tol*tol)/2
+ // = log2(d*d/tol*tol)
+
+ // +1 since we're ignoring the mantissa contribution.
+ int log = get_float_exp(dsqd/(gSubdivTol*gSubdivTol)) + 1;
+ log = SkTMin(SkTMax(0, log), kMaxSub);
+ return log;
+ }
+}
+
+/**
+ * Generates the lines and quads to be rendered. Lines are always recorded in
+ * device space. We will do a device space bloat to account for the 1pixel
+ * thickness.
+ * Quads are recorded in device space unless m contains
+ * perspective, then in they are in src space. We do this because we will
+ * subdivide large quads to reduce over-fill. This subdivision has to be
+ * performed before applying the perspective matrix.
+ */
+int generate_lines_and_quads(const SkPath& path,
+ const SkMatrix& m,
+ const SkIRect& devClipBounds,
+ GrAAHairLinePathRenderer::PtArray* lines,
+ GrAAHairLinePathRenderer::PtArray* quads,
+ GrAAHairLinePathRenderer::PtArray* conics,
+ GrAAHairLinePathRenderer::IntArray* quadSubdivCnts,
+ GrAAHairLinePathRenderer::FloatArray* conicWeights) {
+ SkPath::Iter iter(path, false);
+
+ int totalQuadCount = 0;
+ SkRect bounds;
+ SkIRect ibounds;
+
+ bool persp = m.hasPerspective();
+
+ for (;;) {
+ SkPoint pathPts[4];
+ SkPoint devPts[4];
+ SkPath::Verb verb = iter.next(pathPts);
+ switch (verb) {
+ case SkPath::kConic_Verb: {
+ SkConic dst[4];
+ // We chop the conics to create tighter clipping to hide error
+ // that appears near max curvature of very thin conics. Thin
+ // hyperbolas with high weight still show error.
+ int conicCnt = chop_conic(pathPts, dst, iter.conicWeight());
+ for (int i = 0; i < conicCnt; ++i) {
+ SkPoint* chopPnts = dst[i].fPts;
+ m.mapPoints(devPts, chopPnts, 3);
+ bounds.setBounds(devPts, 3);
+ bounds.outset(SK_Scalar1, SK_Scalar1);
+ bounds.roundOut(&ibounds);
+ if (SkIRect::Intersects(devClipBounds, ibounds)) {
+ if (is_degen_quad_or_conic(devPts)) {
+ SkPoint* pts = lines->push_back_n(4);
+ pts[0] = devPts[0];
+ pts[1] = devPts[1];
+ pts[2] = devPts[1];
+ pts[3] = devPts[2];
+ } else {
+ // when in perspective keep conics in src space
+ SkPoint* cPts = persp ? chopPnts : devPts;
+ SkPoint* pts = conics->push_back_n(3);
+ pts[0] = cPts[0];
+ pts[1] = cPts[1];
+ pts[2] = cPts[2];
+ conicWeights->push_back() = dst[i].fW;
+ }
+ }
+ }
+ break;
+ }
+ case SkPath::kMove_Verb:
+ break;
+ case SkPath::kLine_Verb:
+ m.mapPoints(devPts, pathPts, 2);
+ bounds.setBounds(devPts, 2);
+ bounds.outset(SK_Scalar1, SK_Scalar1);
+ bounds.roundOut(&ibounds);
+ if (SkIRect::Intersects(devClipBounds, ibounds)) {
+ SkPoint* pts = lines->push_back_n(2);
+ pts[0] = devPts[0];
+ pts[1] = devPts[1];
+ }
+ break;
+ case SkPath::kQuad_Verb: {
+ SkPoint choppedPts[5];
+ // Chopping the quad helps when the quad is either degenerate or nearly degenerate.
+ // When it is degenerate it allows the approximation with lines to work since the
+ // chop point (if there is one) will be at the parabola's vertex. In the nearly
+ // degenerate the QuadUVMatrix computed for the points is almost singular which
+ // can cause rendering artifacts.
+ int n = SkChopQuadAtMaxCurvature(pathPts, choppedPts);
+ for (int i = 0; i < n; ++i) {
+ SkPoint* quadPts = choppedPts + i * 2;
+ m.mapPoints(devPts, quadPts, 3);
+ bounds.setBounds(devPts, 3);
+ bounds.outset(SK_Scalar1, SK_Scalar1);
+ bounds.roundOut(&ibounds);
+
+ if (SkIRect::Intersects(devClipBounds, ibounds)) {
+ int subdiv = num_quad_subdivs(devPts);
+ SkASSERT(subdiv >= -1);
+ if (-1 == subdiv) {
+ SkPoint* pts = lines->push_back_n(4);
+ pts[0] = devPts[0];
+ pts[1] = devPts[1];
+ pts[2] = devPts[1];
+ pts[3] = devPts[2];
+ } else {
+ // when in perspective keep quads in src space
+ SkPoint* qPts = persp ? quadPts : devPts;
+ SkPoint* pts = quads->push_back_n(3);
+ pts[0] = qPts[0];
+ pts[1] = qPts[1];
+ pts[2] = qPts[2];
+ quadSubdivCnts->push_back() = subdiv;
+ totalQuadCount += 1 << subdiv;
+ }
+ }
+ }
+ break;
+ }
+ case SkPath::kCubic_Verb:
+ m.mapPoints(devPts, pathPts, 4);
+ bounds.setBounds(devPts, 4);
+ bounds.outset(SK_Scalar1, SK_Scalar1);
+ bounds.roundOut(&ibounds);
+ if (SkIRect::Intersects(devClipBounds, ibounds)) {
+ PREALLOC_PTARRAY(32) q;
+ // we don't need a direction if we aren't constraining the subdivision
+ static const SkPath::Direction kDummyDir = SkPath::kCCW_Direction;
+ // We convert cubics to quadratics (for now).
+ // In perspective have to do conversion in src space.
+ if (persp) {
+ SkScalar tolScale =
+ GrPathUtils::scaleToleranceToSrc(SK_Scalar1, m,
+ path.getBounds());
+ GrPathUtils::convertCubicToQuads(pathPts, tolScale, false, kDummyDir, &q);
+ } else {
+ GrPathUtils::convertCubicToQuads(devPts, SK_Scalar1, false, kDummyDir, &q);
+ }
+ for (int i = 0; i < q.count(); i += 3) {
+ SkPoint* qInDevSpace;
+ // bounds has to be calculated in device space, but q is
+ // in src space when there is perspective.
+ if (persp) {
+ m.mapPoints(devPts, &q[i], 3);
+ bounds.setBounds(devPts, 3);
+ qInDevSpace = devPts;
+ } else {
+ bounds.setBounds(&q[i], 3);
+ qInDevSpace = &q[i];
+ }
+ bounds.outset(SK_Scalar1, SK_Scalar1);
+ bounds.roundOut(&ibounds);
+ if (SkIRect::Intersects(devClipBounds, ibounds)) {
+ int subdiv = num_quad_subdivs(qInDevSpace);
+ SkASSERT(subdiv >= -1);
+ if (-1 == subdiv) {
+ SkPoint* pts = lines->push_back_n(4);
+ // lines should always be in device coords
+ pts[0] = qInDevSpace[0];
+ pts[1] = qInDevSpace[1];
+ pts[2] = qInDevSpace[1];
+ pts[3] = qInDevSpace[2];
+ } else {
+ SkPoint* pts = quads->push_back_n(3);
+ // q is already in src space when there is no
+ // perspective and dev coords otherwise.
+ pts[0] = q[0 + i];
+ pts[1] = q[1 + i];
+ pts[2] = q[2 + i];
+ quadSubdivCnts->push_back() = subdiv;
+ totalQuadCount += 1 << subdiv;
+ }
+ }
+ }
+ }
+ break;
+ case SkPath::kClose_Verb:
+ break;
+ case SkPath::kDone_Verb:
+ return totalQuadCount;
+ }
+ }
+}
+
+struct LineVertex {
+ SkPoint fPos;
+ GrColor fCoverage;
+};
+
+struct BezierVertex {
+ SkPoint fPos;
+ union {
+ struct {
+ SkScalar fK;
+ SkScalar fL;
+ SkScalar fM;
+ } fConic;
+ SkVector fQuadCoord;
+ struct {
+ SkScalar fBogus[4];
+ };
+ };
+};
+
+GR_STATIC_ASSERT(sizeof(BezierVertex) == 3 * sizeof(SkPoint));
+
+void intersect_lines(const SkPoint& ptA, const SkVector& normA,
+ const SkPoint& ptB, const SkVector& normB,
+ SkPoint* result) {
+
+ SkScalar lineAW = -normA.dot(ptA);
+ SkScalar lineBW = -normB.dot(ptB);
+
+ SkScalar wInv = SkScalarMul(normA.fX, normB.fY) -
+ SkScalarMul(normA.fY, normB.fX);
+ wInv = SkScalarInvert(wInv);
+
+ result->fX = SkScalarMul(normA.fY, lineBW) - SkScalarMul(lineAW, normB.fY);
+ result->fX = SkScalarMul(result->fX, wInv);
+
+ result->fY = SkScalarMul(lineAW, normB.fX) - SkScalarMul(normA.fX, lineBW);
+ result->fY = SkScalarMul(result->fY, wInv);
+}
+
+void set_uv_quad(const SkPoint qpts[3], BezierVertex verts[kVertsPerQuad]) {
+ // this should be in the src space, not dev coords, when we have perspective
+ GrPathUtils::QuadUVMatrix DevToUV(qpts);
+ DevToUV.apply<kVertsPerQuad, sizeof(BezierVertex), sizeof(SkPoint)>(verts);
+}
+
+void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice,
+ const SkMatrix* toSrc, BezierVertex verts[kVertsPerQuad],
+ SkRect* devBounds) {
+ SkASSERT(!toDevice == !toSrc);
+ // original quad is specified by tri a,b,c
+ SkPoint a = qpts[0];
+ SkPoint b = qpts[1];
+ SkPoint c = qpts[2];
+
+ if (toDevice) {
+ toDevice->mapPoints(&a, 1);
+ toDevice->mapPoints(&b, 1);
+ toDevice->mapPoints(&c, 1);
+ }
+ // make a new poly where we replace a and c by a 1-pixel wide edges orthog
+ // to edges ab and bc:
+ //
+ // before | after
+ // | b0
+ // b |
+ // |
+ // | a0 c0
+ // a c | a1 c1
+ //
+ // edges a0->b0 and b0->c0 are parallel to original edges a->b and b->c,
+ // respectively.
+ BezierVertex& a0 = verts[0];
+ BezierVertex& a1 = verts[1];
+ BezierVertex& b0 = verts[2];
+ BezierVertex& c0 = verts[3];
+ BezierVertex& c1 = verts[4];
+
+ SkVector ab = b;
+ ab -= a;
+ SkVector ac = c;
+ ac -= a;
+ SkVector cb = b;
+ cb -= c;
+
+ // We should have already handled degenerates
+ SkASSERT(ab.length() > 0 && cb.length() > 0);
+
+ ab.normalize();
+ SkVector abN;
+ abN.setOrthog(ab, SkVector::kLeft_Side);
+ if (abN.dot(ac) > 0) {
+ abN.negate();
+ }
+
+ cb.normalize();
+ SkVector cbN;
+ cbN.setOrthog(cb, SkVector::kLeft_Side);
+ if (cbN.dot(ac) < 0) {
+ cbN.negate();
+ }
+
+ a0.fPos = a;
+ a0.fPos += abN;
+ a1.fPos = a;
+ a1.fPos -= abN;
+
+ c0.fPos = c;
+ c0.fPos += cbN;
+ c1.fPos = c;
+ c1.fPos -= cbN;
+
+ intersect_lines(a0.fPos, abN, c0.fPos, cbN, &b0.fPos);
+ devBounds->growToInclude(&verts[0].fPos, sizeof(BezierVertex), kVertsPerQuad);
+
+ if (toSrc) {
+ toSrc->mapPointsWithStride(&verts[0].fPos, sizeof(BezierVertex), kVertsPerQuad);
+ }
+}
+
+// Equations based off of Loop-Blinn Quadratic GPU Rendering
+// Input Parametric:
+// P(t) = (P0*(1-t)^2 + 2*w*P1*t*(1-t) + P2*t^2) / (1-t)^2 + 2*w*t*(1-t) + t^2)
+// Output Implicit:
+// f(x, y, w) = f(P) = K^2 - LM
+// K = dot(k, P), L = dot(l, P), M = dot(m, P)
+// k, l, m are calculated in function GrPathUtils::getConicKLM
+void set_conic_coeffs(const SkPoint p[3], BezierVertex verts[kVertsPerQuad],
+ const SkScalar weight) {
+ SkScalar klm[9];
+
+ GrPathUtils::getConicKLM(p, weight, klm);
+
+ for (int i = 0; i < kVertsPerQuad; ++i) {
+ const SkPoint pnt = verts[i].fPos;
+ verts[i].fConic.fK = pnt.fX * klm[0] + pnt.fY * klm[1] + klm[2];
+ verts[i].fConic.fL = pnt.fX * klm[3] + pnt.fY * klm[4] + klm[5];
+ verts[i].fConic.fM = pnt.fX * klm[6] + pnt.fY * klm[7] + klm[8];
+ }
+}
+
+void add_conics(const SkPoint p[3],
+ const SkScalar weight,
+ const SkMatrix* toDevice,
+ const SkMatrix* toSrc,
+ BezierVertex** vert,
+ SkRect* devBounds) {
+ bloat_quad(p, toDevice, toSrc, *vert, devBounds);
+ set_conic_coeffs(p, *vert, weight);
+ *vert += kVertsPerQuad;
+}
+
+void add_quads(const SkPoint p[3],
+ int subdiv,
+ const SkMatrix* toDevice,
+ const SkMatrix* toSrc,
+ BezierVertex** vert,
+ SkRect* devBounds) {
+ SkASSERT(subdiv >= 0);
+ if (subdiv) {
+ SkPoint newP[5];
+ SkChopQuadAtHalf(p, newP);
+ add_quads(newP + 0, subdiv-1, toDevice, toSrc, vert, devBounds);
+ add_quads(newP + 2, subdiv-1, toDevice, toSrc, vert, devBounds);
+ } else {
+ bloat_quad(p, toDevice, toSrc, *vert, devBounds);
+ set_uv_quad(p, *vert);
+ *vert += kVertsPerQuad;
+ }
+}
+
+void add_line(const SkPoint p[2],
+ const SkMatrix* toSrc,
+ GrColor coverage,
+ LineVertex** vert) {
+ const SkPoint& a = p[0];
+ const SkPoint& b = p[1];
+
+ SkVector ortho, vec = b;
+ vec -= a;
+
+ if (vec.setLength(SK_ScalarHalf)) {
+ // Create a vector orthogonal to 'vec' and of unit length
+ ortho.fX = 2.0f * vec.fY;
+ ortho.fY = -2.0f * vec.fX;
+
+ (*vert)[0].fPos = a;
+ (*vert)[0].fCoverage = coverage;
+ (*vert)[1].fPos = b;
+ (*vert)[1].fCoverage = coverage;
+ (*vert)[2].fPos = a - vec + ortho;
+ (*vert)[2].fCoverage = 0;
+ (*vert)[3].fPos = b + vec + ortho;
+ (*vert)[3].fCoverage = 0;
+ (*vert)[4].fPos = a - vec - ortho;
+ (*vert)[4].fCoverage = 0;
+ (*vert)[5].fPos = b + vec - ortho;
+ (*vert)[5].fCoverage = 0;
+
+ if (NULL != toSrc) {
+ toSrc->mapPointsWithStride(&(*vert)->fPos,
+ sizeof(LineVertex),
+ kVertsPerLineSeg);
+ }
+ } else {
+ // just make it degenerate and likely offscreen
+ for (int i = 0; i < kVertsPerLineSeg; ++i) {
+ (*vert)[i].fPos.set(SK_ScalarMax, SK_ScalarMax);
+ }
+ }
+
+ *vert += kVertsPerLineSeg;
+}
+
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+namespace {
+
+// position + edge
+extern const GrVertexAttrib gHairlineBezierAttribs[] = {
+ {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding},
+ {kVec4f_GrVertexAttribType, sizeof(SkPoint), kEffect_GrVertexAttribBinding}
+};
+
+// position + coverage
+extern const GrVertexAttrib gHairlineLineAttribs[] = {
+ {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding},
+ {kVec4ub_GrVertexAttribType, sizeof(SkPoint), kCoverage_GrVertexAttribBinding},
+};
+
+};
+
+bool GrAAHairLinePathRenderer::createLineGeom(const SkPath& path,
+ GrDrawTarget* target,
+ const PtArray& lines,
+ int lineCnt,
+ GrDrawTarget::AutoReleaseGeometry* arg,
+ SkRect* devBounds) {
+ GrDrawState* drawState = target->drawState();
+
+ const SkMatrix& viewM = drawState->getViewMatrix();
+
+ int vertCnt = kVertsPerLineSeg * lineCnt;
+
+ drawState->setVertexAttribs<gHairlineLineAttribs>(SK_ARRAY_COUNT(gHairlineLineAttribs));
+ SkASSERT(sizeof(LineVertex) == drawState->getVertexSize());
+
+ if (!arg->set(target, vertCnt, 0)) {
+ return false;
+ }
+
+ LineVertex* verts = reinterpret_cast<LineVertex*>(arg->vertices());
+
+ const SkMatrix* toSrc = NULL;
+ SkMatrix ivm;
+
+ if (viewM.hasPerspective()) {
+ if (viewM.invert(&ivm)) {
+ toSrc = &ivm;
+ }
+ }
+ devBounds->set(lines.begin(), lines.count());
+ for (int i = 0; i < lineCnt; ++i) {
+ add_line(&lines[2*i], toSrc, drawState->getCoverageColor(), &verts);
+ }
+ // All the verts computed by add_line are within sqrt(1^2 + 0.5^2) of the end points.
+ static const SkScalar kSqrtOfOneAndAQuarter = 1.118f;
+ // Add a little extra to account for vector normalization precision.
+ static const SkScalar kOutset = kSqrtOfOneAndAQuarter + SK_Scalar1 / 20;
+ devBounds->outset(kOutset, kOutset);
+
+ return true;
+}
+
+bool GrAAHairLinePathRenderer::createBezierGeom(
+ const SkPath& path,
+ GrDrawTarget* target,
+ const PtArray& quads,
+ int quadCnt,
+ const PtArray& conics,
+ int conicCnt,
+ const IntArray& qSubdivs,
+ const FloatArray& cWeights,
+ GrDrawTarget::AutoReleaseGeometry* arg,
+ SkRect* devBounds) {
+ GrDrawState* drawState = target->drawState();
+
+ const SkMatrix& viewM = drawState->getViewMatrix();
+
+ int vertCnt = kVertsPerQuad * quadCnt + kVertsPerQuad * conicCnt;
+
+ target->drawState()->setVertexAttribs<gHairlineBezierAttribs>(SK_ARRAY_COUNT(gHairlineBezierAttribs));
+ SkASSERT(sizeof(BezierVertex) == target->getDrawState().getVertexSize());
+
+ if (!arg->set(target, vertCnt, 0)) {
+ return false;
+ }
+
+ BezierVertex* verts = reinterpret_cast<BezierVertex*>(arg->vertices());
+
+ const SkMatrix* toDevice = NULL;
+ const SkMatrix* toSrc = NULL;
+ SkMatrix ivm;
+
+ if (viewM.hasPerspective()) {
+ if (viewM.invert(&ivm)) {
+ toDevice = &viewM;
+ toSrc = &ivm;
+ }
+ }
+
+ // Seed the dev bounds with some pts known to be inside. Each quad and conic grows the bounding
+ // box to include its vertices.
+ SkPoint seedPts[2];
+ if (quadCnt) {
+ seedPts[0] = quads[0];
+ seedPts[1] = quads[2];
+ } else if (conicCnt) {
+ seedPts[0] = conics[0];
+ seedPts[1] = conics[2];
+ }
+ if (NULL != toDevice) {
+ toDevice->mapPoints(seedPts, 2);
+ }
+ devBounds->set(seedPts[0], seedPts[1]);
+
+ int unsubdivQuadCnt = quads.count() / 3;
+ for (int i = 0; i < unsubdivQuadCnt; ++i) {
+ SkASSERT(qSubdivs[i] >= 0);
+ add_quads(&quads[3*i], qSubdivs[i], toDevice, toSrc, &verts, devBounds);
+ }
+
+ // Start Conics
+ for (int i = 0; i < conicCnt; ++i) {
+ add_conics(&conics[3*i], cWeights[i], toDevice, toSrc, &verts, devBounds);
+ }
+ return true;
+}
+
+bool GrAAHairLinePathRenderer::canDrawPath(const SkPath& path,
+ const SkStrokeRec& stroke,
+ const GrDrawTarget* target,
+ bool antiAlias) const {
+ if (!antiAlias) {
+ return false;
+ }
+
+ if (!IsStrokeHairlineOrEquivalent(stroke,
+ target->getDrawState().getViewMatrix(),
+ NULL)) {
+ return false;
+ }
+
+ if (SkPath::kLine_SegmentMask == path.getSegmentMasks() ||
+ target->caps()->shaderDerivativeSupport()) {
+ return true;
+ }
+ return false;
+}
+
+template <class VertexType>
+bool check_bounds(GrDrawState* drawState, const SkRect& devBounds, void* vertices, int vCount)
+{
+ SkRect tolDevBounds = devBounds;
+ // The bounds ought to be tight, but in perspective the below code runs the verts
+ // through the view matrix to get back to dev coords, which can introduce imprecision.
+ if (drawState->getViewMatrix().hasPerspective()) {
+ tolDevBounds.outset(SK_Scalar1 / 1000, SK_Scalar1 / 1000);
+ } else {
+ // Non-persp matrices cause this path renderer to draw in device space.
+ SkASSERT(drawState->getViewMatrix().isIdentity());
+ }
+ SkRect actualBounds;
+
+ VertexType* verts = reinterpret_cast<VertexType*>(vertices);
+ bool first = true;
+ for (int i = 0; i < vCount; ++i) {
+ SkPoint pos = verts[i].fPos;
+ // This is a hack to workaround the fact that we move some degenerate segments offscreen.
+ if (SK_ScalarMax == pos.fX) {
+ continue;
+ }
+ drawState->getViewMatrix().mapPoints(&pos, 1);
+ if (first) {
+ actualBounds.set(pos.fX, pos.fY, pos.fX, pos.fY);
+ first = false;
+ } else {
+ actualBounds.growToInclude(pos.fX, pos.fY);
+ }
+ }
+ if (!first) {
+ return tolDevBounds.contains(actualBounds);
+ }
+
+ return true;
+}
+
+bool GrAAHairLinePathRenderer::onDrawPath(const SkPath& path,
+ const SkStrokeRec& stroke,
+ GrDrawTarget* target,
+ bool antiAlias) {
+ GrDrawState* drawState = target->drawState();
+
+ SkScalar hairlineCoverage;
+ if (IsStrokeHairlineOrEquivalent(stroke,
+ target->getDrawState().getViewMatrix(),
+ &hairlineCoverage)) {
+ uint8_t newCoverage = SkScalarRoundToInt(hairlineCoverage *
+ target->getDrawState().getCoverage());
+ target->drawState()->setCoverage(newCoverage);
+ }
+
+ SkIRect devClipBounds;
+ target->getClip()->getConservativeBounds(drawState->getRenderTarget(), &devClipBounds);
+
+ int lineCnt;
+ int quadCnt;
+ int conicCnt;
+ PREALLOC_PTARRAY(128) lines;
+ PREALLOC_PTARRAY(128) quads;
+ PREALLOC_PTARRAY(128) conics;
+ IntArray qSubdivs;
+ FloatArray cWeights;
+ quadCnt = generate_lines_and_quads(path, drawState->getViewMatrix(), devClipBounds,
+ &lines, &quads, &conics, &qSubdivs, &cWeights);
+ lineCnt = lines.count() / 2;
+ conicCnt = conics.count() / 3;
+
+ // do lines first
+ if (lineCnt) {
+ GrDrawTarget::AutoReleaseGeometry arg;
+ SkRect devBounds;
+
+ if (!this->createLineGeom(path,
+ target,
+ lines,
+ lineCnt,
+ &arg,
+ &devBounds)) {
+ return false;
+ }
+
+ GrDrawTarget::AutoStateRestore asr;
+
+ // createLineGeom transforms the geometry to device space when the matrix does not have
+ // perspective.
+ if (target->getDrawState().getViewMatrix().hasPerspective()) {
+ asr.set(target, GrDrawTarget::kPreserve_ASRInit);
+ } else if (!asr.setIdentity(target, GrDrawTarget::kPreserve_ASRInit)) {
+ return false;
+ }
+ GrDrawState* drawState = target->drawState();
+
+ // Check devBounds
+ SkASSERT(check_bounds<LineVertex>(drawState, devBounds, arg.vertices(),
+ kVertsPerLineSeg * lineCnt));
+
+ {
+ GrDrawState::AutoRestoreEffects are(drawState);
+ target->setIndexSourceToBuffer(fLinesIndexBuffer);
+ int lines = 0;
+ while (lines < lineCnt) {
+ int n = SkTMin(lineCnt - lines, kNumLineSegsInIdxBuffer);
+ target->drawIndexed(kTriangles_GrPrimitiveType,
+ kVertsPerLineSeg*lines, // startV
+ 0, // startI
+ kVertsPerLineSeg*n, // vCount
+ kIdxsPerLineSeg*n, // iCount
+ &devBounds);
+ lines += n;
+ }
+ }
+ }
+
+ // then quadratics/conics
+ if (quadCnt || conicCnt) {
+ GrDrawTarget::AutoReleaseGeometry arg;
+ SkRect devBounds;
+
+ if (!this->createBezierGeom(path,
+ target,
+ quads,
+ quadCnt,
+ conics,
+ conicCnt,
+ qSubdivs,
+ cWeights,
+ &arg,
+ &devBounds)) {
+ return false;
+ }
+
+ GrDrawTarget::AutoStateRestore asr;
+
+ // createGeom transforms the geometry to device space when the matrix does not have
+ // perspective.
+ if (target->getDrawState().getViewMatrix().hasPerspective()) {
+ asr.set(target, GrDrawTarget::kPreserve_ASRInit);
+ } else if (!asr.setIdentity(target, GrDrawTarget::kPreserve_ASRInit)) {
+ return false;
+ }
+ GrDrawState* drawState = target->drawState();
+
+ static const int kEdgeAttrIndex = 1;
+
+ // Check devBounds
+ SkASSERT(check_bounds<BezierVertex>(drawState, devBounds, arg.vertices(),
+ kVertsPerQuad * quadCnt + kVertsPerQuad * conicCnt));
+
+ if (quadCnt > 0) {
+ GrEffectRef* hairQuadEffect = GrQuadEffect::Create(kHairlineAA_GrEffectEdgeType,
+ *target->caps());
+ SkASSERT(NULL != hairQuadEffect);
+ GrDrawState::AutoRestoreEffects are(drawState);
+ target->setIndexSourceToBuffer(fQuadsIndexBuffer);
+ drawState->addCoverageEffect(hairQuadEffect, kEdgeAttrIndex)->unref();
+ int quads = 0;
+ while (quads < quadCnt) {
+ int n = SkTMin(quadCnt - quads, kNumQuadsInIdxBuffer);
+ target->drawIndexed(kTriangles_GrPrimitiveType,
+ kVertsPerQuad*quads, // startV
+ 0, // startI
+ kVertsPerQuad*n, // vCount
+ kIdxsPerQuad*n, // iCount
+ &devBounds);
+ quads += n;
+ }
+ }
+
+ if (conicCnt > 0) {
+ GrDrawState::AutoRestoreEffects are(drawState);
+ GrEffectRef* hairConicEffect = GrConicEffect::Create(kHairlineAA_GrEffectEdgeType,
+ *target->caps());
+ SkASSERT(NULL != hairConicEffect);
+ drawState->addCoverageEffect(hairConicEffect, 1, 2)->unref();
+ int conics = 0;
+ while (conics < conicCnt) {
+ int n = SkTMin(conicCnt - conics, kNumQuadsInIdxBuffer);
+ target->drawIndexed(kTriangles_GrPrimitiveType,
+ kVertsPerQuad*(quadCnt + conics), // startV
+ 0, // startI
+ kVertsPerQuad*n, // vCount
+ kIdxsPerQuad*n, // iCount
+ &devBounds);
+ conics += n;
+ }
+ }
+ }
+
+ target->resetIndexSource();
+
+ return true;
+}
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