| Index: cc/trees/occlusion_tracker.h
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| diff --git a/cc/trees/occlusion_tracker.h b/cc/trees/occlusion_tracker.h
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| index 62929d8a19ab6c1caee371a3ed927408f3c066a4..0f360f39313b39186a6124e449d27ef21d690def 100644
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| --- a/cc/trees/occlusion_tracker.h
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| +++ b/cc/trees/occlusion_tracker.h
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| @@ -10,7 +10,7 @@
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|  #include "base/macros.h"
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|  #include "cc/base/simple_enclosed_region.h"
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|  #include "cc/cc_export.h"
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| -#include "cc/layers/layer_iterator.h"
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| +#include "cc/layers/effect_tree_layer_list_iterator.h"
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|  #include "cc/trees/occlusion.h"
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|  #include "ui/gfx/geometry/rect.h"
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|  
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| @@ -41,12 +41,12 @@ class CC_EXPORT OcclusionTracker {
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|        const gfx::Transform& draw_transform) const;
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|  
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|    const RenderSurfaceImpl* OcclusionSurfaceForContributingSurface() const;
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| -  // Called at the beginning of each step in the LayerIterator's front-to-back
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| -  // traversal.
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| -  void EnterLayer(const LayerIteratorPosition& layer_iterator);
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| -  // Called at the end of each step in the LayerIterator's front-to-back
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| -  // traversal.
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| -  void LeaveLayer(const LayerIteratorPosition& layer_iterator);
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| +  // Called at the beginning of each step in EffectTreeLayerListIterator's
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| +  // front-to-back traversal.
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| +  void EnterLayer(const EffectTreeLayerListIterator::Position& iterator);
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| +  // Called at the end of each step in EffectTreeLayerListIterator's
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| +  // front-to-back traversal.
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| +  void LeaveLayer(const EffectTreeLayerListIterator::Position& iterator);
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|  
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|    // Gives the region of the screen that is not occluded by something opaque.
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|    Region ComputeVisibleRegionInScreen(const LayerTreeImpl* layer_tree) const;
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| @@ -82,20 +82,20 @@ class CC_EXPORT OcclusionTracker {
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|    std::vector<StackObject> stack_;
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|  
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|   private:
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| -  // Called when visiting a layer representing itself. If the target was not
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| -  // already current, then this indicates we have entered a new surface subtree.
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| -  void EnterRenderTarget(const LayerImpl* new_target);
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| -
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| -  // Called when visiting a layer representing a target surface. This indicates
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| -  // we have visited all the layers within the surface, and we may perform any
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| -  // surface-wide operations.
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| -  void FinishedRenderTarget(const LayerImpl* finished_target);
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| -
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| -  // Called when visiting a layer representing a contributing surface. This
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| -  // indicates that we are leaving our current surface, and entering the new
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| -  // one. We then perform any operations required for merging results from the
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| -  // child subtree into its parent.
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| -  void LeaveToRenderTarget(const LayerImpl* new_target);
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| +  // Called when visiting a layer. If the target was not already current, then
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| +  // this indicates we have entered a new surface subtree.
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| +  void EnterRenderTarget(const RenderSurfaceImpl* new_target_surface);
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| +
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| +  // Called when visiting a target surface. This indicates we have visited all
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| +  // the layers within the surface, and we may perform any surface-wide
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| +  // operations.
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| +  void FinishedRenderTarget(const RenderSurfaceImpl* finished_target_surface);
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| +
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| +  // Called when visiting a contributing surface. This indicates that we are
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| +  // leaving our current surface, and entering the new one. We then perform any
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| +  // operations required for merging results from the child subtree into its
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| +  // parent.
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| +  void LeaveToRenderTarget(const RenderSurfaceImpl* new_target_surface);
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|  
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|    // Add the layer's occlusion to the tracked state.
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|    void MarkOccludedBehindLayer(const LayerImpl* layer);
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| 
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