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Unified Diff: third_party/sqlite/src/src/rowset.c

Issue 2751253002: [sql] Import SQLite 3.17.0. (Closed)
Patch Set: also clang on Linux i386 Created 3 years, 9 months ago
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Index: third_party/sqlite/src/src/rowset.c
diff --git a/third_party/sqlite/src/src/rowset.c b/third_party/sqlite/src/src/rowset.c
index ff5593892ab3f5af79ff1d5a768c6529a82fadf9..aa81607b9fdc1864c5d542973fb2b632055995ab 100644
--- a/third_party/sqlite/src/src/rowset.c
+++ b/third_party/sqlite/src/src/rowset.c
@@ -57,8 +57,9 @@
** of the first SMALLEST is O(NlogN). Second and subsequent SMALLEST
** primitives are constant time. The cost of DESTROY is O(N).
**
-** There is an added cost of O(N) when switching between TEST and
-** SMALLEST primitives.
+** TEST and SMALLEST may not be used by the same RowSet. This used to
+** be possible, but the feature was not used, so it was removed in order
+** to simplify the code.
*/
#include "sqliteInt.h"
@@ -179,9 +180,11 @@ void sqlite3RowSetClear(RowSet *p){
*/
static struct RowSetEntry *rowSetEntryAlloc(RowSet *p){
assert( p!=0 );
- if( p->nFresh==0 ){
+ if( p->nFresh==0 ){ /*OPTIMIZATION-IF-FALSE*/
+ /* We could allocate a fresh RowSetEntry each time one is needed, but it
+ ** is more efficient to pull a preallocated entry from the pool */
struct RowSetChunk *pNew;
- pNew = sqlite3DbMallocRaw(p->db, sizeof(*pNew));
+ pNew = sqlite3DbMallocRawNN(p->db, sizeof(*pNew));
if( pNew==0 ){
return 0;
}
@@ -213,7 +216,9 @@ void sqlite3RowSetInsert(RowSet *p, i64 rowid){
pEntry->pRight = 0;
pLast = p->pLast;
if( pLast ){
- if( (p->rsFlags & ROWSET_SORTED)!=0 && rowid<=pLast->v ){
+ if( rowid<=pLast->v ){ /*OPTIMIZATION-IF-FALSE*/
+ /* Avoid unnecessary sorts by preserving the ROWSET_SORTED flags
+ ** where possible */
p->rsFlags &= ~ROWSET_SORTED;
}
pLast->pRight = pEntry;
@@ -237,28 +242,26 @@ static struct RowSetEntry *rowSetEntryMerge(
struct RowSetEntry *pTail;
pTail = &head;
- while( pA && pB ){
+ assert( pA!=0 && pB!=0 );
+ for(;;){
assert( pA->pRight==0 || pA->v<=pA->pRight->v );
assert( pB->pRight==0 || pB->v<=pB->pRight->v );
- if( pA->v<pB->v ){
- pTail->pRight = pA;
+ if( pA->v<=pB->v ){
+ if( pA->v<pB->v ) pTail = pTail->pRight = pA;
pA = pA->pRight;
- pTail = pTail->pRight;
- }else if( pB->v<pA->v ){
- pTail->pRight = pB;
- pB = pB->pRight;
- pTail = pTail->pRight;
+ if( pA==0 ){
+ pTail->pRight = pB;
+ break;
+ }
}else{
- pA = pA->pRight;
+ pTail = pTail->pRight = pB;
+ pB = pB->pRight;
+ if( pB==0 ){
+ pTail->pRight = pA;
+ break;
+ }
}
}
- if( pA ){
- assert( pA->pRight==0 || pA->v<=pA->pRight->v );
- pTail->pRight = pA;
- }else{
- assert( pB==0 || pB->pRight==0 || pB->v<=pB->pRight->v );
- pTail->pRight = pB;
- }
return head.pRight;
}
@@ -281,9 +284,10 @@ static struct RowSetEntry *rowSetEntrySort(struct RowSetEntry *pIn){
aBucket[i] = pIn;
pIn = pNext;
}
- pIn = 0;
- for(i=0; i<sizeof(aBucket)/sizeof(aBucket[0]); i++){
- pIn = rowSetEntryMerge(pIn, aBucket[i]);
+ pIn = aBucket[0];
+ for(i=1; i<sizeof(aBucket)/sizeof(aBucket[0]); i++){
+ if( aBucket[i]==0 ) continue;
+ pIn = pIn ? rowSetEntryMerge(pIn, aBucket[i]) : aBucket[i];
}
return pIn;
}
@@ -335,23 +339,29 @@ static struct RowSetEntry *rowSetNDeepTree(
){
struct RowSetEntry *p; /* Root of the new tree */
struct RowSetEntry *pLeft; /* Left subtree */
- if( *ppList==0 ){
- return 0;
+ if( *ppList==0 ){ /*OPTIMIZATION-IF-TRUE*/
+ /* Prevent unnecessary deep recursion when we run out of entries */
+ return 0;
}
- if( iDepth==1 ){
+ if( iDepth>1 ){ /*OPTIMIZATION-IF-TRUE*/
+ /* This branch causes a *balanced* tree to be generated. A valid tree
+ ** is still generated without this branch, but the tree is wildly
+ ** unbalanced and inefficient. */
+ pLeft = rowSetNDeepTree(ppList, iDepth-1);
+ p = *ppList;
+ if( p==0 ){ /*OPTIMIZATION-IF-FALSE*/
+ /* It is safe to always return here, but the resulting tree
+ ** would be unbalanced */
+ return pLeft;
+ }
+ p->pLeft = pLeft;
+ *ppList = p->pRight;
+ p->pRight = rowSetNDeepTree(ppList, iDepth-1);
+ }else{
p = *ppList;
*ppList = p->pRight;
p->pLeft = p->pRight = 0;
- return p;
- }
- pLeft = rowSetNDeepTree(ppList, iDepth-1);
- p = *ppList;
- if( p==0 ){
- return pLeft;
}
- p->pLeft = pLeft;
- *ppList = p->pRight;
- p->pRight = rowSetNDeepTree(ppList, iDepth-1);
return p;
}
@@ -379,58 +389,36 @@ static struct RowSetEntry *rowSetListToTree(struct RowSetEntry *pList){
}
/*
-** Take all the entries on p->pEntry and on the trees in p->pForest and
-** sort them all together into one big ordered list on p->pEntry.
-**
-** This routine should only be called once in the life of a RowSet.
-*/
-static void rowSetToList(RowSet *p){
-
- /* This routine is called only once */
- assert( p!=0 && (p->rsFlags & ROWSET_NEXT)==0 );
-
- if( (p->rsFlags & ROWSET_SORTED)==0 ){
- p->pEntry = rowSetEntrySort(p->pEntry);
- }
-
- /* While this module could theoretically support it, sqlite3RowSetNext()
- ** is never called after sqlite3RowSetText() for the same RowSet. So
- ** there is never a forest to deal with. Should this change, simply
- ** remove the assert() and the #if 0. */
- assert( p->pForest==0 );
-#if 0
- while( p->pForest ){
- struct RowSetEntry *pTree = p->pForest->pLeft;
- if( pTree ){
- struct RowSetEntry *pHead, *pTail;
- rowSetTreeToList(pTree, &pHead, &pTail);
- p->pEntry = rowSetEntryMerge(p->pEntry, pHead);
- }
- p->pForest = p->pForest->pRight;
- }
-#endif
- p->rsFlags |= ROWSET_NEXT; /* Verify this routine is never called again */
-}
-
-/*
** Extract the smallest element from the RowSet.
** Write the element into *pRowid. Return 1 on success. Return
** 0 if the RowSet is already empty.
**
** After this routine has been called, the sqlite3RowSetInsert()
-** routine may not be called again.
+** routine may not be called again.
+**
+** This routine may not be called after sqlite3RowSetTest() has
+** been used. Older versions of RowSet allowed that, but as the
+** capability was not used by the code generator, it was removed
+** for code economy.
*/
int sqlite3RowSetNext(RowSet *p, i64 *pRowid){
assert( p!=0 );
+ assert( p->pForest==0 ); /* Cannot be used with sqlite3RowSetText() */
/* Merge the forest into a single sorted list on first call */
- if( (p->rsFlags & ROWSET_NEXT)==0 ) rowSetToList(p);
+ if( (p->rsFlags & ROWSET_NEXT)==0 ){ /*OPTIMIZATION-IF-FALSE*/
+ if( (p->rsFlags & ROWSET_SORTED)==0 ){ /*OPTIMIZATION-IF-FALSE*/
+ p->pEntry = rowSetEntrySort(p->pEntry);
+ }
+ p->rsFlags |= ROWSET_SORTED|ROWSET_NEXT;
+ }
/* Return the next entry on the list */
if( p->pEntry ){
*pRowid = p->pEntry->v;
p->pEntry = p->pEntry->pRight;
- if( p->pEntry==0 ){
+ if( p->pEntry==0 ){ /*OPTIMIZATION-IF-TRUE*/
+ /* Free memory immediately, rather than waiting on sqlite3_finalize() */
sqlite3RowSetClear(p);
}
return 1;
@@ -453,13 +441,15 @@ int sqlite3RowSetTest(RowSet *pRowSet, int iBatch, sqlite3_int64 iRowid){
/* This routine is never called after sqlite3RowSetNext() */
assert( pRowSet!=0 && (pRowSet->rsFlags & ROWSET_NEXT)==0 );
- /* Sort entries into the forest on the first test of a new batch
+ /* Sort entries into the forest on the first test of a new batch.
+ ** To save unnecessary work, only do this when the batch number changes.
*/
- if( iBatch!=pRowSet->iBatch ){
+ if( iBatch!=pRowSet->iBatch ){ /*OPTIMIZATION-IF-FALSE*/
p = pRowSet->pEntry;
if( p ){
struct RowSetEntry **ppPrevTree = &pRowSet->pForest;
- if( (pRowSet->rsFlags & ROWSET_SORTED)==0 ){
+ if( (pRowSet->rsFlags & ROWSET_SORTED)==0 ){ /*OPTIMIZATION-IF-FALSE*/
+ /* Only sort the current set of entiries if they need it */
p = rowSetEntrySort(p);
}
for(pTree = pRowSet->pForest; pTree; pTree=pTree->pRight){
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