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Side by Side Diff: third_party/WebKit/Source/platform/graphics/Gradient.h

Issue 2754703003: Remove Gradient point/radius setters (Closed)
Patch Set: Created 3 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007, 2008, 2011 Apple Inc. All rights reserved. 2 * Copyright (C) 2006, 2007, 2008, 2011 Apple Inc. All rights reserved.
3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> 3 * Copyright (C) 2007 Alp Toker <alp@atoker.com>
4 * Copyright (C) 2008 Torch Mobile, Inc. 4 * Copyright (C) 2008 Torch Mobile, Inc.
5 * Copyright (C) 2013 Google Inc. All rights reserved. 5 * Copyright (C) 2013 Google Inc. All rights reserved.
6 * 6 *
7 * Redistribution and use in source and binary forms, with or without 7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions 8 * modification, are permitted provided that the following conditions
9 * are met: 9 * are met:
10 * 1. Redistributions of source code must retain the above copyright 10 * 1. Redistributions of source code must retain the above copyright
(...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after
89 89
90 bool isRadial() const { return m_radial; } 90 bool isRadial() const { return m_radial; }
91 bool isZeroSize() const { 91 bool isZeroSize() const {
92 return m_p0.x() == m_p1.x() && m_p0.y() == m_p1.y() && 92 return m_p0.x() == m_p1.x() && m_p0.y() == m_p1.y() &&
93 (!m_radial || m_r0 == m_r1); 93 (!m_radial || m_r0 == m_r1);
94 } 94 }
95 95
96 const FloatPoint& p0() const { return m_p0; } 96 const FloatPoint& p0() const { return m_p0; }
97 const FloatPoint& p1() const { return m_p1; } 97 const FloatPoint& p1() const { return m_p1; }
98 98
99 void setP0(const FloatPoint& p) {
100 if (m_p0 == p)
101 return;
102
103 m_p0 = p;
104 }
105
106 void setP1(const FloatPoint& p) {
107 if (m_p1 == p)
108 return;
109
110 m_p1 = p;
111 }
112
113 float startRadius() const { return m_r0; } 99 float startRadius() const { return m_r0; }
114 float endRadius() const { return m_r1; } 100 float endRadius() const { return m_r1; }
115 101
116 void setStartRadius(float r) {
117 if (m_r0 == r)
118 return;
119
120 m_r0 = r;
121 }
122
123 void setEndRadius(float r) {
124 if (m_r1 == r)
125 return;
126
127 m_r1 = r;
128 }
129
130 void applyToFlags(PaintFlags&, const SkMatrix& localMatrix); 102 void applyToFlags(PaintFlags&, const SkMatrix& localMatrix);
131 103
132 GradientSpreadMethod spreadMethod() const { return m_spreadMethod; } 104 GradientSpreadMethod spreadMethod() const { return m_spreadMethod; }
133 105
134 private: 106 private:
135 Gradient(const FloatPoint& p0, 107 Gradient(const FloatPoint& p0,
136 const FloatPoint& p1, 108 const FloatPoint& p1,
137 GradientSpreadMethod, 109 GradientSpreadMethod,
138 ColorInterpolation); 110 ColorInterpolation);
139 Gradient(const FloatPoint& p0, 111 Gradient(const FloatPoint& p0,
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158 bool m_stopsSorted; 130 bool m_stopsSorted;
159 GradientSpreadMethod m_spreadMethod; 131 GradientSpreadMethod m_spreadMethod;
160 ColorInterpolation m_colorInterpolation; 132 ColorInterpolation m_colorInterpolation;
161 133
162 mutable sk_sp<PaintShader> m_cachedShader; 134 mutable sk_sp<PaintShader> m_cachedShader;
163 }; 135 };
164 136
165 } // namespace blink 137 } // namespace blink
166 138
167 #endif 139 #endif
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