| Index: media/renderers/audio_renderer_impl_unittest.cc
|
| diff --git a/media/renderers/audio_renderer_impl_unittest.cc b/media/renderers/audio_renderer_impl_unittest.cc
|
| index 123ec32059c372d56e0e560a3b1eae754bfe0119..cb0210d47990c333d14a26e7a423f3f568faa80e 100644
|
| --- a/media/renderers/audio_renderer_impl_unittest.cc
|
| +++ b/media/renderers/audio_renderer_impl_unittest.cc
|
| @@ -679,6 +679,29 @@ TEST_F(AudioRendererImplTest, ChannelMask) {
|
| ASSERT_TRUE(mask[ch]);
|
| }
|
|
|
| +// Verify that the proper channel mask is configured when downmixing is applied
|
| +// to the input with discrete layout. The default hardware layout is stereo.
|
| +TEST_F(AudioRendererImplTest, ChannelMask_DownmixDiscreteLayout) {
|
| + int audio_channels = 9;
|
| +
|
| + AudioDecoderConfig audio_config(
|
| + kCodecOpus, kSampleFormat, CHANNEL_LAYOUT_DISCRETE,
|
| + kInputSamplesPerSecond, EmptyExtraData(), Unencrypted());
|
| + audio_config.SetChannelsForDiscrete(audio_channels);
|
| + demuxer_stream_.set_audio_decoder_config(audio_config);
|
| + ConfigureDemuxerStream(true);
|
| +
|
| + // Fake an attached webaudio client.
|
| + sink_->SetIsOptimizedForHardwareParameters(false);
|
| +
|
| + Initialize();
|
| + std::vector<bool> mask = channel_mask();
|
| + EXPECT_FALSE(mask.empty());
|
| + ASSERT_EQ(mask.size(), static_cast<size_t>(audio_channels));
|
| + for (int ch = 0; ch < audio_channels; ++ch)
|
| + ASSERT_TRUE(mask[ch]);
|
| +}
|
| +
|
| TEST_F(AudioRendererImplTest, Underflow_Flush) {
|
| Initialize();
|
| Preroll();
|
|
|