Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(305)

Side by Side Diff: cc/output/context_provider.h

Issue 2752833002: cc: Use gpu raster in HUD. (Closed)
Patch Set: create new surface for each tex Created 3 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_ 5 #ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_
6 #define CC_OUTPUT_CONTEXT_PROVIDER_H_ 6 #define CC_OUTPUT_CONTEXT_PROVIDER_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 10
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
43 gpu::gles2::GLES2Interface* ContextGL() { 43 gpu::gles2::GLES2Interface* ContextGL() {
44 return context_provider_->ContextGL(); 44 return context_provider_->ContextGL();
45 } 45 }
46 46
47 private: 47 private:
48 ContextProvider* const context_provider_; 48 ContextProvider* const context_provider_;
49 base::AutoLock context_lock_; 49 base::AutoLock context_lock_;
50 std::unique_ptr<ContextCacheController::ScopedBusy> busy_; 50 std::unique_ptr<ContextCacheController::ScopedBusy> busy_;
51 }; 51 };
52 52
53 class CC_EXPORT ScopedContext {
danakj 2017/05/01 22:57:33 I don't think this class is doing more than if you
sohan 2017/05/03 11:06:35 Done.
54 public:
55 explicit ScopedContext(ContextProvider* context_provider);
56 ~ScopedContext();
57
58 gpu::gles2::GLES2Interface* ContextGL() {
59 return context_provider_->ContextGL();
60 }
61
62 private:
63 ContextProvider* const context_provider_;
64 std::unique_ptr<ContextCacheController::ScopedBusy> busy_;
65 };
53 // Bind the 3d context to the current thread. This should be called before 66 // Bind the 3d context to the current thread. This should be called before
54 // accessing the contexts. Calling it more than once should have no effect. 67 // accessing the contexts. Calling it more than once should have no effect.
55 // Once this function has been called, the class should only be accessed 68 // Once this function has been called, the class should only be accessed
56 // from the same thread unless the function has some explicitly specified 69 // from the same thread unless the function has some explicitly specified
57 // rules for access on a different thread. See SetupLockOnMainThread(), which 70 // rules for access on a different thread. See SetupLockOnMainThread(), which
58 // can be used to provide access from multiple threads. 71 // can be used to provide access from multiple threads.
59 virtual bool BindToCurrentThread() = 0; 72 virtual bool BindToCurrentThread() = 0;
60 73
61 virtual gpu::gles2::GLES2Interface* ContextGL() = 0; 74 virtual gpu::gles2::GLES2Interface* ContextGL() = 0;
62 virtual gpu::ContextSupport* ContextSupport() = 0; 75 virtual gpu::ContextSupport* ContextSupport() = 0;
(...skipping 29 matching lines...) Expand all
92 virtual base::Lock* GetLock() = 0; 105 virtual base::Lock* GetLock() = 0;
93 106
94 protected: 107 protected:
95 friend class base::RefCountedThreadSafe<ContextProvider>; 108 friend class base::RefCountedThreadSafe<ContextProvider>;
96 virtual ~ContextProvider() {} 109 virtual ~ContextProvider() {}
97 }; 110 };
98 111
99 } // namespace cc 112 } // namespace cc
100 113
101 #endif // CC_OUTPUT_CONTEXT_PROVIDER_H_ 114 #endif // CC_OUTPUT_CONTEXT_PROVIDER_H_
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698