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Side by Side Diff: cc/layers/heads_up_display_layer_impl.cc

Issue 2752833002: cc: Use gpu raster in HUD. (Closed)
Patch Set: create new surface for each tex Created 3 years, 8 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/heads_up_display_layer_impl.h" 5 #include "cc/layers/heads_up_display_layer_impl.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
11 #include <vector> 11 #include <vector>
12 12
13 #include "base/numerics/safe_conversions.h" 13 #include "base/numerics/safe_conversions.h"
14 #include "base/stl_util.h" 14 #include "base/stl_util.h"
15 #include "base/strings/stringprintf.h" 15 #include "base/strings/stringprintf.h"
16 #include "base/trace_event/trace_event.h" 16 #include "base/trace_event/trace_event.h"
17 #include "base/trace_event/trace_event_argument.h" 17 #include "base/trace_event/trace_event_argument.h"
18 #include "cc/debug/debug_colors.h" 18 #include "cc/debug/debug_colors.h"
19 #include "cc/output/begin_frame_args.h" 19 #include "cc/output/begin_frame_args.h"
20 #include "cc/quads/texture_draw_quad.h" 20 #include "cc/quads/texture_draw_quad.h"
21 #include "cc/raster/scoped_gpu_raster.h"
21 #include "cc/resources/memory_history.h" 22 #include "cc/resources/memory_history.h"
22 #include "cc/trees/frame_rate_counter.h" 23 #include "cc/trees/frame_rate_counter.h"
23 #include "cc/trees/layer_tree_host_impl.h" 24 #include "cc/trees/layer_tree_host_impl.h"
24 #include "cc/trees/layer_tree_impl.h" 25 #include "cc/trees/layer_tree_impl.h"
26 #include "gpu/command_buffer/client/gles2_interface.h"
25 #include "skia/ext/platform_canvas.h" 27 #include "skia/ext/platform_canvas.h"
26 #include "third_party/skia/include/core/SkCanvas.h" 28 #include "third_party/skia/include/core/SkCanvas.h"
27 #include "third_party/skia/include/core/SkPaint.h" 29 #include "third_party/skia/include/core/SkPaint.h"
28 #include "third_party/skia/include/core/SkPath.h" 30 #include "third_party/skia/include/core/SkPath.h"
29 #include "third_party/skia/include/core/SkTypeface.h" 31 #include "third_party/skia/include/core/SkTypeface.h"
30 #include "third_party/skia/include/effects/SkColorMatrixFilter.h" 32 #include "third_party/skia/include/effects/SkColorMatrixFilter.h"
31 #include "third_party/skia/include/effects/SkGradientShader.h" 33 #include "third_party/skia/include/effects/SkGradientShader.h"
32 #include "ui/gfx/geometry/point.h" 34 #include "ui/gfx/geometry/point.h"
33 #include "ui/gfx/geometry/size.h" 35 #include "ui/gfx/geometry/size.h"
34 #include "ui/gfx/geometry/size_conversions.h" 36 #include "ui/gfx/geometry/size_conversions.h"
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88 void HeadsUpDisplayLayerImpl::AcquireResource( 90 void HeadsUpDisplayLayerImpl::AcquireResource(
89 ResourceProvider* resource_provider) { 91 ResourceProvider* resource_provider) {
90 for (auto& resource : resources_) { 92 for (auto& resource : resources_) {
91 if (!resource_provider->InUseByConsumer(resource->id())) { 93 if (!resource_provider->InUseByConsumer(resource->id())) {
92 resource.swap(resources_.back()); 94 resource.swap(resources_.back());
93 return; 95 return;
94 } 96 }
95 } 97 }
96 98
97 auto resource = base::MakeUnique<ScopedResource>(resource_provider); 99 auto resource = base::MakeUnique<ScopedResource>(resource_provider);
98 resource->Allocate( 100 resource->Allocate(internal_content_bounds_,
99 internal_content_bounds_, ResourceProvider::TEXTURE_HINT_IMMUTABLE, 101 ResourceProvider::TEXTURE_HINT_IMMUTABLE_FRAMEBUFFER,
100 resource_provider->best_texture_format(), gfx::ColorSpace()); 102 RGBA_8888, gfx::ColorSpace());
danakj 2017/05/01 22:57:32 do you want best_render_buffer_format() instead of
sohan 2017/05/03 11:06:34 Acknowledged.
101 resources_.push_back(std::move(resource)); 103 resources_.push_back(std::move(resource));
102 } 104 }
103 105
104 void HeadsUpDisplayLayerImpl::ReleaseUnmatchedSizeResources( 106 void HeadsUpDisplayLayerImpl::ReleaseUnmatchedSizeResources(
105 ResourceProvider* resource_provider) { 107 ResourceProvider* resource_provider) {
106 base::EraseIf(resources_, 108 base::EraseIf(resources_,
107 [this](const std::unique_ptr<ScopedResource>& resource) { 109 [this](const std::unique_ptr<ScopedResource>& resource) {
108 return internal_content_bounds_ != resource->size(); 110 return internal_content_bounds_ != resource->size();
109 }); 111 });
110 } 112 }
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150 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 152 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
151 quad->SetNew(shared_quad_state, quad_rect, opaque_rect, visible_quad_rect, 153 quad->SetNew(shared_quad_state, quad_rect, opaque_rect, visible_quad_rect,
152 resources_.back()->id(), premultiplied_alpha, uv_top_left, 154 resources_.back()->id(), premultiplied_alpha, uv_top_left,
153 uv_bottom_right, SK_ColorTRANSPARENT, vertex_opacity, flipped, 155 uv_bottom_right, SK_ColorTRANSPARENT, vertex_opacity, flipped,
154 nearest_neighbor, false); 156 nearest_neighbor, false);
155 ValidateQuadResources(quad); 157 ValidateQuadResources(quad);
156 } 158 }
157 159
158 void HeadsUpDisplayLayerImpl::UpdateHudTexture( 160 void HeadsUpDisplayLayerImpl::UpdateHudTexture(
159 DrawMode draw_mode, 161 DrawMode draw_mode,
160 ResourceProvider* resource_provider) { 162 ResourceProvider* resource_provider,
163 ContextProvider* context_provider) {
danakj 2017/05/01 22:57:32 What happens with --disable-gpu where the context
sohan 2017/05/03 11:06:34 I hope we do not want the SW raster path anymore,
danakj 2017/05/03 14:44:51 That would mean you can't have a HUD when using so
sohan 2017/05/03 14:50:30 OK, so we keep the old SW raster code path too?
danakj 2017/05/03 14:52:08 Yes, we need it when there is no GPU.
sohan 2017/05/04 12:03:57 Done.
161 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE || !resources_.back()->id()) 164 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE || !resources_.back()->id())
162 return; 165 return;
163 166
164 SkISize canvas_size; 167 ContextProvider::ScopedContext scoped_context(context_provider);
165 if (hud_surface_) 168 gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL();
166 canvas_size = hud_surface_->getCanvas()->getBaseLayerSize(); 169 DCHECK(gl);
167 else 170 ScopedGpuRaster gpu_raster(context_provider);
168 canvas_size.set(0, 0); 171 ResourceProvider::ScopedWriteLockGL lock(resource_provider,
172 resources_.back()->id(), false);
danakj 2017/05/01 22:57:32 Can you comment that you pass false here because y
sohan 2017/05/03 11:06:34 Done.
173 gfx::Rect raster_rect(internal_content_bounds_);
danakj 2017/05/01 22:57:32 you could remove this var and go directly to the S
sohan 2017/05/03 11:06:35 Done.
174 SkIRect raster_bounds = gfx::RectToSkIRect(raster_rect);
169 175
170 if (canvas_size.width() != internal_content_bounds_.width() || 176 {
171 canvas_size.height() != internal_content_bounds_.height() || 177 TRACE_EVENT0("cc", "CreateHudCanvas");
172 !hud_surface_) { 178 if (hud_surface_) {
173 TRACE_EVENT0("cc", "ResizeHudCanvas"); 179 hud_surface_->prepareForExternalIO();
danakj 2017/05/01 22:57:32 Do you need this since this is the single owner of
sohan 2017/05/03 11:06:35 as we remove the surface handling based on your co
174 180 hud_surface_.reset();
175 hud_surface_ = SkSurface::MakeRasterN32Premul( 181 }
176 internal_content_bounds_.width(), internal_content_bounds_.height()); 182 ResourceProvider::ScopedSkSurfaceProvider scoped_surface(
183 context_provider, &lock, false, false, false, 0);
danakj 2017/05/01 22:57:32 again comment to explain the false and give these
sohan 2017/05/03 11:06:35 Done.
184 hud_surface_ = scoped_surface.sk_sp_surface();
danakj 2017/05/01 22:57:32 why do you keep the surface alive for gpu raster?
sohan 2017/05/03 11:06:35 Done.
177 } 185 }
178 186
179 UpdateHudContents(); 187 UpdateHudContents();
180 188
181 { 189 {
182 TRACE_EVENT0("cc", "DrawHudContents"); 190 TRACE_EVENT0("cc", "DrawHudContents");
183 hud_surface_->getCanvas()->clear(SkColorSetARGB(0, 0, 0, 0)); 191 hud_surface_->getCanvas()->clear(SkColorSetARGB(0, 0, 0, 0));
184 hud_surface_->getCanvas()->save(); 192 hud_surface_->getCanvas()->save();
193 hud_surface_->getCanvas()->translate(-raster_rect.x(), -raster_rect.y());
danakj 2017/05/01 22:57:32 can you point me how would x and y be not 0 here?
sohan 2017/05/03 11:06:35 Yes, this was not needed, i tried to use the same
194 hud_surface_->getCanvas()->clipRect(SkRect::MakeFromIRect(raster_bounds));
danakj 2017/05/01 22:57:32 how come the clip?
sohan 2017/05/03 11:06:35 Same as above.
185 hud_surface_->getCanvas()->scale(internal_contents_scale_, 195 hud_surface_->getCanvas()->scale(internal_contents_scale_,
186 internal_contents_scale_); 196 internal_contents_scale_);
187 197
188 DrawHudContents(hud_surface_->getCanvas()); 198 DrawHudContents(hud_surface_->getCanvas());
189 199
190 hud_surface_->getCanvas()->restore(); 200 hud_surface_->getCanvas()->restore();
191 } 201 }
192 202
193 TRACE_EVENT0("cc", "UploadHudTexture"); 203 TRACE_EVENT0("cc", "UploadHudTexture");
194 SkPixmap pixmap; 204
195 hud_surface_->peekPixels(&pixmap); 205 const uint64_t fence = gl->InsertFenceSyncCHROMIUM();
196 DCHECK(pixmap.addr()); 206
197 DCHECK(pixmap.info().colorType() == kN32_SkColorType); 207 gl->OrderingBarrierCHROMIUM();
198 resource_provider->CopyToResource(resources_.back()->id(), 208
199 static_cast<const uint8_t*>(pixmap.addr()), 209 gpu::SyncToken sync_token;
200 internal_content_bounds_); 210 gl->GenUnverifiedSyncTokenCHROMIUM(fence, sync_token.GetData());
danakj 2017/05/01 22:57:33 This stuff is more heavy then you need if !async_w
sohan 2017/05/03 11:06:34 I am using GenSyncToken in latest PS, i hope this
201 resource_provider->GenerateSyncTokenForResource(resources_.back()->id()); 211 lock.set_sync_token(sync_token);
212 lock.set_synchronized(true);
202 } 213 }
203 214
204 void HeadsUpDisplayLayerImpl::ReleaseResources() { 215 void HeadsUpDisplayLayerImpl::ReleaseResources() {
205 resources_.clear(); 216 resources_.clear();
206 } 217 }
207 218
208 gfx::Rect HeadsUpDisplayLayerImpl::GetEnclosingRectInTargetSpace() const { 219 gfx::Rect HeadsUpDisplayLayerImpl::GetEnclosingRectInTargetSpace() const {
209 DCHECK_GT(internal_contents_scale_, 0.f); 220 DCHECK_GT(internal_contents_scale_, 0.f);
210 return GetScaledEnclosingRectInTargetSpace(internal_contents_scale_); 221 return GetScaledEnclosingRectInTargetSpace(internal_contents_scale_);
211 } 222 }
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794 return "cc::HeadsUpDisplayLayerImpl"; 805 return "cc::HeadsUpDisplayLayerImpl";
795 } 806 }
796 807
797 void HeadsUpDisplayLayerImpl::AsValueInto( 808 void HeadsUpDisplayLayerImpl::AsValueInto(
798 base::trace_event::TracedValue* dict) const { 809 base::trace_event::TracedValue* dict) const {
799 LayerImpl::AsValueInto(dict); 810 LayerImpl::AsValueInto(dict);
800 dict->SetString("layer_name", "Heads Up Display Layer"); 811 dict->SetString("layer_name", "Heads Up Display Layer");
801 } 812 }
802 813
803 } // namespace cc 814 } // namespace cc
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