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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NGPhysicalBoxFragment_h | 5 #ifndef NGPhysicalBoxFragment_h |
6 #define NGPhysicalBoxFragment_h | 6 #define NGPhysicalBoxFragment_h |
7 | 7 |
8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
9 #include "core/layout/ng/geometry/ng_logical_offset.h" | 9 #include "core/layout/ng/geometry/ng_logical_offset.h" |
10 #include "core/layout/ng/geometry/ng_margin_strut.h" | 10 #include "core/layout/ng/geometry/ng_margin_strut.h" |
11 #include "core/layout/ng/ng_physical_fragment.h" | 11 #include "core/layout/ng/ng_physical_fragment.h" |
12 #include "platform/heap/Handle.h" | |
13 #include "wtf/Optional.h" | 12 #include "wtf/Optional.h" |
14 | 13 |
15 namespace blink { | 14 namespace blink { |
16 | 15 |
17 struct NGFloatingObject; | 16 struct NGFloatingObject; |
18 | 17 |
19 class CORE_EXPORT NGPhysicalBoxFragment final : public NGPhysicalFragment { | 18 class CORE_EXPORT NGPhysicalBoxFragment final : public NGPhysicalFragment { |
20 public: | 19 public: |
21 // This modifies the passed-in children vector. | 20 // This modifies the passed-in children vector. |
22 NGPhysicalBoxFragment(LayoutObject* layout_object, | 21 NGPhysicalBoxFragment(LayoutObject* layout_object, |
23 NGPhysicalSize size, | 22 NGPhysicalSize size, |
24 NGPhysicalSize overflow, | 23 NGPhysicalSize overflow, |
25 Vector<RefPtr<NGPhysicalFragment>>& children, | 24 Vector<RefPtr<NGPhysicalFragment>>& children, |
26 Vector<Persistent<NGFloatingObject>>& positioned_floats, | 25 Vector<RefPtr<NGFloatingObject>>& positioned_floats, |
27 const WTF::Optional<NGLogicalOffset>& bfc_offset, | 26 const WTF::Optional<NGLogicalOffset>& bfc_offset, |
28 const NGMarginStrut& end_margin_strut, | 27 const NGMarginStrut& end_margin_strut, |
29 RefPtr<NGBreakToken> break_token = nullptr); | 28 RefPtr<NGBreakToken> break_token = nullptr); |
30 | 29 |
31 const Vector<RefPtr<NGPhysicalFragment>>& Children() const { | 30 const Vector<RefPtr<NGPhysicalFragment>>& Children() const { |
32 return children_; | 31 return children_; |
33 } | 32 } |
34 | 33 |
35 // List of positioned floats that need to be copied to the old layout tree. | 34 // List of positioned floats that need to be copied to the old layout tree. |
36 // TODO(layout-ng): remove this once we change painting code to handle floats | 35 // TODO(layout-ng): remove this once we change painting code to handle floats |
37 // differently. | 36 // differently. |
38 const Vector<Persistent<NGFloatingObject>>& PositionedFloats() const { | 37 const Vector<RefPtr<NGFloatingObject>>& PositionedFloats() const { |
39 return positioned_floats_; | 38 return positioned_floats_; |
40 } | 39 } |
41 | 40 |
42 const WTF::Optional<NGLogicalOffset>& BfcOffset() const { | 41 const WTF::Optional<NGLogicalOffset>& BfcOffset() const { |
43 return bfc_offset_; | 42 return bfc_offset_; |
44 } | 43 } |
45 | 44 |
46 const NGMarginStrut& EndMarginStrut() const { return end_margin_strut_; } | 45 const NGMarginStrut& EndMarginStrut() const { return end_margin_strut_; } |
47 | 46 |
48 private: | 47 private: |
49 Vector<RefPtr<NGPhysicalFragment>> children_; | 48 Vector<RefPtr<NGPhysicalFragment>> children_; |
50 Vector<Persistent<NGFloatingObject>> positioned_floats_; | 49 Vector<RefPtr<NGFloatingObject>> positioned_floats_; |
51 const WTF::Optional<NGLogicalOffset> bfc_offset_; | 50 const WTF::Optional<NGLogicalOffset> bfc_offset_; |
52 const NGMarginStrut end_margin_strut_; | 51 const NGMarginStrut end_margin_strut_; |
53 }; | 52 }; |
54 | 53 |
55 DEFINE_TYPE_CASTS(NGPhysicalBoxFragment, | 54 DEFINE_TYPE_CASTS(NGPhysicalBoxFragment, |
56 NGPhysicalFragment, | 55 NGPhysicalFragment, |
57 fragment, | 56 fragment, |
58 fragment->Type() == NGPhysicalFragment::kFragmentBox, | 57 fragment->Type() == NGPhysicalFragment::kFragmentBox, |
59 fragment.Type() == NGPhysicalFragment::kFragmentBox); | 58 fragment.Type() == NGPhysicalFragment::kFragmentBox); |
60 | 59 |
61 } // namespace blink | 60 } // namespace blink |
62 | 61 |
63 #endif // NGPhysicalBoxFragment_h | 62 #endif // NGPhysicalBoxFragment_h |
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