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Side by Side Diff: media/gpu/ipc/service/gpu_video_decode_accelerator.cc

Issue 2752393002: gpu: Add SequenceId for identifying sync point sequences. (Closed)
Patch Set: piman's review 3 Created 3 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" 5 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h"
6 6
7 #include <memory> 7 #include <memory>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
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336 if (filter_ && io_task_runner_->BelongsToCurrentThread()) 336 if (filter_ && io_task_runner_->BelongsToCurrentThread())
337 return filter_->SendOnIOThread(message); 337 return filter_->SendOnIOThread(message);
338 DCHECK(child_task_runner_->BelongsToCurrentThread()); 338 DCHECK(child_task_runner_->BelongsToCurrentThread());
339 return stub_->channel()->Send(message); 339 return stub_->channel()->Send(message);
340 } 340 }
341 341
342 bool GpuVideoDecodeAccelerator::Initialize( 342 bool GpuVideoDecodeAccelerator::Initialize(
343 const VideoDecodeAccelerator::Config& config) { 343 const VideoDecodeAccelerator::Config& config) {
344 DCHECK(!video_decode_accelerator_); 344 DCHECK(!video_decode_accelerator_);
345 345
346 if (!stub_->channel()->AddRoute(host_route_id_, stub_->stream_id(), this)) { 346 if (!stub_->channel()->AddRoute(host_route_id_, stub_->sequence_id(), this)) {
347 DLOG(ERROR) << "Initialize(): failed to add route"; 347 DLOG(ERROR) << "Initialize(): failed to add route";
348 return false; 348 return false;
349 } 349 }
350 350
351 #if !defined(OS_WIN) 351 #if !defined(OS_WIN)
352 // Ensure we will be able to get a GL context at all before initializing 352 // Ensure we will be able to get a GL context at all before initializing
353 // non-Windows VDAs. 353 // non-Windows VDAs.
354 if (!make_context_current_cb_.Run()) 354 if (!make_context_current_cb_.Run())
355 return false; 355 return false;
356 #endif 356 #endif
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530 for (auto texture_ref : it->second) { 530 for (auto texture_ref : it->second) {
531 GLenum target = texture_ref->texture()->target(); 531 GLenum target = texture_ref->texture()->target();
532 gpu::gles2::TextureManager* texture_manager = 532 gpu::gles2::TextureManager* texture_manager =
533 stub_->decoder()->GetContextGroup()->texture_manager(); 533 stub_->decoder()->GetContextGroup()->texture_manager();
534 texture_manager->SetLevelCleared(texture_ref.get(), target, 0, true); 534 texture_manager->SetLevelCleared(texture_ref.get(), target, 0, true);
535 } 535 }
536 uncleared_textures_.erase(it); 536 uncleared_textures_.erase(it);
537 } 537 }
538 538
539 } // namespace media 539 } // namespace media
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