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Issue 2752143004: [refactor] Separate generated builtins and C++ builtins into separate files (Closed)
Patch Set: tentative gcmole fix Created 3 years, 9 months ago
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1 // Copyright 2016 the V8 project authors. All rights reserved. 1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/builtins/builtins-utils.h" 5 #include "src/builtins/builtins-utils.h"
6 #include "src/builtins/builtins.h" 6 #include "src/builtins/builtins.h"
7 #include "src/code-stub-assembler.h"
8 #include "src/counters.h" 7 #include "src/counters.h"
9 #include "src/objects-inl.h" 8 #include "src/objects-inl.h"
10 9
11 namespace v8 { 10 namespace v8 {
12 namespace internal { 11 namespace internal {
13 12
14 // ----------------------------------------------------------------------------- 13 // -----------------------------------------------------------------------------
15 // ES6 section 19.4 Symbol Objects 14 // ES6 section 19.4 Symbol Objects
16 15
17 // ES6 section 19.4.1.1 Symbol ( [ description ] ) for the [[Call]] case. 16 // ES6 section 19.4.1.1 Symbol ( [ description ] ) for the [[Call]] case.
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60 result = symbol->name(); 59 result = symbol->name();
61 DCHECK(result->IsString()); 60 DCHECK(result->IsString());
62 } else { 61 } else {
63 result = isolate->heap()->undefined_value(); 62 result = isolate->heap()->undefined_value();
64 } 63 }
65 DCHECK_EQ(isolate->heap()->public_symbol_table()->SlowReverseLookup(*symbol), 64 DCHECK_EQ(isolate->heap()->public_symbol_table()->SlowReverseLookup(*symbol),
66 result); 65 result);
67 return result; 66 return result;
68 } 67 }
69 68
70 // ES6 section 19.4.3.4 Symbol.prototype [ @@toPrimitive ] ( hint )
71 TF_BUILTIN(SymbolPrototypeToPrimitive, CodeStubAssembler) {
72 Node* receiver = Parameter(0);
73 Node* context = Parameter(4);
74
75 Node* result = ToThisValue(context, receiver, PrimitiveType::kSymbol,
76 "Symbol.prototype [ @@toPrimitive ]");
77 Return(result);
78 }
79
80 // ES6 section 19.4.3.2 Symbol.prototype.toString ( )
81 TF_BUILTIN(SymbolPrototypeToString, CodeStubAssembler) {
82 Node* receiver = Parameter(0);
83 Node* context = Parameter(3);
84
85 Node* value = ToThisValue(context, receiver, PrimitiveType::kSymbol,
86 "Symbol.prototype.toString");
87 Node* result = CallRuntime(Runtime::kSymbolDescriptiveString, context, value);
88 Return(result);
89 }
90
91 // ES6 section 19.4.3.3 Symbol.prototype.valueOf ( )
92 TF_BUILTIN(SymbolPrototypeValueOf, CodeStubAssembler) {
93 Node* receiver = Parameter(0);
94 Node* context = Parameter(3);
95
96 Node* result = ToThisValue(context, receiver, PrimitiveType::kSymbol,
97 "Symbol.prototype.valueOf");
98 Return(result);
99 }
100
101 } // namespace internal 69 } // namespace internal
102 } // namespace v8 70 } // namespace v8
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