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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I
NTEL_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I
NTEL_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I
NTEL_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I
NTEL_H_ |
| 7 | 7 |
| 8 #include "gpu/command_buffer/service/gl_utils.h" | 8 #include "gpu/command_buffer/service/gl_utils.h" |
| 9 #include "gpu/gpu_export.h" | 9 #include "gpu/gpu_export.h" |
| 10 | 10 |
| (...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 50 GLuint CreateProgram(const char* defines, | 50 GLuint CreateProgram(const char* defines, |
| 51 const char* vs_source, | 51 const char* vs_source, |
| 52 const char* fs_source); | 52 const char* fs_source); |
| 53 GLuint CreateShader(GLenum type, const char* defines, const char* source); | 53 GLuint CreateShader(GLenum type, const char* defines, const char* source); |
| 54 | 54 |
| 55 bool initialized_; | 55 bool initialized_; |
| 56 bool textures_initialized_; | 56 bool textures_initialized_; |
| 57 bool is_in_gamma_correct_mode_; | 57 bool is_in_gamma_correct_mode_; |
| 58 bool supports_usampler_; | 58 bool supports_usampler_; |
| 59 bool supports_r8_image_; | 59 bool supports_r8_image_; |
| 60 bool supports_r8_read_format_; | |
| 61 bool is_gles31_compatible_; | 60 bool is_gles31_compatible_; |
| 62 | 61 |
| 63 int frame_id_; | 62 int frame_id_; |
| 64 | 63 |
| 65 GLint width_; | 64 GLint width_; |
| 66 GLint height_; | 65 GLint height_; |
| 67 | 66 |
| 68 GLuint edges0_shader_; | 67 GLuint edges0_shader_; |
| 69 GLuint edges1_shader_; | 68 GLuint edges1_shader_; |
| 70 GLuint edges_combine_shader_; | 69 GLuint edges_combine_shader_; |
| (...skipping 19 matching lines...) Expand all Loading... |
| 90 static const char cmaa_frag_s1_[]; | 89 static const char cmaa_frag_s1_[]; |
| 91 static const char cmaa_frag_s2_[]; | 90 static const char cmaa_frag_s2_[]; |
| 92 | 91 |
| 93 DISALLOW_COPY_AND_ASSIGN(ApplyFramebufferAttachmentCMAAINTELResourceManager); | 92 DISALLOW_COPY_AND_ASSIGN(ApplyFramebufferAttachmentCMAAINTELResourceManager); |
| 94 }; | 93 }; |
| 95 | 94 |
| 96 } // namespace gles2 | 95 } // namespace gles2 |
| 97 } // namespace gpu | 96 } // namespace gpu |
| 98 | 97 |
| 99 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMA
A_INTEL_H_ | 98 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMA
A_INTEL_H_ |
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