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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/ipc/service/gpu_channel_manager.h" | 5 #include "gpu/ipc/service/gpu_channel_manager.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <utility> | 8 #include <utility> |
| 9 | 9 |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
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| 179 // No sync token or invalid sync token, destroy immediately. | 179 // No sync token or invalid sync token, destroy immediately. |
| 180 InternalDestroyGpuMemoryBuffer(id, client_id); | 180 InternalDestroyGpuMemoryBuffer(id, client_id); |
| 181 } | 181 } |
| 182 } | 182 } |
| 183 | 183 |
| 184 void GpuChannelManager::PopulateShaderCache(const std::string& program_proto) { | 184 void GpuChannelManager::PopulateShaderCache(const std::string& program_proto) { |
| 185 if (program_cache()) | 185 if (program_cache()) |
| 186 program_cache()->LoadProgram(program_proto); | 186 program_cache()->LoadProgram(program_proto); |
| 187 } | 187 } |
| 188 | 188 |
| 189 uint32_t GpuChannelManager::GetUnprocessedOrderNum() const { | |
| 190 uint32_t unprocessed_order_num = 0; | |
| 191 for (auto& kv : gpu_channels_) { | |
| 192 unprocessed_order_num = | |
| 193 std::max(unprocessed_order_num, kv.second->GetUnprocessedOrderNum()); | |
| 194 } | |
| 195 return unprocessed_order_num; | |
| 196 } | |
| 197 | |
| 198 uint32_t GpuChannelManager::GetProcessedOrderNum() const { | |
| 199 uint32_t processed_order_num = 0; | |
| 200 for (auto& kv : gpu_channels_) { | |
| 201 processed_order_num = | |
| 202 std::max(processed_order_num, kv.second->GetProcessedOrderNum()); | |
| 203 } | |
| 204 return processed_order_num; | |
| 205 } | |
| 206 | |
| 207 void GpuChannelManager::LoseAllContexts() { | 189 void GpuChannelManager::LoseAllContexts() { |
| 208 for (auto& kv : gpu_channels_) { | 190 for (auto& kv : gpu_channels_) { |
| 209 kv.second->MarkAllContextsLost(); | 191 kv.second->MarkAllContextsLost(); |
| 210 } | 192 } |
| 211 task_runner_->PostTask(FROM_HERE, | 193 task_runner_->PostTask(FROM_HERE, |
| 212 base::Bind(&GpuChannelManager::DestroyAllChannels, | 194 base::Bind(&GpuChannelManager::DestroyAllChannels, |
| 213 weak_factory_.GetWeakPtr())); | 195 weak_factory_.GetWeakPtr())); |
| 214 } | 196 } |
| 215 | 197 |
| 216 void GpuChannelManager::MaybeExitOnContextLost() { | 198 void GpuChannelManager::MaybeExitOnContextLost() { |
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| 277 } | 259 } |
| 278 } | 260 } |
| 279 if (!stub || !stub->decoder()->MakeCurrent()) | 261 if (!stub || !stub->decoder()->MakeCurrent()) |
| 280 return; | 262 return; |
| 281 glFinish(); | 263 glFinish(); |
| 282 DidAccessGpu(); | 264 DidAccessGpu(); |
| 283 } | 265 } |
| 284 #endif | 266 #endif |
| 285 | 267 |
| 286 } // namespace gpu | 268 } // namespace gpu |
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