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Side by Side Diff: ui/gfx/animation/linear_animation.h

Issue 2750743003: Move ui/gfx/animation/ into its own component. (Closed)
Patch Set: c Created 3 years, 9 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_ANIMATION_LINEAR_ANIMATION_H_ 5 #ifndef UI_GFX_ANIMATION_LINEAR_ANIMATION_H_
6 #define UI_GFX_ANIMATION_LINEAR_ANIMATION_H_ 6 #define UI_GFX_ANIMATION_LINEAR_ANIMATION_H_
7 7
8 #include "base/macros.h" 8 #include "base/macros.h"
9 #include "base/time/time.h" 9 #include "base/time/time.h"
10 #include "ui/gfx/animation/animation.h" 10 #include "ui/gfx/animation/animation.h"
11 11
12 namespace gfx { 12 namespace gfx {
13 13
14 class AnimationDelegate; 14 class AnimationDelegate;
15 15
16 // Linear time bounded animation. As the animation progresses AnimateToState is 16 // Linear time bounded animation. As the animation progresses AnimateToState is
17 // invoked. 17 // invoked.
18 class GFX_EXPORT LinearAnimation : public Animation { 18 class ANIMATION_EXPORT LinearAnimation : public Animation {
19 public: 19 public:
20 // Default frame rate (hz). 20 // Default frame rate (hz).
21 static const int kDefaultFrameRate = 60; 21 static const int kDefaultFrameRate = 60;
22 22
23 // Initializes everything except the duration. 23 // Initializes everything except the duration.
24 // 24 //
25 // Caller must make sure to call SetDuration() if they use this 25 // Caller must make sure to call SetDuration() if they use this
26 // constructor; it is preferable to use the full one, but sometimes 26 // constructor; it is preferable to use the full one, but sometimes
27 // duration can change between calls to Start() and we need to 27 // duration can change between calls to Start() and we need to
28 // expose this interface. 28 // expose this interface.
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75 // If true, we're in end. This is used to determine if the animation should 75 // If true, we're in end. This is used to determine if the animation should
76 // be advanced to the end from AnimationStopped. 76 // be advanced to the end from AnimationStopped.
77 bool in_end_; 77 bool in_end_;
78 78
79 DISALLOW_COPY_AND_ASSIGN(LinearAnimation); 79 DISALLOW_COPY_AND_ASSIGN(LinearAnimation);
80 }; 80 };
81 81
82 } // namespace gfx 82 } // namespace gfx
83 83
84 #endif // APP_LINEAR_ANIMATION_H_ 84 #endif // APP_LINEAR_ANIMATION_H_
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