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Side by Side Diff: ui/display/screen.h

Issue 2751833004: Reland "Add display::GetDisplayNearestView" (Closed)
Patch Set: Created 3 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_DISPLAY_SCREEN_H_ 5 #ifndef UI_DISPLAY_SCREEN_H_
6 #define UI_DISPLAY_SCREEN_H_ 6 #define UI_DISPLAY_SCREEN_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
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51 // Mirrored displays are excluded; this method is intended to return the 51 // Mirrored displays are excluded; this method is intended to return the
52 // number of distinct, usable displays. 52 // number of distinct, usable displays.
53 virtual int GetNumDisplays() const = 0; 53 virtual int GetNumDisplays() const = 0;
54 54
55 // Returns the list of displays that are currently available. 55 // Returns the list of displays that are currently available.
56 virtual const std::vector<Display>& GetAllDisplays() const = 0; 56 virtual const std::vector<Display>& GetAllDisplays() const = 0;
57 57
58 // Returns the display nearest the specified window. 58 // Returns the display nearest the specified window.
59 // If the window is NULL or the window is not rooted to a display this will 59 // If the window is NULL or the window is not rooted to a display this will
60 // return the primary display. 60 // return the primary display.
61 virtual Display GetDisplayNearestWindow(gfx::NativeView view) const = 0; 61 virtual Display GetDisplayNearestWindow(gfx::NativeWindow window) const = 0;
62
63 // Returns the display nearest the specified view. It may still use the window
64 // that contains the view (i.e. if a window is spread over two displays,
65 // the location of the view within that window won't influence the result).
66 virtual Display GetDisplayNearestView(gfx::NativeView view) const;
62 67
63 // Returns the display nearest the specified point. |point| should be in DIPs. 68 // Returns the display nearest the specified point. |point| should be in DIPs.
64 virtual Display GetDisplayNearestPoint(const gfx::Point& point) const = 0; 69 virtual Display GetDisplayNearestPoint(const gfx::Point& point) const = 0;
65 70
66 // Returns the display that most closely intersects the provided bounds. 71 // Returns the display that most closely intersects the provided bounds.
67 virtual Display GetDisplayMatching(const gfx::Rect& match_rect) const = 0; 72 virtual Display GetDisplayMatching(const gfx::Rect& match_rect) const = 0;
68 73
69 // Returns the primary display. 74 // Returns the primary display.
70 virtual Display GetPrimaryDisplay() const = 0; 75 virtual Display GetPrimaryDisplay() const = 0;
71 76
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84 // If |view| is null, the primary display is used as the context. 89 // If |view| is null, the primary display is used as the context.
85 virtual gfx::Rect DIPToScreenRectInWindow(gfx::NativeView view, 90 virtual gfx::Rect DIPToScreenRectInWindow(gfx::NativeView view,
86 const gfx::Rect& dip_rect) const; 91 const gfx::Rect& dip_rect) const;
87 92
88 // Returns true if the display with |display_id| is found and returns that 93 // Returns true if the display with |display_id| is found and returns that
89 // display in |display|. Otherwise returns false and |display| remains 94 // display in |display|. Otherwise returns false and |display| remains
90 // untouched. 95 // untouched.
91 bool GetDisplayWithDisplayId(int64_t display_id, Display* display) const; 96 bool GetDisplayWithDisplayId(int64_t display_id, Display* display) const;
92 97
93 private: 98 private:
99 static gfx::NativeWindow GetWindowForView(gfx::NativeView view);
100
94 DISALLOW_COPY_AND_ASSIGN(Screen); 101 DISALLOW_COPY_AND_ASSIGN(Screen);
95 }; 102 };
96 103
97 Screen* CreateNativeScreen(); 104 Screen* CreateNativeScreen();
98 105
99 } // namespace display 106 } // namespace display
100 107
101 #endif // UI_DISPLAY_SCREEN_H_ 108 #endif // UI_DISPLAY_SCREEN_H_
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