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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <functional> | 10 #include <functional> |
| 11 #include <memory> | 11 #include <memory> |
| 12 #include <queue> | 12 #include <queue> |
| 13 #include <unordered_map> | 13 #include <unordered_map> |
| 14 #include <vector> | 14 #include <vector> |
| 15 | 15 |
| 16 #include "base/atomic_sequence_num.h" | 16 #include "base/atomic_sequence_num.h" |
| 17 #include "base/callback.h" | 17 #include "base/callback.h" |
| 18 #include "base/logging.h" | 18 #include "base/logging.h" |
| 19 #include "base/macros.h" | 19 #include "base/macros.h" |
| 20 #include "base/memory/ref_counted.h" | 20 #include "base/memory/ref_counted.h" |
| 21 #include "base/synchronization/condition_variable.h" | 21 #include "base/synchronization/condition_variable.h" |
| 22 #include "base/synchronization/lock.h" | 22 #include "base/synchronization/lock.h" |
| 23 #include "base/threading/thread_checker.h" | 23 #include "base/threading/thread_checker.h" |
| 24 #include "gpu/command_buffer/common/command_buffer_id.h" | 24 #include "gpu/command_buffer/common/command_buffer_id.h" |
| 25 #include "gpu/command_buffer/common/constants.h" | 25 #include "gpu/command_buffer/common/constants.h" |
| 26 #include "gpu/command_buffer/common/sync_token.h" | 26 #include "gpu/command_buffer/common/sync_token.h" |
| 27 #include "gpu/command_buffer/service/sequence_id.h" | |
| 27 #include "gpu/gpu_export.h" | 28 #include "gpu/gpu_export.h" |
| 28 | 29 |
| 29 namespace base { | 30 namespace base { |
| 30 class SingleThreadTaskRunner; | 31 class SingleThreadTaskRunner; |
| 31 } // namespace base | 32 } // namespace base |
| 32 | 33 |
| 33 namespace gpu { | 34 namespace gpu { |
| 34 | 35 |
| 35 class SyncPointClient; | 36 class SyncPointClient; |
| 36 class SyncPointClientState; | 37 class SyncPointClientState; |
| 37 class SyncPointManager; | 38 class SyncPointManager; |
| 38 | 39 |
| 39 class GPU_EXPORT SyncPointOrderData | 40 class GPU_EXPORT SyncPointOrderData |
| 40 : public base::RefCountedThreadSafe<SyncPointOrderData> { | 41 : public base::RefCountedThreadSafe<SyncPointOrderData> { |
| 41 public: | 42 public: |
| 42 static scoped_refptr<SyncPointOrderData> Create(); | |
| 43 void Destroy(); | 43 void Destroy(); |
| 44 | 44 |
| 45 uint32_t GenerateUnprocessedOrderNumber(SyncPointManager* sync_point_manager); | 45 SequenceId sequence_id() { return sequence_id_; } |
| 46 void BeginProcessingOrderNumber(uint32_t order_num); | |
| 47 void PauseProcessingOrderNumber(uint32_t order_num); | |
| 48 void FinishProcessingOrderNumber(uint32_t order_num); | |
| 49 | 46 |
| 50 uint32_t processed_order_num() const { | 47 uint32_t processed_order_num() const { |
| 51 base::AutoLock auto_lock(lock_); | 48 base::AutoLock auto_lock(lock_); |
| 52 return processed_order_num_; | 49 return processed_order_num_; |
| 53 } | 50 } |
| 54 | 51 |
| 55 uint32_t unprocessed_order_num() const { | 52 uint32_t unprocessed_order_num() const { |
| 56 base::AutoLock auto_lock(lock_); | 53 base::AutoLock auto_lock(lock_); |
| 57 return unprocessed_order_num_; | 54 return unprocessed_order_num_; |
| 58 } | 55 } |
| 59 | 56 |
| 60 uint32_t current_order_num() const { | 57 uint32_t current_order_num() const { |
| 61 DCHECK(processing_thread_checker_.CalledOnValidThread()); | 58 DCHECK(processing_thread_checker_.CalledOnValidThread()); |
| 62 return current_order_num_; | 59 return current_order_num_; |
| 63 } | 60 } |
| 64 | 61 |
| 65 bool IsProcessingOrderNumber() { | 62 bool IsProcessingOrderNumber() { |
| 66 DCHECK(processing_thread_checker_.CalledOnValidThread()); | 63 DCHECK(processing_thread_checker_.CalledOnValidThread()); |
| 67 return !paused_ && current_order_num_ > processed_order_num(); | 64 return !paused_ && current_order_num_ > processed_order_num(); |
| 68 } | 65 } |
| 69 | 66 |
| 70 bool ValidateReleaseOrderNumber( | 67 uint32_t GenerateUnprocessedOrderNumber(); |
| 71 scoped_refptr<SyncPointClientState> client_state, | 68 void BeginProcessingOrderNumber(uint32_t order_num); |
| 72 uint32_t wait_order_num, | 69 void PauseProcessingOrderNumber(uint32_t order_num); |
| 73 uint64_t fence_release, | 70 void FinishProcessingOrderNumber(uint32_t order_num); |
| 74 const base::Closure& release_callback); | |
| 75 | 71 |
| 76 private: | 72 private: |
| 77 friend class base::RefCountedThreadSafe<SyncPointOrderData>; | 73 friend class base::RefCountedThreadSafe<SyncPointOrderData>; |
| 74 friend class SyncPointManager; | |
| 75 friend class SyncPointClientState; | |
| 78 | 76 |
| 79 struct OrderFence { | 77 struct OrderFence { |
| 80 uint32_t order_num; | 78 uint32_t order_num; |
| 81 uint64_t fence_release; | 79 uint64_t fence_release; |
| 82 base::Closure release_callback; | 80 base::Closure release_callback; |
| 83 scoped_refptr<SyncPointClientState> client_state; | 81 scoped_refptr<SyncPointClientState> client_state; |
| 84 | 82 |
| 85 OrderFence(uint32_t order, | 83 OrderFence(uint32_t order, |
| 86 uint64_t release, | 84 uint64_t release, |
| 87 const base::Closure& release_callback, | 85 const base::Closure& release_callback, |
| 88 scoped_refptr<SyncPointClientState> state); | 86 scoped_refptr<SyncPointClientState> state); |
| 89 OrderFence(const OrderFence& other); | 87 OrderFence(const OrderFence& other); |
| 90 ~OrderFence(); | 88 ~OrderFence(); |
| 91 | 89 |
| 92 bool operator>(const OrderFence& rhs) const { | 90 bool operator>(const OrderFence& rhs) const { |
| 93 return std::tie(order_num, fence_release) > | 91 return std::tie(order_num, fence_release) > |
| 94 std::tie(rhs.order_num, rhs.fence_release); | 92 std::tie(rhs.order_num, rhs.fence_release); |
| 95 } | 93 } |
| 96 }; | 94 }; |
| 97 typedef std::priority_queue<OrderFence, | 95 typedef std::priority_queue<OrderFence, |
| 98 std::vector<OrderFence>, | 96 std::vector<OrderFence>, |
| 99 std::greater<OrderFence>> | 97 std::greater<OrderFence>> |
| 100 OrderFenceQueue; | 98 OrderFenceQueue; |
| 101 | 99 |
| 102 SyncPointOrderData(); | 100 SyncPointOrderData(SyncPointManager* sync_point_manager, |
| 101 SequenceId seqeunce_id); | |
| 102 | |
| 103 ~SyncPointOrderData(); | 103 ~SyncPointOrderData(); |
| 104 | 104 |
| 105 bool ValidateReleaseOrderNumber( | |
| 106 scoped_refptr<SyncPointClientState> client_state, | |
| 107 uint32_t wait_order_num, | |
| 108 uint64_t fence_release, | |
| 109 const base::Closure& release_callback); | |
| 110 | |
| 111 SyncPointManager* const sync_point_manager_; | |
| 112 | |
| 113 const SequenceId sequence_id_; | |
| 114 | |
| 105 // Non thread-safe functions need to be called from a single thread. | 115 // Non thread-safe functions need to be called from a single thread. |
| 106 base::ThreadChecker processing_thread_checker_; | 116 base::ThreadChecker processing_thread_checker_; |
| 107 | 117 |
| 108 // Current IPC order number being processed (only used on processing thread). | 118 // Current IPC order number being processed (only used on processing thread). |
| 109 uint32_t current_order_num_ = 0; | 119 uint32_t current_order_num_ = 0; |
| 110 | 120 |
| 111 // Whether or not the current order number is being processed or paused. | 121 // Whether or not the current order number is being processed or paused. |
| 112 bool paused_ = false; | 122 bool paused_ = false; |
| 113 | 123 |
| 114 // This lock protects destroyed_, processed_order_num_, | 124 // This lock protects destroyed_, processed_order_num_, |
| (...skipping 15 matching lines...) Expand all Loading... | |
| 130 // which the wait command was issued. If the order number reaches the | 140 // which the wait command was issued. If the order number reaches the |
| 131 // wait command's, we should automatically release up to the expected | 141 // wait command's, we should automatically release up to the expected |
| 132 // release count. Note that this also releases other lower release counts, | 142 // release count. Note that this also releases other lower release counts, |
| 133 // so a single misbehaved fence sync is enough to invalidate/signal all | 143 // so a single misbehaved fence sync is enough to invalidate/signal all |
| 134 // previous fence syncs. | 144 // previous fence syncs. |
| 135 OrderFenceQueue order_fence_queue_; | 145 OrderFenceQueue order_fence_queue_; |
| 136 | 146 |
| 137 DISALLOW_COPY_AND_ASSIGN(SyncPointOrderData); | 147 DISALLOW_COPY_AND_ASSIGN(SyncPointOrderData); |
| 138 }; | 148 }; |
| 139 | 149 |
| 140 // Internal state for sync point clients. | |
| 141 class GPU_EXPORT SyncPointClientState | 150 class GPU_EXPORT SyncPointClientState |
| 142 : public base::RefCountedThreadSafe<SyncPointClientState> { | 151 : public base::RefCountedThreadSafe<SyncPointClientState> { |
| 143 public: | 152 public: |
| 144 explicit SyncPointClientState(scoped_refptr<SyncPointOrderData> order_data); | 153 void Destroy(); |
|
piman
2017/03/17 19:12:37
nit: can we mention that the public API of this cl
sunnyps
2017/03/17 21:48:23
Done.
| |
| 145 | 154 |
| 146 bool IsFenceSyncReleased(uint64_t release); | 155 CommandBufferNamespace namespace_id() const { return namespace_id_; } |
| 156 CommandBufferId command_buffer_id() const { return command_buffer_id_; } | |
| 157 SequenceId sequence_id() const { return order_data_->sequence_id(); } | |
| 147 | 158 |
| 148 // Queues the callback to be called if the release is valid. If the release | 159 // This behaves similarly to SyncPointManager::Wait but uses the order data |
| 149 // is invalid this function will return False and the callback will never | 160 // to guarantee no deadlocks with other clients. |
| 150 // be called. | 161 bool Wait(const SyncToken& sync_token, const base::Closure& callback); |
| 151 bool WaitForRelease(uint64_t release, | |
| 152 uint32_t wait_order_num, | |
| 153 const base::Closure& callback); | |
| 154 | 162 |
| 155 // Releases a fence sync and all fence syncs below. | 163 // Like Wait but runs the callback on the given task runner's thread. |
| 164 bool WaitNonThreadSafe( | |
| 165 const SyncToken& sync_token, | |
| 166 scoped_refptr<base::SingleThreadTaskRunner> task_runner, | |
| 167 const base::Closure& callback); | |
| 168 | |
| 169 // Release fence sync and run queued callbacks. | |
| 156 void ReleaseFenceSync(uint64_t release); | 170 void ReleaseFenceSync(uint64_t release); |
| 157 | 171 |
| 158 // Does not release the fence sync, but releases callbacks waiting on that | |
| 159 // fence sync. | |
| 160 void EnsureWaitReleased(uint64_t release, const base::Closure& callback); | |
| 161 | |
| 162 private: | 172 private: |
| 163 friend class base::RefCountedThreadSafe<SyncPointClientState>; | 173 friend class base::RefCountedThreadSafe<SyncPointClientState>; |
| 174 friend class SyncPointManager; | |
| 175 friend class SyncPointOrderData; | |
| 164 | 176 |
| 165 struct ReleaseCallback { | 177 struct ReleaseCallback { |
| 166 uint64_t release_count; | 178 uint64_t release_count; |
| 167 base::Closure callback_closure; | 179 base::Closure callback_closure; |
| 168 | 180 |
| 169 ReleaseCallback(uint64_t release, const base::Closure& callback); | 181 ReleaseCallback(uint64_t release, const base::Closure& callback); |
| 170 ReleaseCallback(const ReleaseCallback& other); | 182 ReleaseCallback(const ReleaseCallback& other); |
| 171 ~ReleaseCallback(); | 183 ~ReleaseCallback(); |
| 172 | 184 |
| 173 bool operator>(const ReleaseCallback& rhs) const { | 185 bool operator>(const ReleaseCallback& rhs) const { |
| 174 return release_count > rhs.release_count; | 186 return release_count > rhs.release_count; |
| 175 } | 187 } |
| 176 }; | 188 }; |
| 177 typedef std::priority_queue<ReleaseCallback, | 189 typedef std::priority_queue<ReleaseCallback, |
| 178 std::vector<ReleaseCallback>, | 190 std::vector<ReleaseCallback>, |
| 179 std::greater<ReleaseCallback>> | 191 std::greater<ReleaseCallback>> |
| 180 ReleaseCallbackQueue; | 192 ReleaseCallbackQueue; |
| 181 | 193 |
| 194 SyncPointClientState(SyncPointManager* sync_point_manager, | |
| 195 scoped_refptr<SyncPointOrderData> order_data, | |
| 196 CommandBufferNamespace namespace_id, | |
| 197 CommandBufferId command_buffer_id); | |
| 198 | |
| 182 ~SyncPointClientState(); | 199 ~SyncPointClientState(); |
| 183 | 200 |
| 201 // Returns true if fence sync has been released. | |
| 202 bool IsFenceSyncReleased(uint64_t release); | |
| 203 | |
| 204 // Queues the callback to be called if the release is valid. If the release | |
| 205 // is invalid this function will return False and the callback will never | |
| 206 // be called. | |
| 207 bool WaitForRelease(uint64_t release, | |
| 208 uint32_t wait_order_num, | |
| 209 const base::Closure& callback); | |
| 210 | |
| 211 // Does not release the fence sync, but releases callbacks waiting on that | |
| 212 // fence sync. | |
| 213 void EnsureWaitReleased(uint64_t release, const base::Closure& callback); | |
| 214 | |
| 215 void ReleaseFenceSyncHelper(uint64_t release); | |
| 216 | |
| 217 // Sync point manager is guaranteed to exist in the lifetime of the client. | |
| 218 SyncPointManager* const sync_point_manager_; | |
| 219 | |
| 184 // Global order data where releases will originate from. | 220 // Global order data where releases will originate from. |
| 185 scoped_refptr<SyncPointOrderData> order_data_; | 221 scoped_refptr<SyncPointOrderData> order_data_; |
| 186 | 222 |
| 223 // Unique namespace/client id pair for this sync point client. | |
| 224 const CommandBufferNamespace namespace_id_; | |
| 225 const CommandBufferId command_buffer_id_; | |
| 226 | |
| 187 // Protects fence_sync_release_, fence_callback_queue_. | 227 // Protects fence_sync_release_, fence_callback_queue_. |
| 188 base::Lock fence_sync_lock_; | 228 base::Lock fence_sync_lock_; |
| 189 | 229 |
| 190 // Current fence sync release that has been signaled. | 230 // Current fence sync release that has been signaled. |
| 191 uint64_t fence_sync_release_ = 0; | 231 uint64_t fence_sync_release_ = 0; |
| 192 | 232 |
| 193 // In well defined fence sync operations, fence syncs are released in order | 233 // In well defined fence sync operations, fence syncs are released in order |
| 194 // so simply having a priority queue for callbacks is enough. | 234 // so simply having a priority queue for callbacks is enough. |
| 195 ReleaseCallbackQueue release_callback_queue_; | 235 ReleaseCallbackQueue release_callback_queue_; |
| 196 | 236 |
| 197 DISALLOW_COPY_AND_ASSIGN(SyncPointClientState); | 237 DISALLOW_COPY_AND_ASSIGN(SyncPointClientState); |
| 198 }; | 238 }; |
| 199 | 239 |
| 200 class GPU_EXPORT SyncPointClient { | |
| 201 public: | |
| 202 SyncPointClient(SyncPointManager* sync_point_manager, | |
| 203 scoped_refptr<SyncPointOrderData> order_data, | |
| 204 CommandBufferNamespace namespace_id, | |
| 205 CommandBufferId command_buffer_id); | |
| 206 ~SyncPointClient(); | |
| 207 | |
| 208 // This behaves similarly to SyncPointManager::Wait but uses the order data | |
| 209 // to guarantee no deadlocks with other clients. | |
| 210 bool Wait(const SyncToken& sync_token, const base::Closure& callback); | |
| 211 | |
| 212 // Like Wait but runs the callback on the given task runner's thread. | |
| 213 bool WaitNonThreadSafe( | |
| 214 const SyncToken& sync_token, | |
| 215 scoped_refptr<base::SingleThreadTaskRunner> task_runner, | |
| 216 const base::Closure& callback); | |
| 217 | |
| 218 // Release fence sync and run queued callbacks. | |
| 219 void ReleaseFenceSync(uint64_t release); | |
| 220 | |
| 221 private: | |
| 222 // Sync point manager is guaranteed to exist in the lifetime of the client. | |
| 223 SyncPointManager* const sync_point_manager_; | |
| 224 | |
| 225 scoped_refptr<SyncPointOrderData> order_data_; | |
| 226 | |
| 227 scoped_refptr<SyncPointClientState> client_state_; | |
| 228 | |
| 229 // Unique namespace/client id pair for this sync point client. | |
| 230 const CommandBufferNamespace namespace_id_; | |
| 231 const CommandBufferId command_buffer_id_; | |
| 232 | |
| 233 DISALLOW_COPY_AND_ASSIGN(SyncPointClient); | |
| 234 }; | |
| 235 | |
| 236 // This class manages the sync points, which allow cross-channel | 240 // This class manages the sync points, which allow cross-channel |
| 237 // synchronization. | 241 // synchronization. |
| 238 class GPU_EXPORT SyncPointManager { | 242 class GPU_EXPORT SyncPointManager { |
| 239 public: | 243 public: |
| 240 SyncPointManager(); | 244 SyncPointManager(); |
| 241 ~SyncPointManager(); | 245 ~SyncPointManager(); |
| 242 | 246 |
| 243 // Returns true if the sync token has been released or if the command buffer | 247 scoped_refptr<SyncPointOrderData> CreateSyncPointOrderData(); |
| 244 // does not exist. | 248 |
| 249 scoped_refptr<SyncPointClientState> CreateSyncPointClientState( | |
| 250 CommandBufferNamespace namespace_id, | |
| 251 CommandBufferId command_buffer_id, | |
| 252 SequenceId sequence_id); | |
| 253 | |
| 254 // Returns true if the sync token has been released or if the command | |
| 255 // buffer does not exist. | |
| 245 bool IsSyncTokenReleased(const SyncToken& sync_token); | 256 bool IsSyncTokenReleased(const SyncToken& sync_token); |
| 246 | 257 |
| 258 // Returns the sequence ID that will release this sync token. | |
| 259 SequenceId GetSyncTokenReleaseSequenceId(const SyncToken& sync_token); | |
| 260 | |
| 261 // Returns the global last processed order number. | |
| 262 uint32_t GetProcessedOrderNum() const; | |
| 263 | |
| 264 // // Returns the global last unprocessed order number. | |
| 265 uint32_t GetUnprocessedOrderNum() const; | |
| 266 | |
| 247 // If the wait is valid (sync token hasn't been processed or command buffer | 267 // If the wait is valid (sync token hasn't been processed or command buffer |
| 248 // does not exist), the callback is queued to run when the sync point is | 268 // does not exist), the callback is queued to run when the sync point is |
| 249 // released. If the wait is invalid, the callback is NOT run. The callback | 269 // released. If the wait is invalid, the callback is NOT run. The callback |
| 250 // runs on the thread the sync point is released. Clients should use | 270 // runs on the thread the sync point is released. Clients should use |
| 251 // SyncPointClient::Wait because that uses order data to prevent deadlocks. | 271 // SyncPointClient::Wait because that uses order data to prevent deadlocks. |
| 252 bool Wait(const SyncToken& sync_token, | 272 bool Wait(const SyncToken& sync_token, |
| 253 uint32_t wait_order_num, | 273 uint32_t wait_order_num, |
| 254 const base::Closure& callback); | 274 const base::Closure& callback); |
| 255 | 275 |
| 256 // Like Wait but runs the callback on the given task runner's thread. | 276 // Like Wait but runs the callback on the given task runner's thread. |
| 257 bool WaitNonThreadSafe( | 277 bool WaitNonThreadSafe( |
| 258 const SyncToken& sync_token, | 278 const SyncToken& sync_token, |
| 259 uint32_t wait_order_num, | 279 uint32_t wait_order_num, |
| 260 scoped_refptr<base::SingleThreadTaskRunner> task_runner, | 280 scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| 261 const base::Closure& callback); | 281 const base::Closure& callback); |
| 262 | 282 |
| 263 // WaitOutOfOrder allows waiting for a sync token indefinitely, so it | 283 // WaitOutOfOrder allows waiting for a sync token indefinitely, so it |
| 264 // should be used with trusted sync tokens only. | 284 // should be used with trusted sync tokens only. |
| 265 bool WaitOutOfOrder(const SyncToken& trusted_sync_token, | 285 bool WaitOutOfOrder(const SyncToken& trusted_sync_token, |
| 266 const base::Closure& callback); | 286 const base::Closure& callback); |
| 267 | 287 |
| 268 // Like WaitOutOfOrder but runs the callback on the given task runner's | 288 // Like WaitOutOfOrder but runs the callback on the given task runner's |
| 269 // thread. | 289 // thread. |
| 270 bool WaitOutOfOrderNonThreadSafe( | 290 bool WaitOutOfOrderNonThreadSafe( |
| 271 const SyncToken& trusted_sync_token, | 291 const SyncToken& trusted_sync_token, |
| 272 scoped_refptr<base::SingleThreadTaskRunner> task_runner, | 292 scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| 273 const base::Closure& callback); | 293 const base::Closure& callback); |
| 274 | 294 |
| 275 // Used by SyncPointClient. | |
| 276 void RegisterSyncPointClient(scoped_refptr<SyncPointClientState> client_state, | |
| 277 CommandBufferNamespace namespace_id, | |
| 278 CommandBufferId command_buffer_id); | |
| 279 | |
| 280 void DeregisterSyncPointClient(CommandBufferNamespace namespace_id, | |
| 281 CommandBufferId command_buffer_id); | |
| 282 | |
| 283 // Used by SyncPointOrderData. | 295 // Used by SyncPointOrderData. |
| 284 uint32_t GenerateOrderNumber(); | 296 uint32_t GenerateOrderNumber(); |
| 285 | 297 |
| 298 void DestroyedSyncPointOrderData(SequenceId sequence_id); | |
| 299 | |
| 300 void DestroyedSyncPointClientState(CommandBufferNamespace namespace_id, | |
| 301 CommandBufferId command_buffer_id); | |
| 302 | |
| 286 private: | 303 private: |
| 287 using ClientStateMap = std::unordered_map<CommandBufferId, | 304 using ClientStateMap = std::unordered_map<CommandBufferId, |
| 288 scoped_refptr<SyncPointClientState>, | 305 scoped_refptr<SyncPointClientState>, |
| 289 CommandBufferId::Hasher>; | 306 CommandBufferId::Hasher>; |
| 290 | 307 |
| 308 using OrderDataMap = std::unordered_map<SequenceId, | |
| 309 scoped_refptr<SyncPointOrderData>, | |
| 310 SequenceId::Hasher>; | |
| 311 | |
| 312 scoped_refptr<SyncPointOrderData> GetSyncPointOrderData( | |
| 313 SequenceId sequence_id); | |
| 314 | |
| 291 scoped_refptr<SyncPointClientState> GetSyncPointClientState( | 315 scoped_refptr<SyncPointClientState> GetSyncPointClientState( |
| 292 CommandBufferNamespace namespace_id, | 316 CommandBufferNamespace namespace_id, |
| 293 CommandBufferId command_buffer_id); | 317 CommandBufferId command_buffer_id); |
| 294 | 318 |
| 295 // Order number is global for all clients. | 319 // Order number is global for all clients. |
| 296 base::AtomicSequenceNumber global_order_num_; | 320 base::AtomicSequenceNumber order_num_generator_; |
| 297 | 321 |
| 298 // Client map holds a map of clients id to client for each namespace. | 322 // The following are protected by |lock_|. |
| 299 base::Lock client_state_maps_lock_; | 323 // Map of command buffer id to client state for each namespace. |
| 300 ClientStateMap client_state_maps_[NUM_COMMAND_BUFFER_NAMESPACES]; | 324 ClientStateMap client_state_maps_[NUM_COMMAND_BUFFER_NAMESPACES]; |
| 301 | 325 |
| 326 // Map of sequence id to order data. | |
| 327 OrderDataMap order_data_map_; | |
| 328 | |
| 329 uint32_t next_sequence_id_ = 1; | |
| 330 | |
| 331 mutable base::Lock lock_; | |
| 332 | |
| 302 DISALLOW_COPY_AND_ASSIGN(SyncPointManager); | 333 DISALLOW_COPY_AND_ASSIGN(SyncPointManager); |
| 303 }; | 334 }; |
| 304 | 335 |
| 305 } // namespace gpu | 336 } // namespace gpu |
| 306 | 337 |
| 307 #endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ | 338 #endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ |
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