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Side by Side Diff: cc/layers/layer_iterator.h

Issue 2751783002: cc: Replace LayerIterator with iterator that walks layer list and effect tree (Closed)
Patch Set: Rebase Created 3 years, 8 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_LAYERS_LAYER_ITERATOR_H_
6 #define CC_LAYERS_LAYER_ITERATOR_H_
7
8 #include <stddef.h>
9
10 #include "cc/cc_export.h"
11 #include "cc/layers/layer_impl.h"
12 #include "cc/trees/layer_tree_host_common.h"
13
14 namespace cc {
15
16 // These classes provide means to iterate over the
17 // RenderSurfaceImpl-LayerImpl tree.
18
19 // Example code follows, for a tree of LayerImpl/RenderSurfaceImpl objects.
20 // See below for details.
21 //
22 // void DoStuffOnLayers(
23 // const LayerImplList& render_surface_layer_list) {
24 //
25 // LayerIterator end =
26 // LayerIterator::End(&render_surface_layer_list);
27 // for (LayerIterator
28 // it = LayerIterator::Begin(&render_surface_layer_list);
29 // it != end;
30 // ++it) {
31 // // Only one of these will be true
32 // if (it.represents_target_render_surface())
33 // foo(*it); // *it is a layer representing a target RenderSurface
34 // if (it.represents_contributing_render_surface())
35 // bar(*it); // *it is a layer representing a RenderSurface that
36 // // contributes to the layer's target RenderSurface
37 // if (it.represents_itself())
38 // baz(*it); // *it is a layer representing itself,
39 // // as it contributes to its own target RenderSurface
40 // }
41 // }
42
43 // A RenderSurface R may be referred to in one of two different contexts.
44 // One RenderSurface is "current" at any time, for whatever operation
45 // is being performed. This current surface is referred to as a target surface.
46 // For example, when R is being painted it would be the target surface.
47 // Once R has been painted, its contents may be included into another
48 // surface S. While S is considered the target surface when it is being
49 // painted, R is called a contributing surface in this context as it
50 // contributes to the content of the target surface S.
51 //
52 // The iterator's current position in the tree always points to some layer.
53 // The state of the iterator indicates the role of the layer,
54 // and will be one of the following three states.
55 // A single layer L will appear in the iteration process in at least one,
56 // and possibly all, of these states.
57 // 1. Representing the target surface: The iterator in this state,
58 // pointing at layer L, indicates that the target RenderSurface
59 // is now the surface owned by L. This will occur exactly once for each
60 // RenderSurface in the tree.
61 // 2. Representing a contributing surface: The iterator in this state,
62 // pointing at layer L, refers to the RenderSurface owned
63 // by L as a contributing surface, without changing the current
64 // target RenderSurface.
65 // 3. Representing itself: The iterator in this state, pointing at layer L,
66 // refers to the layer itself, as a child of the
67 // current target RenderSurface.
68 //
69 // The FrontToBack iterator will iterate over children layers of a surface
70 // before the layer representing the surface as a target surface.
71 //
72 // To use the iterators:
73 //
74 // Create a stepping iterator and end iterator by calling
75 // LayerIterator::Begin() and LayerIterator::End() and passing in the
76 // list of layers owning target RenderSurfaces. Step through the tree
77 // by incrementing the stepping iterator while it is != to
78 // the end iterator. At each step the iterator knows what the layer
79 // is representing, and you can query the iterator to decide
80 // what actions to perform with the layer given what it represents.
81
82 ////////////////////////////////////////////////////////////////////////////////
83
84 struct LayerIteratorValue {
85 static const int kInvalidTargetRenderSurfaceLayerIndex = -1;
86 // This must be (size_t)-1 since the iterator action code assumes that this
87 // value can be reached by subtracting one from the position of the first
88 // layer in the current target surface's child layer list, which is 0.
89 static const size_t kLayerIndexRepresentingTargetRenderSurface =
90 static_cast<size_t>(-1);
91 };
92
93 // The position of a layer iterator that is independent
94 // of its many template types.
95 struct LayerIteratorPosition {
96 bool represents_target_render_surface;
97 bool represents_contributing_render_surface;
98 bool represents_itself;
99 LayerImpl* target_render_surface_layer;
100 LayerImpl* current_layer;
101 };
102
103 // An iterator class for walking over layers in the
104 // RenderSurface-Layer tree.
105 // TODO(enne): This class probably shouldn't be entirely inline and
106 // should get moved to a .cc file where it makes sense.
107 class LayerIterator {
108 public:
109 LayerIterator() : render_surface_layer_list_(nullptr) {}
110
111 static LayerIterator Begin(const LayerImplList* render_surface_layer_list) {
112 return LayerIterator(render_surface_layer_list, true);
113 }
114 static LayerIterator End(const LayerImplList* render_surface_layer_list) {
115 return LayerIterator(render_surface_layer_list, false);
116 }
117
118 LayerIterator& operator++() {
119 MoveToNext();
120 return *this;
121 }
122 bool operator==(const LayerIterator& other) const {
123 return target_render_surface_layer_index_ ==
124 other.target_render_surface_layer_index_ &&
125 current_layer_index_ == other.current_layer_index_;
126 }
127 bool operator!=(const LayerIterator& other) const {
128 return !(*this == other);
129 }
130
131 LayerImpl* operator->() const { return current_layer(); }
132 LayerImpl* operator*() const { return current_layer(); }
133
134 bool represents_target_render_surface() const {
135 return current_layer_represents_target_render_surface();
136 }
137 bool represents_contributing_render_surface() const {
138 return !represents_target_render_surface() &&
139 current_layer_represents_contributing_render_surface();
140 }
141 bool represents_itself() const {
142 return !represents_target_render_surface() &&
143 !represents_contributing_render_surface();
144 }
145
146 LayerImpl* target_render_surface_layer() const {
147 return render_surface_layer_list_->at(target_render_surface_layer_index_);
148 }
149
150 operator const LayerIteratorPosition() const {
151 LayerIteratorPosition position;
152 position.represents_target_render_surface =
153 represents_target_render_surface();
154 position.represents_contributing_render_surface =
155 represents_contributing_render_surface();
156 position.represents_itself = represents_itself();
157 position.target_render_surface_layer = target_render_surface_layer();
158 position.current_layer = current_layer();
159 return position;
160 }
161
162 private:
163 LayerIterator(const LayerImplList* render_surface_layer_list, bool start)
164 : render_surface_layer_list_(render_surface_layer_list),
165 target_render_surface_layer_index_(0) {
166 for (size_t i = 0; i < render_surface_layer_list->size(); ++i) {
167 if (!render_surface_layer_list->at(i)->GetRenderSurface()) {
168 NOTREACHED();
169 MoveToEnd();
170 return;
171 }
172 }
173
174 if (start && !render_surface_layer_list->empty())
175 MoveToBegin();
176 else
177 MoveToEnd();
178 }
179
180 void MoveToBegin() {
181 target_render_surface_layer_index_ = 0;
182 current_layer_index_ = target_render_surface_children().size() - 1;
183 MoveToHighestInSubtree();
184 }
185
186 void MoveToEnd() {
187 target_render_surface_layer_index_ =
188 LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex;
189 current_layer_index_ = 0;
190 }
191
192 void MoveToNext() {
193 // Moves to the previous layer in the current RS layer list.
194 // Then we check if the new current layer has its own RS,
195 // in which case there are things in that RS layer list that are higher,
196 // so we find the highest layer in that subtree.
197 // If we move back past the front of the list,
198 // we jump up to the previous RS layer list, picking up again where we
199 // had previously recursed into the current RS layer list.
200
201 if (!current_layer_represents_target_render_surface()) {
202 // Subtracting one here will eventually cause the current layer
203 // to become that layer representing the target render surface.
204 --current_layer_index_;
205 MoveToHighestInSubtree();
206 } else {
207 while (current_layer_represents_target_render_surface()) {
208 if (!target_render_surface_layer_index_) {
209 // End of the list.
210 target_render_surface_layer_index_ =
211 LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex;
212 current_layer_index_ = 0;
213 return;
214 }
215 target_render_surface_layer_index_ =
216 target_render_surface()->target_render_surface_layer_index_history_;
217 current_layer_index_ =
218 target_render_surface()->current_layer_index_history_;
219 }
220 }
221 }
222
223 void MoveToHighestInSubtree() {
224 if (current_layer_represents_target_render_surface())
225 return;
226 while (current_layer_represents_contributing_render_surface()) {
227 // Save where we were in the current target surface, move to the next one,
228 // and save the target surface that we came from there
229 // so we can go back to it.
230 target_render_surface()->current_layer_index_history_ =
231 current_layer_index_;
232 int previous_target_render_surface_layer =
233 target_render_surface_layer_index_;
234
235 for (LayerImpl* layer = current_layer();
236 target_render_surface_layer() != layer;
237 ++target_render_surface_layer_index_) {
238 }
239 current_layer_index_ = target_render_surface_children().size() - 1;
240
241 target_render_surface()->target_render_surface_layer_index_history_ =
242 previous_target_render_surface_layer;
243 }
244 }
245
246 inline LayerImpl* current_layer() const {
247 return current_layer_represents_target_render_surface()
248 ? target_render_surface_layer()
249 : target_render_surface_children().at(current_layer_index_);
250 }
251
252 inline bool current_layer_represents_contributing_render_surface() const {
253 RenderSurfaceImpl* render_surface = current_layer()->GetRenderSurface();
254 return render_surface && render_surface != target_render_surface();
255 }
256 inline bool current_layer_represents_target_render_surface() const {
257 return current_layer_index_ ==
258 LayerIteratorValue::kLayerIndexRepresentingTargetRenderSurface;
259 }
260
261 inline RenderSurfaceImpl* target_render_surface() const {
262 return target_render_surface_layer()->GetRenderSurface();
263 }
264 inline const LayerImplList& target_render_surface_children() const {
265 return target_render_surface()->layer_list();
266 }
267
268 const LayerImplList* render_surface_layer_list_;
269
270 // The iterator's current position.
271
272 // A position in the render_surface_layer_list. This points to a layer which
273 // owns the current target surface. This is a value from 0 to n-1
274 // (n = size of render_surface_layer_list = number of surfaces).
275 // A value outside of this range
276 // (for example, LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex)
277 // is used to indicate a position outside the bounds of the tree.
278 int target_render_surface_layer_index_;
279 // A position in the list of layers that are children of the
280 // current target surface. When pointing to one of these layers,
281 // this is a value from 0 to n-1 (n = number of children).
282 // Since the iterator must also stop at the layers representing
283 // the target surface, this is done by setting the current_layer_index
284 // to a value of
285 // LayerIteratorValue::kLayerIndexRepresentingTargetRenderSurface.
286 size_t current_layer_index_;
287 };
288
289 } // namespace cc
290
291 #endif // CC_LAYERS_LAYER_ITERATOR_H_
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