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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/skia_util.h" | 5 #include "ui/gfx/skia_util.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include "base/numerics/safe_conversions.h" | 10 #include "base/numerics/safe_conversions.h" |
11 #include "base/numerics/safe_math.h" | 11 #include "base/numerics/safe_math.h" |
12 #include "third_party/skia/include/core/SkBitmap.h" | 12 #include "third_party/skia/include/core/SkBitmap.h" |
13 #include "third_party/skia/include/core/SkColorPriv.h" | 13 #include "third_party/skia/include/core/SkColorPriv.h" |
14 #include "third_party/skia/include/core/SkUnPreMultiply.h" | 14 #include "third_party/skia/include/core/SkUnPreMultiply.h" |
15 #include "third_party/skia/include/effects/SkBlurMaskFilter.h" | 15 #include "third_party/skia/include/effects/SkBlurMaskFilter.h" |
16 #include "third_party/skia/include/effects/SkGradientShader.h" | 16 #include "third_party/skia/include/effects/SkGradientShader.h" |
17 #include "third_party/skia/include/effects/SkLayerDrawLooper.h" | 17 #include "third_party/skia/include/effects/SkLayerDrawLooper.h" |
18 #include "ui/gfx/geometry/quad_f.h" | 18 #include "ui/gfx/geometry/quad_f.h" |
19 #include "ui/gfx/geometry/rect.h" | 19 #include "ui/gfx/geometry/rect.h" |
20 #include "ui/gfx/geometry/rect_f.h" | 20 #include "ui/gfx/geometry/rect_f.h" |
21 #include "ui/gfx/image/image_skia_rep.h" | |
22 #include "ui/gfx/shadow_value.h" | |
23 #include "ui/gfx/transform.h" | 21 #include "ui/gfx/transform.h" |
24 | 22 |
25 namespace gfx { | 23 namespace gfx { |
26 | 24 |
27 SkPoint PointToSkPoint(const Point& point) { | 25 SkPoint PointToSkPoint(const Point& point) { |
28 return SkPoint::Make(SkIntToScalar(point.x()), SkIntToScalar(point.y())); | 26 return SkPoint::Make(SkIntToScalar(point.x()), SkIntToScalar(point.y())); |
29 } | 27 } |
30 | 28 |
31 SkIPoint PointToSkIPoint(const Point& point) { | 29 SkIPoint PointToSkIPoint(const Point& point) { |
32 return SkIPoint::Make(point.x(), point.y()); | 30 return SkIPoint::Make(point.x(), point.y()); |
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164 static const SkScalar kSkToHbRatio = SK_Scalar1 / kHbUnit1; | 162 static const SkScalar kSkToHbRatio = SK_Scalar1 / kHbUnit1; |
165 return kSkToHbRatio * value; | 163 return kSkToHbRatio * value; |
166 } | 164 } |
167 | 165 |
168 float HarfBuzzUnitsToFloat(int value) { | 166 float HarfBuzzUnitsToFloat(int value) { |
169 static const float kFloatToHbRatio = 1.0f / kHbUnit1; | 167 static const float kFloatToHbRatio = 1.0f / kHbUnit1; |
170 return kFloatToHbRatio * value; | 168 return kFloatToHbRatio * value; |
171 } | 169 } |
172 | 170 |
173 } // namespace gfx | 171 } // namespace gfx |
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