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Side by Side Diff: gpu/ipc/service/gpu_channel_manager.cc

Issue 2752393002: gpu: Add SequenceId for identifying sync point sequences. (Closed)
Patch Set: piman's review 3 Created 3 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/ipc/service/gpu_channel_manager.h" 5 #include "gpu/ipc/service/gpu_channel_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
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179 // No sync token or invalid sync token, destroy immediately. 179 // No sync token or invalid sync token, destroy immediately.
180 InternalDestroyGpuMemoryBuffer(id, client_id); 180 InternalDestroyGpuMemoryBuffer(id, client_id);
181 } 181 }
182 } 182 }
183 183
184 void GpuChannelManager::PopulateShaderCache(const std::string& program_proto) { 184 void GpuChannelManager::PopulateShaderCache(const std::string& program_proto) {
185 if (program_cache()) 185 if (program_cache())
186 program_cache()->LoadProgram(program_proto); 186 program_cache()->LoadProgram(program_proto);
187 } 187 }
188 188
189 uint32_t GpuChannelManager::GetUnprocessedOrderNum() const {
190 uint32_t unprocessed_order_num = 0;
191 for (auto& kv : gpu_channels_) {
192 unprocessed_order_num =
193 std::max(unprocessed_order_num, kv.second->GetUnprocessedOrderNum());
194 }
195 return unprocessed_order_num;
196 }
197
198 uint32_t GpuChannelManager::GetProcessedOrderNum() const {
199 uint32_t processed_order_num = 0;
200 for (auto& kv : gpu_channels_) {
201 processed_order_num =
202 std::max(processed_order_num, kv.second->GetProcessedOrderNum());
203 }
204 return processed_order_num;
205 }
206
207 void GpuChannelManager::LoseAllContexts() { 189 void GpuChannelManager::LoseAllContexts() {
208 for (auto& kv : gpu_channels_) { 190 for (auto& kv : gpu_channels_) {
209 kv.second->MarkAllContextsLost(); 191 kv.second->MarkAllContextsLost();
210 } 192 }
211 task_runner_->PostTask(FROM_HERE, 193 task_runner_->PostTask(FROM_HERE,
212 base::Bind(&GpuChannelManager::DestroyAllChannels, 194 base::Bind(&GpuChannelManager::DestroyAllChannels,
213 weak_factory_.GetWeakPtr())); 195 weak_factory_.GetWeakPtr()));
214 } 196 }
215 197
216 void GpuChannelManager::MaybeExitOnContextLost() { 198 void GpuChannelManager::MaybeExitOnContextLost() {
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277 } 259 }
278 } 260 }
279 if (!stub || !stub->decoder()->MakeCurrent()) 261 if (!stub || !stub->decoder()->MakeCurrent())
280 return; 262 return;
281 glFinish(); 263 glFinish();
282 DidAccessGpu(); 264 DidAccessGpu();
283 } 265 }
284 #endif 266 #endif
285 267
286 } // namespace gpu 268 } // namespace gpu
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