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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/layers/effect_tree_layer_list_iterator.h" | |
| 6 | |
| 7 namespace cc { | |
| 8 | |
| 9 EffectTreeLayerListIterator::EffectTreeLayerListIterator( | |
| 10 LayerTreeImpl* layer_tree_impl) | |
| 11 : state_(EffectTreeLayerListIterator::State::END), | |
| 12 current_effect_tree_index_(EffectTree::kInvalidNodeId), | |
| 13 next_effect_tree_index_(EffectTree::kInvalidNodeId), | |
| 14 lowest_common_effect_tree_ancestor_index_(EffectTree::kInvalidNodeId), | |
| 15 layer_tree_impl_(layer_tree_impl), | |
| 16 effect_tree_(&layer_tree_impl->property_trees()->effect_tree) { | |
| 17 layer_list_iterator_ = layer_tree_impl->rbegin(); | |
| 18 | |
| 19 // Find the front-most drawn layer. | |
| 20 while ( | |
| 21 layer_list_iterator_ != layer_tree_impl->rend() && | |
| 22 !(*layer_list_iterator_)->is_drawn_render_surface_layer_list_member()) { | |
| 23 layer_list_iterator_++; | |
| 24 } | |
| 25 | |
| 26 // If there are no drawn layers, start at the root render surface, if it | |
| 27 // exists. | |
| 28 if (layer_list_iterator_ == layer_tree_impl->rend()) { | |
| 29 DCHECK(effect_tree_->size() > EffectTree::kContentsRootNodeId); | |
| 30 if (effect_tree_->GetRenderSurface(EffectTree::kContentsRootNodeId)) { | |
|
jaydasika
2017/03/24 18:53:53
Isn't this always true after DCHECKing that effect
ajuma
2017/03/24 22:26:44
Good point, removed.
| |
| 31 state_ = State::TARGET_SURFACE; | |
| 32 current_effect_tree_index_ = EffectTree::kContentsRootNodeId; | |
| 33 } | |
| 34 } else { | |
| 35 state_ = State::LAYER; | |
| 36 current_effect_tree_index_ = | |
| 37 (*layer_list_iterator_)->render_target_effect_tree_index(); | |
| 38 next_effect_tree_index_ = current_effect_tree_index_; | |
| 39 lowest_common_effect_tree_ancestor_index_ = current_effect_tree_index_; | |
| 40 } | |
| 41 } | |
| 42 | |
| 43 EffectTreeLayerListIterator::EffectTreeLayerListIterator( | |
| 44 const EffectTreeLayerListIterator& iterator) = default; | |
| 45 | |
| 46 EffectTreeLayerListIterator::~EffectTreeLayerListIterator() {} | |
| 47 | |
| 48 // Finds the lowest common ancestor that has a render surface. | |
| 49 static int LowestCommonAncestor(int effect_id_1, | |
| 50 int effect_id_2, | |
| 51 const EffectTree* effect_tree) { | |
| 52 while (effect_id_1 != effect_id_2) { | |
| 53 if (effect_id_1 < effect_id_2) | |
| 54 effect_id_2 = effect_tree->Node(effect_id_2)->target_id; | |
| 55 else | |
| 56 effect_id_1 = effect_tree->Node(effect_id_1)->target_id; | |
| 57 } | |
| 58 | |
| 59 return effect_id_1; | |
| 60 } | |
| 61 | |
| 62 void EffectTreeLayerListIterator::operator++() { | |
| 63 switch (state_) { | |
| 64 case State::LAYER: | |
| 65 // Find the next drawn layer. | |
| 66 layer_list_iterator_++; | |
| 67 while (layer_list_iterator_ != layer_tree_impl_->rend() && | |
| 68 !(*layer_list_iterator_) | |
| 69 ->is_drawn_render_surface_layer_list_member()) { | |
| 70 layer_list_iterator_++; | |
| 71 } | |
| 72 if (layer_list_iterator_ == layer_tree_impl_->rend()) { | |
| 73 next_effect_tree_index_ = EffectTree::kInvalidNodeId; | |
| 74 lowest_common_effect_tree_ancestor_index_ = EffectTree::kInvalidNodeId; | |
| 75 state_ = State::TARGET_SURFACE; | |
| 76 break; | |
| 77 } | |
| 78 | |
| 79 next_effect_tree_index_ = | |
| 80 (*layer_list_iterator_)->render_target_effect_tree_index(); | |
| 81 | |
| 82 // If the next drawn layer has a different target effect tree index, check | |
| 83 // for surfaces whose contributors have all been visited. | |
| 84 if (next_effect_tree_index_ != current_effect_tree_index_) { | |
| 85 lowest_common_effect_tree_ancestor_index_ = LowestCommonAncestor( | |
| 86 current_effect_tree_index_, next_effect_tree_index_, effect_tree_); | |
| 87 // If the current layer's target effect node is an ancestor of the next | |
| 88 // layer's target effect node, then the current effect node still has | |
| 89 // more contributors that need to be visited. Otherwise, all | |
| 90 // contributors have been visited, so we visit the node's surface next. | |
| 91 if (current_effect_tree_index_ == | |
| 92 lowest_common_effect_tree_ancestor_index_) { | |
| 93 current_effect_tree_index_ = next_effect_tree_index_; | |
| 94 lowest_common_effect_tree_ancestor_index_ = next_effect_tree_index_; | |
| 95 } else { | |
| 96 state_ = State::TARGET_SURFACE; | |
| 97 } | |
| 98 } | |
| 99 break; | |
| 100 case State::TARGET_SURFACE: | |
| 101 if (current_effect_tree_index_ == EffectTree::kContentsRootNodeId) { | |
| 102 current_effect_tree_index_ = EffectTree::kInvalidNodeId; | |
| 103 state_ = State::END; | |
| 104 DCHECK(next_effect_tree_index_ == EffectTree::kInvalidNodeId); | |
| 105 DCHECK(layer_list_iterator_ == layer_tree_impl_->rend()); | |
| 106 } else { | |
| 107 state_ = State::CONTRIBUTING_SURFACE; | |
| 108 } | |
| 109 break; | |
| 110 case State::CONTRIBUTING_SURFACE: | |
| 111 DCHECK(current_effect_tree_index_ != | |
| 112 lowest_common_effect_tree_ancestor_index_); | |
| 113 // Step towards the lowest common ancestor. | |
| 114 current_effect_tree_index_ = | |
| 115 effect_tree_->Node(current_effect_tree_index_)->target_id; | |
| 116 if (current_effect_tree_index_ == next_effect_tree_index_) { | |
| 117 state_ = State::LAYER; | |
| 118 } else if (current_effect_tree_index_ == | |
| 119 lowest_common_effect_tree_ancestor_index_) { | |
| 120 // In this case, we know that more content contributes to the current | |
| 121 // effect node (since the next effect node is a descendant), so we're | |
| 122 // not yet ready to visit it as a target surface. The same holds for all | |
| 123 // effect nodes on the path from the current node to the next effect | |
| 124 // tree node. | |
| 125 state_ = State::LAYER; | |
| 126 current_effect_tree_index_ = next_effect_tree_index_; | |
| 127 lowest_common_effect_tree_ancestor_index_ = next_effect_tree_index_; | |
| 128 } else { | |
| 129 // In this case, the lowest common ancestor is a proper ancestor of the | |
| 130 // current effect node. This means that all contributors to the current | |
| 131 // effect node have been visited, so we're ready to visit it as a target | |
| 132 // surface. | |
| 133 state_ = State::TARGET_SURFACE; | |
| 134 } | |
| 135 break; | |
| 136 case State::END: | |
| 137 NOTREACHED(); | |
| 138 } | |
| 139 } | |
| 140 | |
| 141 } // namespace cc | |
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