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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_ANIMATION_MULTI_ANIMATION_H_ | 5 #ifndef UI_GFX_ANIMATION_MULTI_ANIMATION_H_ |
| 6 #define UI_GFX_ANIMATION_MULTI_ANIMATION_H_ | 6 #define UI_GFX_ANIMATION_MULTI_ANIMATION_H_ |
| 7 | 7 |
| 8 #include <stddef.h> | 8 #include <stddef.h> |
| 9 | 9 |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "base/macros.h" | 12 #include "base/macros.h" |
| 13 #include "ui/gfx/animation/animation.h" | 13 #include "ui/gfx/animation/animation.h" |
| 14 #include "ui/gfx/animation/tween.h" | 14 #include "ui/gfx/animation/tween.h" |
| 15 | 15 |
| 16 namespace gfx { | 16 namespace gfx { |
| 17 | 17 |
| 18 // MultiAnimation is an animation that consists of a number of sub animations. | 18 // MultiAnimation is an animation that consists of a number of sub animations. |
| 19 // To create a MultiAnimation pass in the parts, invoke Start() and the delegate | 19 // To create a MultiAnimation pass in the parts, invoke Start() and the delegate |
| 20 // is notified as the animation progresses. By default MultiAnimation runs until | 20 // is notified as the animation progresses. By default MultiAnimation runs until |
| 21 // Stop is invoked, see |set_continuous()| for details. | 21 // Stop is invoked, see |set_continuous()| for details. |
| 22 class GFX_EXPORT MultiAnimation : public Animation { | 22 class ANIMATION_EXPORT MultiAnimation : public Animation { |
| 23 public: | 23 public: |
| 24 // Defines part of the animation. Each part consists of the following: | 24 // Defines part of the animation. Each part consists of the following: |
| 25 // | 25 // |
| 26 // time_ms: the time of the part. | 26 // time_ms: the time of the part. |
| 27 // start_time_ms: the amount of time to offset this part by when calculating | 27 // start_time_ms: the amount of time to offset this part by when calculating |
| 28 // the percented completed. | 28 // the percented completed. |
| 29 // end_time_ms: the end time used to calculate the percentange completed. | 29 // end_time_ms: the end time used to calculate the percentange completed. |
| 30 // | 30 // |
| 31 // In most cases |start_time_ms| = 0 and |end_time_ms| = |time_ms|. But you | 31 // In most cases |start_time_ms| = 0 and |end_time_ms| = |time_ms|. But you |
| 32 // can adjust the start/end for different effects. For example, to run a part | 32 // can adjust the start/end for different effects. For example, to run a part |
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| 91 | 91 |
| 92 // See description above setter. | 92 // See description above setter. |
| 93 bool continuous_; | 93 bool continuous_; |
| 94 | 94 |
| 95 DISALLOW_COPY_AND_ASSIGN(MultiAnimation); | 95 DISALLOW_COPY_AND_ASSIGN(MultiAnimation); |
| 96 }; | 96 }; |
| 97 | 97 |
| 98 } // namespace gfx | 98 } // namespace gfx |
| 99 | 99 |
| 100 #endif // UI_GFX_ANIMATION_MULTI_ANIMATION_H_ | 100 #endif // UI_GFX_ANIMATION_MULTI_ANIMATION_H_ |
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