Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(299)

Side by Side Diff: src/gpu/gl/GrGLBufferImpl.cpp

Issue 275493004: Rename from "(un)lock" to "(un)map" for geometry buffers. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Address Rob's comments Created 6 years, 7 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « src/gpu/gl/GrGLBufferImpl.h ('k') | src/gpu/gl/GrGLIndexBuffer.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLBufferImpl.h" 8 #include "GrGLBufferImpl.h"
9 #include "GrGpuGL.h" 9 #include "GrGpuGL.h"
10 10
11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X)
12 12
13 #ifdef SK_DEBUG 13 #ifdef SK_DEBUG
14 #define VALIDATE() this->validate() 14 #define VALIDATE() this->validate()
15 #else 15 #else
16 #define VALIDATE() do {} while(false) 16 #define VALIDATE() do {} while(false)
17 #endif 17 #endif
18 18
19 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a cli ent's vertex buffer 19 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a cli ent's vertex buffer
20 // objects are implemented as client-side-arrays on tile-deferred architectures. 20 // objects are implemented as client-side-arrays on tile-deferred architectures.
21 #define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW 21 #define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW
22 22
23 GrGLBufferImpl::GrGLBufferImpl(GrGpuGL* gpu, const Desc& desc, GrGLenum bufferTy pe) 23 GrGLBufferImpl::GrGLBufferImpl(GrGpuGL* gpu, const Desc& desc, GrGLenum bufferTy pe)
24 : fDesc(desc) 24 : fDesc(desc)
25 , fBufferType(bufferType) 25 , fBufferType(bufferType)
26 , fLockPtr(NULL) { 26 , fMapPtr(NULL) {
27 if (0 == desc.fID) { 27 if (0 == desc.fID) {
28 fCPUData = sk_malloc_flags(desc.fSizeInBytes, SK_MALLOC_THROW); 28 fCPUData = sk_malloc_flags(desc.fSizeInBytes, SK_MALLOC_THROW);
29 fGLSizeInBytes = 0; 29 fGLSizeInBytes = 0;
30 } else { 30 } else {
31 fCPUData = NULL; 31 fCPUData = NULL;
32 // We assume that the GL buffer was created at the desc's size initially . 32 // We assume that the GL buffer was created at the desc's size initially .
33 fGLSizeInBytes = fDesc.fSizeInBytes; 33 fGLSizeInBytes = fDesc.fSizeInBytes;
34 } 34 }
35 VALIDATE(); 35 VALIDATE();
36 } 36 }
37 37
38 void GrGLBufferImpl::release(GrGpuGL* gpu) { 38 void GrGLBufferImpl::release(GrGpuGL* gpu) {
39 VALIDATE(); 39 VALIDATE();
40 // make sure we've not been abandoned or already released 40 // make sure we've not been abandoned or already released
41 if (NULL != fCPUData) { 41 if (NULL != fCPUData) {
42 sk_free(fCPUData); 42 sk_free(fCPUData);
43 fCPUData = NULL; 43 fCPUData = NULL;
44 } else if (fDesc.fID && !fDesc.fIsWrapped) { 44 } else if (fDesc.fID && !fDesc.fIsWrapped) {
45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID)); 45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID));
46 if (GR_GL_ARRAY_BUFFER == fBufferType) { 46 if (GR_GL_ARRAY_BUFFER == fBufferType) {
47 gpu->notifyVertexBufferDelete(fDesc.fID); 47 gpu->notifyVertexBufferDelete(fDesc.fID);
48 } else { 48 } else {
49 SkASSERT(GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType); 49 SkASSERT(GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType);
50 gpu->notifyIndexBufferDelete(fDesc.fID); 50 gpu->notifyIndexBufferDelete(fDesc.fID);
51 } 51 }
52 fDesc.fID = 0; 52 fDesc.fID = 0;
53 fGLSizeInBytes = 0; 53 fGLSizeInBytes = 0;
54 } 54 }
55 fLockPtr = NULL; 55 fMapPtr = NULL;
56 VALIDATE(); 56 VALIDATE();
57 } 57 }
58 58
59 void GrGLBufferImpl::abandon() { 59 void GrGLBufferImpl::abandon() {
60 fDesc.fID = 0; 60 fDesc.fID = 0;
61 fGLSizeInBytes = 0; 61 fGLSizeInBytes = 0;
62 fLockPtr = NULL; 62 fMapPtr = NULL;
63 sk_free(fCPUData); 63 sk_free(fCPUData);
64 fCPUData = NULL; 64 fCPUData = NULL;
65 VALIDATE(); 65 VALIDATE();
66 } 66 }
67 67
68 void GrGLBufferImpl::bind(GrGpuGL* gpu) const { 68 void GrGLBufferImpl::bind(GrGpuGL* gpu) const {
69 VALIDATE(); 69 VALIDATE();
70 if (GR_GL_ARRAY_BUFFER == fBufferType) { 70 if (GR_GL_ARRAY_BUFFER == fBufferType) {
71 gpu->bindVertexBuffer(fDesc.fID); 71 gpu->bindVertexBuffer(fDesc.fID);
72 } else { 72 } else {
73 SkASSERT(GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType); 73 SkASSERT(GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType);
74 gpu->bindIndexBufferAndDefaultVertexArray(fDesc.fID); 74 gpu->bindIndexBufferAndDefaultVertexArray(fDesc.fID);
75 } 75 }
76 VALIDATE(); 76 VALIDATE();
77 } 77 }
78 78
79 void* GrGLBufferImpl::lock(GrGpuGL* gpu) { 79 void* GrGLBufferImpl::map(GrGpuGL* gpu) {
80 VALIDATE(); 80 VALIDATE();
81 SkASSERT(!this->isLocked()); 81 SkASSERT(!this->isMapped());
82 if (0 == fDesc.fID) { 82 if (0 == fDesc.fID) {
83 fLockPtr = fCPUData; 83 fMapPtr = fCPUData;
84 } else { 84 } else {
85 switch (gpu->glCaps().mapBufferType()) { 85 switch (gpu->glCaps().mapBufferType()) {
86 case GrGLCaps::kNone_MapBufferType: 86 case GrGLCaps::kNone_MapBufferType:
87 VALIDATE(); 87 VALIDATE();
88 return NULL; 88 return NULL;
89 case GrGLCaps::kMapBuffer_MapBufferType: 89 case GrGLCaps::kMapBuffer_MapBufferType:
90 this->bind(gpu); 90 this->bind(gpu);
91 // Let driver know it can discard the old data 91 // Let driver know it can discard the old data
92 if (GR_GL_USE_BUFFER_DATA_NULL_HINT || fDesc.fSizeInBytes != fGL SizeInBytes) { 92 if (GR_GL_USE_BUFFER_DATA_NULL_HINT || fDesc.fSizeInBytes != fGL SizeInBytes) {
93 fGLSizeInBytes = fDesc.fSizeInBytes; 93 fGLSizeInBytes = fDesc.fSizeInBytes;
94 GL_CALL(gpu, 94 GL_CALL(gpu,
95 BufferData(fBufferType, fGLSizeInBytes, NULL, 95 BufferData(fBufferType, fGLSizeInBytes, NULL,
96 fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR _GL_STATIC_DRAW)); 96 fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR _GL_STATIC_DRAW));
97 } 97 }
98 GR_GL_CALL_RET(gpu->glInterface(), fLockPtr, 98 GR_GL_CALL_RET(gpu->glInterface(), fMapPtr,
99 MapBuffer(fBufferType, GR_GL_WRITE_ONLY)); 99 MapBuffer(fBufferType, GR_GL_WRITE_ONLY));
100 break; 100 break;
101 case GrGLCaps::kMapBufferRange_MapBufferType: { 101 case GrGLCaps::kMapBufferRange_MapBufferType: {
102 this->bind(gpu); 102 this->bind(gpu);
103 // Make sure the GL buffer size agrees with fDesc before mapping . 103 // Make sure the GL buffer size agrees with fDesc before mapping .
104 if (fDesc.fSizeInBytes != fGLSizeInBytes) { 104 if (fDesc.fSizeInBytes != fGLSizeInBytes) {
105 fGLSizeInBytes = fDesc.fSizeInBytes; 105 fGLSizeInBytes = fDesc.fSizeInBytes;
106 GL_CALL(gpu, 106 GL_CALL(gpu,
107 BufferData(fBufferType, fGLSizeInBytes, NULL, 107 BufferData(fBufferType, fGLSizeInBytes, NULL,
108 fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR _GL_STATIC_DRAW)); 108 fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR _GL_STATIC_DRAW));
109 } 109 }
110 static const GrGLbitfield kAccess = GR_GL_MAP_INVALIDATE_BUFFER_ BIT | 110 static const GrGLbitfield kAccess = GR_GL_MAP_INVALIDATE_BUFFER_ BIT |
111 GR_GL_MAP_WRITE_BIT; 111 GR_GL_MAP_WRITE_BIT;
112 GR_GL_CALL_RET(gpu->glInterface(), 112 GR_GL_CALL_RET(gpu->glInterface(),
113 fLockPtr, 113 fMapPtr,
114 MapBufferRange(fBufferType, 0, fGLSizeInBytes, kA ccess)); 114 MapBufferRange(fBufferType, 0, fGLSizeInBytes, kA ccess));
115 break; 115 break;
116 } 116 }
117 case GrGLCaps::kChromium_MapBufferType: 117 case GrGLCaps::kChromium_MapBufferType:
118 this->bind(gpu); 118 this->bind(gpu);
119 // Make sure the GL buffer size agrees with fDesc before mapping . 119 // Make sure the GL buffer size agrees with fDesc before mapping .
120 if (fDesc.fSizeInBytes != fGLSizeInBytes) { 120 if (fDesc.fSizeInBytes != fGLSizeInBytes) {
121 fGLSizeInBytes = fDesc.fSizeInBytes; 121 fGLSizeInBytes = fDesc.fSizeInBytes;
122 GL_CALL(gpu, 122 GL_CALL(gpu,
123 BufferData(fBufferType, fGLSizeInBytes, NULL, 123 BufferData(fBufferType, fGLSizeInBytes, NULL,
124 fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR _GL_STATIC_DRAW)); 124 fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR _GL_STATIC_DRAW));
125 } 125 }
126 GR_GL_CALL_RET(gpu->glInterface(), 126 GR_GL_CALL_RET(gpu->glInterface(),
127 fLockPtr, 127 fMapPtr,
128 MapBufferSubData(fBufferType, 0, fGLSizeInBytes, GR_GL_WRITE_ONLY)); 128 MapBufferSubData(fBufferType, 0, fGLSizeInBytes, GR_GL_WRITE_ONLY));
129 break; 129 break;
130 } 130 }
131 } 131 }
132 VALIDATE(); 132 VALIDATE();
133 return fLockPtr; 133 return fMapPtr;
134 } 134 }
135 135
136 void GrGLBufferImpl::unlock(GrGpuGL* gpu) { 136 void GrGLBufferImpl::unmap(GrGpuGL* gpu) {
137 VALIDATE(); 137 VALIDATE();
138 SkASSERT(this->isLocked()); 138 SkASSERT(this->isMapped());
139 if (0 != fDesc.fID) { 139 if (0 != fDesc.fID) {
140 switch (gpu->glCaps().mapBufferType()) { 140 switch (gpu->glCaps().mapBufferType()) {
141 case GrGLCaps::kNone_MapBufferType: 141 case GrGLCaps::kNone_MapBufferType:
142 SkDEBUGFAIL("Shouldn't get here."); 142 SkDEBUGFAIL("Shouldn't get here.");
143 return; 143 return;
144 case GrGLCaps::kMapBuffer_MapBufferType: // fall through 144 case GrGLCaps::kMapBuffer_MapBufferType: // fall through
145 case GrGLCaps::kMapBufferRange_MapBufferType: 145 case GrGLCaps::kMapBufferRange_MapBufferType:
146 this->bind(gpu); 146 this->bind(gpu);
147 GL_CALL(gpu, UnmapBuffer(fBufferType)); 147 GL_CALL(gpu, UnmapBuffer(fBufferType));
148 break; 148 break;
149 case GrGLCaps::kChromium_MapBufferType: 149 case GrGLCaps::kChromium_MapBufferType:
150 this->bind(gpu); 150 this->bind(gpu);
151 GR_GL_CALL(gpu->glInterface(), UnmapBufferSubData(fLockPtr)); 151 GR_GL_CALL(gpu->glInterface(), UnmapBufferSubData(fMapPtr));
152 break; 152 break;
153 } 153 }
154 } 154 }
155 fLockPtr = NULL; 155 fMapPtr = NULL;
156 } 156 }
157 157
158 bool GrGLBufferImpl::isLocked() const { 158 bool GrGLBufferImpl::isMapped() const {
159 VALIDATE(); 159 VALIDATE();
160 return NULL != fLockPtr; 160 return NULL != fMapPtr;
161 } 161 }
162 162
163 bool GrGLBufferImpl::updateData(GrGpuGL* gpu, const void* src, size_t srcSizeInB ytes) { 163 bool GrGLBufferImpl::updateData(GrGpuGL* gpu, const void* src, size_t srcSizeInB ytes) {
164 SkASSERT(!this->isLocked()); 164 SkASSERT(!this->isMapped());
165 VALIDATE(); 165 VALIDATE();
166 if (srcSizeInBytes > fDesc.fSizeInBytes) { 166 if (srcSizeInBytes > fDesc.fSizeInBytes) {
167 return false; 167 return false;
168 } 168 }
169 if (0 == fDesc.fID) { 169 if (0 == fDesc.fID) {
170 memcpy(fCPUData, src, srcSizeInBytes); 170 memcpy(fCPUData, src, srcSizeInBytes);
171 return true; 171 return true;
172 } 172 }
173 this->bind(gpu); 173 this->bind(gpu);
174 GrGLenum usage = fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW; 174 GrGLenum usage = fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW;
175 175
176 #if GR_GL_USE_BUFFER_DATA_NULL_HINT 176 #if GR_GL_USE_BUFFER_DATA_NULL_HINT
177 if (fDesc.fSizeInBytes == srcSizeInBytes) { 177 if (fDesc.fSizeInBytes == srcSizeInBytes) {
178 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src, usage)); 178 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src, usage));
179 } else { 179 } else {
180 // Before we call glBufferSubData we give the driver a hint using 180 // Before we call glBufferSubData we give the driver a hint using
181 // glBufferData with NULL. This makes the old buffer contents 181 // glBufferData with NULL. This makes the old buffer contents
182 // inaccessible to future draws. The GPU may still be processing 182 // inaccessible to future draws. The GPU may still be processing
183 // draws that reference the old contents. With this hint it can 183 // draws that reference the old contents. With this hint it can
184 // assign a different allocation for the new contents to avoid 184 // assign a different allocation for the new contents to avoid
185 // flushing the gpu past draws consuming the old contents. 185 // flushing the gpu past draws consuming the old contents.
186 fGLSizeInBytes = fDesc.fSizeInBytes; 186 fGLSizeInBytes = fDesc.fSizeInBytes;
187 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)); 187 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage));
188 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes , src)); 188 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes , src));
189 } 189 }
190 #else 190 #else
191 // Note that we're cheating on the size here. Currently no methods 191 // Note that we're cheating on the size here. Currently no methods
192 // allow a partial update that preserves contents of non-updated 192 // allow a partial update that preserves contents of non-updated
193 // portions of the buffer (lock() does a glBufferData(..size, NULL..)) 193 // portions of the buffer (map() does a glBufferData(..size, NULL..))
194 bool doSubData = false; 194 bool doSubData = false;
195 #if GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND 195 #if GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND
196 static int N = 0; 196 static int N = 0;
197 // 128 was chosen experimentally. At 256 a slight hitchiness was noticed 197 // 128 was chosen experimentally. At 256 a slight hitchiness was noticed
198 // when dragging a Chromium window around with a canvas tab backgrounded. 198 // when dragging a Chromium window around with a canvas tab backgrounded.
199 doSubData = 0 == (N % 128); 199 doSubData = 0 == (N % 128);
200 ++N; 200 ++N;
201 #endif 201 #endif
202 if (doSubData) { 202 if (doSubData) {
203 // The workaround is to do a glBufferData followed by glBufferSubData. 203 // The workaround is to do a glBufferData followed by glBufferSubData.
(...skipping 10 matching lines...) Expand all
214 #endif 214 #endif
215 return true; 215 return true;
216 } 216 }
217 217
218 void GrGLBufferImpl::validate() const { 218 void GrGLBufferImpl::validate() const {
219 SkASSERT(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType); 219 SkASSERT(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType);
220 // The following assert isn't valid when the buffer has been abandoned: 220 // The following assert isn't valid when the buffer has been abandoned:
221 // SkASSERT((0 == fDesc.fID) == (NULL != fCPUData)); 221 // SkASSERT((0 == fDesc.fID) == (NULL != fCPUData));
222 SkASSERT(0 != fDesc.fID || !fDesc.fIsWrapped); 222 SkASSERT(0 != fDesc.fID || !fDesc.fIsWrapped);
223 SkASSERT(NULL == fCPUData || 0 == fGLSizeInBytes); 223 SkASSERT(NULL == fCPUData || 0 == fGLSizeInBytes);
224 SkASSERT(NULL == fLockPtr || NULL != fCPUData || fGLSizeInBytes == fDesc.fSi zeInBytes); 224 SkASSERT(NULL == fMapPtr || NULL != fCPUData || fGLSizeInBytes == fDesc.fSiz eInBytes);
225 SkASSERT(NULL == fCPUData || NULL == fLockPtr || fCPUData == fLockPtr); 225 SkASSERT(NULL == fCPUData || NULL == fMapPtr || fCPUData == fMapPtr);
226 } 226 }
OLDNEW
« no previous file with comments | « src/gpu/gl/GrGLBufferImpl.h ('k') | src/gpu/gl/GrGLIndexBuffer.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698