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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/input/scrollbar_animation_controller.h" | 5 #include "cc/input/scrollbar_animation_controller.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/time/time.h" | 9 #include "base/time/time.h" |
| 10 #include "cc/trees/layer_tree_impl.h" | 10 #include "cc/trees/layer_tree_impl.h" |
| (...skipping 328 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 339 } | 339 } |
| 340 | 340 |
| 341 void ScrollbarAnimationController::ApplyOpacityToScrollbars(float opacity) { | 341 void ScrollbarAnimationController::ApplyOpacityToScrollbars(float opacity) { |
| 342 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) { | 342 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) { |
| 343 if (!scrollbar->is_overlay_scrollbar()) | 343 if (!scrollbar->is_overlay_scrollbar()) |
| 344 continue; | 344 continue; |
| 345 float effective_opacity = scrollbar->CanScrollOrientation() ? opacity : 0; | 345 float effective_opacity = scrollbar->CanScrollOrientation() ? opacity : 0; |
| 346 PropertyTrees* property_trees = | 346 PropertyTrees* property_trees = |
| 347 scrollbar->layer_tree_impl()->property_trees(); | 347 scrollbar->layer_tree_impl()->property_trees(); |
| 348 // If this method is called during LayerImpl::PushPropertiesTo, we may not | 348 // If this method is called during LayerImpl::PushPropertiesTo, we may not |
| 349 // yet have valid layer_id_to_effect_node_index entries as property trees | 349 // yet have valid layer_id_to_node_index entries in effect tree as property |
|
pdr.
2017/03/16 22:17:41
Nit layer_id_to_node_index -> owning_layer_id_to_n
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| 350 // are pushed after layers during activation. We can skip updating opacity | 350 // trees are pushed after layers during activation. We can skip updating |
| 351 // in that case as we are only registering a scrollbar and because opacity | 351 // opacity in that case as we are only registering a scrollbar and because |
| 352 // will be overwritten anyway when property trees are pushed. | 352 // opacity will be overwritten anyway when property trees are pushed. |
| 353 if (property_trees->IsInIdToIndexMap(PropertyTrees::TreeType::EFFECT, | 353 if (property_trees->effect_tree.FindNodeIndexFromOwningLayerId( |
| 354 scrollbar->id())) { | 354 scrollbar->id()) != EffectTree::kInvalidNodeId) { |
| 355 property_trees->effect_tree.OnOpacityAnimated( | 355 property_trees->effect_tree.OnOpacityAnimated( |
| 356 effective_opacity, | 356 effective_opacity, |
| 357 property_trees->layer_id_to_effect_node_index[scrollbar->id()], | 357 property_trees->effect_tree.FindNodeIndexFromOwningLayerId( |
| 358 scrollbar->id()), | |
| 358 scrollbar->layer_tree_impl()); | 359 scrollbar->layer_tree_impl()); |
| 359 } | 360 } |
| 360 } | 361 } |
| 361 | 362 |
| 362 bool previouslyVisible = opacity_ > 0.0f; | 363 bool previouslyVisible = opacity_ > 0.0f; |
| 363 bool currentlyVisible = opacity > 0.0f; | 364 bool currentlyVisible = opacity > 0.0f; |
| 364 | 365 |
| 365 opacity_ = opacity; | 366 opacity_ = opacity; |
| 366 | 367 |
| 367 if (previouslyVisible != currentlyVisible) | 368 if (previouslyVisible != currentlyVisible) |
| 368 client_->DidChangeScrollbarVisibility(); | 369 client_->DidChangeScrollbarVisibility(); |
| 369 } | 370 } |
| 370 | 371 |
| 371 } // namespace cc | 372 } // namespace cc |
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