| Index: third_party/WebKit/Source/core/layout/ng/ng_physical_box_fragment.h
|
| diff --git a/third_party/WebKit/Source/core/layout/ng/ng_physical_box_fragment.h b/third_party/WebKit/Source/core/layout/ng/ng_physical_box_fragment.h
|
| index f8031d4702fb24fcd9a8dbad928fc49663b7b136..c6c1542cbc25c315ba3eff0646a9a9d75d44346b 100644
|
| --- a/third_party/WebKit/Source/core/layout/ng/ng_physical_box_fragment.h
|
| +++ b/third_party/WebKit/Source/core/layout/ng/ng_physical_box_fragment.h
|
| @@ -8,8 +8,8 @@
|
| #include "core/CoreExport.h"
|
| #include "core/layout/ng/geometry/ng_logical_offset.h"
|
| #include "core/layout/ng/geometry/ng_margin_strut.h"
|
| +#include "core/layout/ng/ng_floating_object.h"
|
| #include "core/layout/ng/ng_physical_fragment.h"
|
| -#include "platform/heap/Handle.h"
|
| #include "wtf/Optional.h"
|
|
|
| namespace blink {
|
| @@ -23,7 +23,7 @@ class CORE_EXPORT NGPhysicalBoxFragment final : public NGPhysicalFragment {
|
| NGPhysicalSize size,
|
| NGPhysicalSize overflow,
|
| Vector<RefPtr<NGPhysicalFragment>>& children,
|
| - Vector<Persistent<NGFloatingObject>>& positioned_floats,
|
| + Vector<RefPtr<NGFloatingObject>>& positioned_floats,
|
| const WTF::Optional<NGLogicalOffset>& bfc_offset,
|
| const NGMarginStrut& end_margin_strut,
|
| RefPtr<NGBreakToken> break_token = nullptr);
|
| @@ -35,7 +35,7 @@ class CORE_EXPORT NGPhysicalBoxFragment final : public NGPhysicalFragment {
|
| // List of positioned floats that need to be copied to the old layout tree.
|
| // TODO(layout-ng): remove this once we change painting code to handle floats
|
| // differently.
|
| - const Vector<Persistent<NGFloatingObject>>& PositionedFloats() const {
|
| + const Vector<RefPtr<NGFloatingObject>>& PositionedFloats() const {
|
| return positioned_floats_;
|
| }
|
|
|
| @@ -47,7 +47,7 @@ class CORE_EXPORT NGPhysicalBoxFragment final : public NGPhysicalFragment {
|
|
|
| private:
|
| Vector<RefPtr<NGPhysicalFragment>> children_;
|
| - Vector<Persistent<NGFloatingObject>> positioned_floats_;
|
| + Vector<RefPtr<NGFloatingObject>> positioned_floats_;
|
| const WTF::Optional<NGLogicalOffset> bfc_offset_;
|
| const NGMarginStrut end_margin_strut_;
|
| };
|
|
|