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Side by Side Diff: ui/gfx/animation/animation_container.h

Issue 2750743003: Move ui/gfx/animation/ into its own component. (Closed)
Patch Set: c Created 3 years, 9 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_ANIMATION_ANIMATION_CONTAINER_H_ 5 #ifndef UI_GFX_ANIMATION_ANIMATION_CONTAINER_H_
6 #define UI_GFX_ANIMATION_ANIMATION_CONTAINER_H_ 6 #define UI_GFX_ANIMATION_ANIMATION_CONTAINER_H_
7 7
8 #include <set> 8 #include <set>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "base/memory/ref_counted.h" 11 #include "base/memory/ref_counted.h"
12 #include "base/time/time.h" 12 #include "base/time/time.h"
13 #include "base/timer/timer.h" 13 #include "base/timer/timer.h"
14 #include "ui/gfx/gfx_export.h" 14 #include "ui/gfx/animation/animation_export.h"
15 15
16 namespace gfx { 16 namespace gfx {
17 17
18 class AnimationContainerElement; 18 class AnimationContainerElement;
19 class AnimationContainerObserver; 19 class AnimationContainerObserver;
20 20
21 // AnimationContainer is used by Animation to manage the underlying timer. 21 // AnimationContainer is used by Animation to manage the underlying timer.
22 // Internally each Animation creates a single AnimationContainer. You can 22 // Internally each Animation creates a single AnimationContainer. You can
23 // group a set of Animations into the same AnimationContainer by way of 23 // group a set of Animations into the same AnimationContainer by way of
24 // Animation::SetContainer. Grouping a set of Animations into the same 24 // Animation::SetContainer. Grouping a set of Animations into the same
25 // AnimationContainer ensures they all update and start at the same time. 25 // AnimationContainer ensures they all update and start at the same time.
26 // 26 //
27 // AnimationContainer is ref counted. Each Animation contained within the 27 // AnimationContainer is ref counted. Each Animation contained within the
28 // AnimationContainer own it. 28 // AnimationContainer own it.
29 class GFX_EXPORT AnimationContainer 29 class ANIMATION_EXPORT AnimationContainer
30 : public base::RefCounted<AnimationContainer> { 30 : public base::RefCounted<AnimationContainer> {
31 public: 31 public:
32 AnimationContainer(); 32 AnimationContainer();
33 33
34 // Invoked by Animation when it needs to start. Starts the timer if necessary. 34 // Invoked by Animation when it needs to start. Starts the timer if necessary.
35 // NOTE: This is invoked by Animation for you, you shouldn't invoke this 35 // NOTE: This is invoked by Animation for you, you shouldn't invoke this
36 // directly. 36 // directly.
37 void Start(AnimationContainerElement* animation); 37 void Start(AnimationContainerElement* animation);
38 38
39 // Invoked by Animation when it needs to stop. If there are no more animations 39 // Invoked by Animation when it needs to stop. If there are no more animations
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
83 base::RepeatingTimer timer_; 83 base::RepeatingTimer timer_;
84 84
85 AnimationContainerObserver* observer_; 85 AnimationContainerObserver* observer_;
86 86
87 DISALLOW_COPY_AND_ASSIGN(AnimationContainer); 87 DISALLOW_COPY_AND_ASSIGN(AnimationContainer);
88 }; 88 };
89 89
90 } // namespace gfx 90 } // namespace gfx
91 91
92 #endif // UI_GFX_ANIMATION_ANIMATION_CONTAINER_H_ 92 #endif // UI_GFX_ANIMATION_ANIMATION_CONTAINER_H_
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