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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_ANIMATION_ANIMATION_H_ | 5 #ifndef UI_GFX_ANIMATION_ANIMATION_H_ |
6 #define UI_GFX_ANIMATION_ANIMATION_H_ | 6 #define UI_GFX_ANIMATION_ANIMATION_H_ |
7 | 7 |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "base/macros.h" | 9 #include "base/macros.h" |
10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
11 #include "base/time/time.h" | 11 #include "base/time/time.h" |
12 #include "ui/gfx/animation/animation_container_element.h" | 12 #include "ui/gfx/animation/animation_container_element.h" |
13 | 13 |
14 namespace gfx { | 14 namespace gfx { |
15 class Rect; | 15 class Rect; |
16 } | 16 } |
17 | 17 |
18 namespace gfx { | 18 namespace gfx { |
19 | 19 |
20 class AnimationContainer; | 20 class AnimationContainer; |
21 class AnimationDelegate; | 21 class AnimationDelegate; |
22 | 22 |
23 // Base class used in implementing animations. You only need use this class if | 23 // Base class used in implementing animations. You only need use this class if |
24 // you're implementing a new animation type, otherwise you'll likely want one of | 24 // you're implementing a new animation type, otherwise you'll likely want one of |
25 // LinearAnimation, SlideAnimation, ThrobAnimation or MultiAnimation. | 25 // LinearAnimation, SlideAnimation, ThrobAnimation or MultiAnimation. |
26 // | 26 // |
27 // To subclass override Step, which is invoked as the animation progresses and | 27 // To subclass override Step, which is invoked as the animation progresses and |
28 // GetCurrentValue() to return the value appropriate to the animation. | 28 // GetCurrentValue() to return the value appropriate to the animation. |
29 class GFX_EXPORT Animation : public AnimationContainerElement { | 29 class ANIMATION_EXPORT Animation : public AnimationContainerElement { |
30 public: | 30 public: |
31 explicit Animation(base::TimeDelta timer_interval); | 31 explicit Animation(base::TimeDelta timer_interval); |
32 ~Animation() override; | 32 ~Animation() override; |
33 | 33 |
34 // Starts the animation. Does nothing if the animation is already running. | 34 // Starts the animation. Does nothing if the animation is already running. |
35 void Start(); | 35 void Start(); |
36 | 36 |
37 // Stops the animation. Does nothing if the animation is not running. | 37 // Stops the animation. Does nothing if the animation is not running. |
38 void Stop(); | 38 void Stop(); |
39 | 39 |
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106 | 106 |
107 // Time we started at. | 107 // Time we started at. |
108 base::TimeTicks start_time_; | 108 base::TimeTicks start_time_; |
109 | 109 |
110 DISALLOW_COPY_AND_ASSIGN(Animation); | 110 DISALLOW_COPY_AND_ASSIGN(Animation); |
111 }; | 111 }; |
112 | 112 |
113 } // namespace gfx | 113 } // namespace gfx |
114 | 114 |
115 #endif // UI_GFX_ANIMATION_ANIMATION_H_ | 115 #endif // UI_GFX_ANIMATION_ANIMATION_H_ |
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